We're back after CES and have a little bit of post-show wrap-up. We kick off this week's podcast with a discussion of Intel's near term challenges in the industry and Intel's decision to leave the desktop motherboard business. The Valvebox and the idea of a truly open console are next on the list of big topics for this week, although we also talk about Samsung's Exynos 5 Octa, the 3rd gen SandForce controller and Intel's newly announced Yolo smartphone. 

The AnandTech Podcast - Episode 15
featuring Anand Shimpi, Brian Klug & Dr. Ian Cutress

iTunes
RSS - mp3m4a
Direct Links - mp3m4a

Total Time: 1 hour 19 minutes

Outline - hh:mm

Thoughts on Intel's Challenges - 00:00
Intel Leaving the Desktop Motherboard Business - 00:12
The Valvebox - 00:25
SandForce Gen 3 SSD Controllers - 00:54
Samsung Exynos 5 Octa - 00:55
The Yolo Phone - 01:10

As always, comments are welcome and appreciated. 

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  • scales - Thursday, January 31, 2013 - link

    I agree.

    I do not think Anand’s “open console” is a great idea. Anand appears to push for better and better hardware, but he is neglecting half of the situation.

    I left most of my computer gaming in favor of a console because I got sick of shelling out 200