Initial 3DMark Notebook Results

While we don’t normally run 3DMark for our CPU and GPU reviews, we do like to run the tests for our system and notebook reviews. The reason is simple: we don’t usually have long-term access to these systems, so in six months or a year when we update benchmarks we don’t have the option to go back and retest a bunch of hardware to provide current results. That’s not the case on desktop CPUs and GPUs, which explains the seeming discrepancy. 3DMark has been and will always be a synthetic graphics benchmark, which means the results are not representative of true gaming performance; instead, the results are a ballpark estimate of gaming potential, and as such they will correlate well with some titles and not so well with others. This is the reason we benchmark multiple games—not to mention mixing up our gaming suite means that driver teams have to do work for the games people actually play and not just the benchmarks.

The short story here (TL;DR) is that just as Batman: Arkham City, Elder Scrolls: Skyrim, and Far Cry 3 have differing requirements and performance characteristics, 3DMark results can’t tell you exactly how every game will run—the only thing that will tell you how game X truly scales across various platforms is of course to specifically benchmark game X. I’m also more than a little curious to see how performance will change over the coming months as 3DMark and the various GPU drivers are updated, so with version 1.00 and current drivers in hand I ran the benchmarks on a selection of laptops along with my own gaming desktop.

I tried to include the last two generations of hardware, with a variety of AMD, Intel, and NVIDIA hardware. Unfortunately, there's only so much I can do in a single day, and right now I don't have any high-end mobile NVIDIA GPUs available. Here’s the short rundown of what I tested:

System Details for Initial 3DMark Results
System CPU (Clocks) GPU
(Core/RAM Clocks)
RAM (Timings)
Gaming Desktop Intel Core i7-965X
4x3.64GHz (no Turbo)
HD 7950 3GB
900/5000MHz
6x2GB DDR2-800
675MHz@9-9-9-24-2T
Alienware M17x R4 Intel Core i7-3720QM
4x2.6-3.6GHz
HD 7970M 2GB
850/4800MHz
2GB+4GB DDR3-1600
800MHz@11-11-11-28-1T
AMD Llano AMD A8-3500M
4x1.5-2.4GHz
HD 6620G
444MHz
2x2GB DDR3-1333
673MHz@9-9-9-24
AMD Trinity AMD A10-4600M
4x2.3-3.2GHz
HD 7660G
686MHz
2x2GB DDR3-1600
800MHz@11-11-12-28
ASUS N56V Intel Core i7-3720QM
4x2.6-3.6GHz
GT 630M 2GB
800/1800MHz

HD 4000@1.25GHz
2x4GB DDR3-1600
800MHz@11-11-11-28-1T
ASUS UX51VZ Intel Core i7-3612QM
4x2.1-3.1GHz
GT 650M 2GB
745-835/4000MHz
2x4GB DDR3-1600
800MHz@11-11-11-28-1T
Dell E6430s Intel Core i5-3360M
2x2.8-3.5GHz
HD 4000@1.2GHz 2GB+4GB DDR3-1600
800MHz@11-11-11-28-1T
Dell XPS 12 Intel Core i7-3517U
2x1.9-3.0GHz
HD 4000@1.15GHz 2x4GB DDR3-1333
667MHz@9-9-9-24-1T
MSI GX60 AMD A10-4600M
4x2.3-3.2GHz
HD 7970M 2GB
850/4800MHz
2x4GB DDR3-1600
800MHz@11-11-12-28
Samsung NP355V4C AMD A10-4600M
4x2.3-3.2GHz
HD 7670M 1GB
600/1800MHz

HD 7660G 686MHz
(Dual Graphics)
2GB+4GB DDR3-1600
800MHz@11-11-11-28
Sony VAIO C Intel Core i5-2410M
2x2.3-2.9GHz
HD 3000@1.2GHz 2x2GB DDR3-1333
666MHz@9-9-9-24-1T

Just a quick note on the above laptops is that I did run several overlapping results (e.g. HD 4000 with dual-core, quad-core, and ULV; A10-4600M with several dGPU options), but I’ve taken the best result on items like the quad-core HD 4000 and Trinity iGPU. The Samsung laptop also deserves special mention as it supports AMD Dual Graphics with HD 7660G and 7670M; my last encounter with Dual Graphics was on the Llano prototype, and things didn’t go so well. 3DMark is so new that I wouldn’t expect optimal performance, but I figured I’d give it a shot. Obviously, some of the laptops in the above list haven’t received a complete review, and in most cases those reviews are in progress.

And with that out of the way, here are the results. I’ll start with the Ice Storm tests, followed by Cloud Gate and then Fire Strike.

3DMark Ice Storm

3DMark Ice Storm

3DMark Ice Storm

3DMark Cloud Gate

3DMark Cloud Gate

3DMark Cloud Gate

3DMark Fire Strike

3DMark Fire Strike

3DMark Fire Strike

As expected, the desktop typically outpaces everything else, but the margins are a bit closer than what I experience in terms of actual gaming. Generally speaking, even with an older Bloomfield CPU, the desktop HD 7950 is around 30-60% faster than the mobile HD 7970M. Thanks to Ivy Bridge, the CPU side of the equation is actually pretty close, so the overall scores don’t always reflect the difference but the graphics tests do. The physics tests even have a few instances of mobile CPUs besting Bloomfield, which is pretty accurate—with the latest process technology, Ivy Bridge can certainly keep up with my i7-965X.

Moving to the mobile comparisons, at the high end we have two laptops with HD 7970M, one with Ivy Bridge and one with Trinity. I made a video a while back showing the difference between the two systems running just one game (Batman), and 3DMark again shows that with HD 7970M, Trinity APUs are a bottleneck in many instances. Cloud Gate has the Trinity setup get closer to the IVB system, and on the Graphics score the MSI GX60 actually came out just ahead in the Fire Strike test, but in the Physics and Overall scores it’s never all that close. Physics in particular shows very disappointing results for the AMD APUs, which is why even Sandy Bridge with HD 3000 is able to match Llano in the Ice Storm benchmark (though not in the Graphics result).

A look at the ASUS UX51VZ also provides some interesting food for thought: thanks to the much faster CPU, even a moderate GPU like the GT 650M can surpass the 3DMark results of the MSI GX60 in two of the overall scores. That’s probably a bit much, but there are titles (Skyrim for instance) where CPU performance is very important, and in those cases the 3DMark rankings of the UX51VZ and the GX60 are likely to match up; in most demanding games (or games at higher resolutions/settings), however, you can expect the GX60 to deliver a superior gaming experience that more closely resembles the Fire Strike results.

The Samsung Series 3 with Dual Graphics is another interesting story. In many of the individual tests, the second GPU goes almost wholly unused—note that I’d expect updated drivers to improve the situation, if/when they become available. The odd man out is the Cloud Gate Graphics test, which scales almost perfectly with Dual Graphics. Given how fraught CrossFire can be even on a desktop system, the fact that Dual Graphics works at all with asymmetrical hardware is almost surprising. Unfortunately, with Trinity generally being underpowered on the CPU side and with the added overhead of Dual Graphics (aka Asymmetrical CrossFire), there are many instances where you’re better off running with just the 7670M and leaving the 7660G idle. I’m still working on a full review of the Samsung, but while Dual Graphics is now at least better than what I experienced with the Llano prototype, it’s not perfect by any means.

Wrapping things up, we have the HD 4000 in three flavors: i7-3720QM, i5-3360M, and i7-3517U. While in theory they iGPU is clocked similarly, as I showed back in June, on a ULV platform the 17W TDP is often too little to allow the HD 4000 to reach its full potential. Under a full load, it looks like HD 4000 in a ULV processor can consume roughly 10-12W, but the CPU side can also use up to 15W. Run a taxing game where both the CPU and iGPU are needed and something has to give; that something is usually iGPU clocks, but the CPU tends to throttle as well. Interestingly, 3DMark only really seems to show this limitation with the Ice Storm tests; the other two benchmarks give the dual-core i5-3360M and i7-3517U very close results. In actual games, however, I don’t expect that to be the case very often (meaning, Ice Storm is likely the best representation of how HD 4000 scales across various CPU and TDP configurations).

HD 4000 also tends to place quite well with respect to Trinity and some of the discrete GPUs, but in practice that’s rarely the case. GT 630M for instance was typically 50% to 100% (or slightly more) faster than HD 4000 in the ASUS N56V Ivy Bridge prototype, but looking at the 3DMark results it almost looks like a tie. Don’t believe those relative scores for an instant; they’re simply not representative of real gaming experiences. And that is one of the reasons why we continue to look at 3DMark as merely a rough estimate of performance potential; it often gives reasonable rankings, but unfortunately there are times (optimizations by drivers perhaps) where it clearly doesn’t tell the whole story. I’m almost curious to see what sort of results HD 4000 gets with some older Intel drivers, as my gut is telling me there may be some serious tuning going on in the latest build.

3DMark for Windows Overview Initial Thoughts on 3DMark “2013”
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  • Diagrafeas - Tuesday, February 5, 2013 - link

    2600K - 7970 OC
    http://www.3dmark.com/3dm/15450
    and a video from the run
    http://www.youtube.com/watch?feature=player_embedd...
  • lever_age - Tuesday, February 5, 2013 - link

    I rarely game on this, but I own a system very similar in specs to the ASUS UX51VZ tested (i7-3630QM instead of i7-3612QM, same exact clocks and memory on a GT 650M, same exact clocks and timing on the RAM) and got somewhat better results. Running 310.90 WHQL.

    Left number is my Inspiron 17R SE's result, right is the UX51VZ:

    Ice Storm:
    74570 / 58955
    96962 / 72342
    41239 / 35781

    Cloud Gate:
    9514 / 8892
    11477 / 11056
    5952 / 5277

    Fire Strike:
    1454 / 1328
    1518 / 1367
    8288 / 7382

    Drivers, or I guess it could be the dynamic clocks of the GPU working higher. Some of the difference is the i7-3630QM at 300-400 MHz higher than a i7-3612QM, but is that supposed to show in the graphics subscores?
  • JarredWalton - Tuesday, February 5, 2013 - link

    It could. I tested all systems with either Catalyst 13.1 or NVIDIA 313.96 drivers, with the exception of the Llano system that's running some ancient driver set because nothing newer will install.
  • relztes - Tuesday, February 5, 2013 - link

    Do the graphics and physics tests run sequentially? With integrated graphics they really need to be stressing both components simultaneously. Giving the GPU 17 W and then the CPU 17 W won't reflect the performance in games when the two components have to share 17 W. If the ULV parts hold up a lot better in 3DMark than they do in real games, I think that is to blame.

    Also, how do these test results change running on battery?
  • JarredWalton - Tuesday, February 5, 2013 - link

    That's the point I'm trying to make: other than Ice Storm, ULV IVB is far closer to DC SV IVB than I would expect it to be, which suggests the results are going to correlate all that well with real games for HD 4000.

    As for running on battery, how the results change depends heavily on what power settings you use, at least with most of the systems. Set everything for maximum performance and you'll get less battery life but should have similar performance to what you see in the charts. Drop to Power Saver and optimize for battery life and you'll get anywhere from one half to maybe 20% of the performance (e.g. HD 7970M will drop the clocks pretty far if you optimize for power).
  • Spunjji - Thursday, February 7, 2013 - link

    They do indeed run sequentially, except for the final Fire Strike test which is "combined" and also the most taxing by some margin. So you may be on to something there.

    It's also worth noting that in fine tradition the scores appear to be frame-rate based, so will take little account of the awful stop-start fast-slow chuntering that you get with Intel integrated graphics when they're at their thermal limits.
  • Landspeeder - Tuesday, February 5, 2013 - link

    I would LOVE to see specs for the current crop of high end gaming notebooks. For example -
    The Clevo P370EM3 / Sager NP9370-3D single 670M, 670M SLI, 680M, 680M SLI, 7970M, 7970M xfire.
    The suite of tests done in both 2D and 3D.
    The suite of tests done in 7x64 and 8.
    Mmmm... can you tell what I've been itching to pick up?
  • JarredWalton - Tuesday, February 5, 2013 - link

    Other than the Alienware M17x R4 and the MSI GX60, I don't have any high-end laptops right now (though I'm trying to get something with GTX 680M to use as a comparison for the above). Regardless, some time in the next few months I'm sure we'll have another high-end laptop or two for testing.
  • Landspeeder - Tuesday, February 5, 2013 - link

    Thanks for all that you do Jarred!

    We are transitioning many of our number crunchers at work from self-built desktops to laptops - the shifting focus of reviews to such equipment here at Anandtech has been a fantastic help and I eagerly consume everything you folks put out.

    What city are you located in? If near enough I’d be willing to drop a dual 680M rig loaner for a few days when I pull the trigger post bonus. Have you been able to beg XOTICPC/Sager/AVADirect/ETC for a unit? If not, would you like to enlist my help?

    Given the sheer power available on the high end-laptops I’m planning on replacing my gaming rig – a massively overclocked watercooled i920 with dual 280 greens. Most of the games I want to play have some amount of support for 3D. Few games are really pushing today's GPUs/CPUs as the vendors are reined back by console specs. Even the next gen console specs appear to be a bit underwhelming. I’m fairly confident that Clevo’s massive SLI rig fit with dual 680Ms should last a good many years – hopefully. I plan on utilizing a hefty factory overclock, so I hope the heat doesn’t kill the components too quickly. It also helps push this decision that my job now sees me traveling – often with long layovers – and my aging desktop rig is seeing very little use.
  • MrSpadge - Tuesday, February 5, 2013 - link

    That's what the ORB is for. Just wait a few mode days and the results should be there.

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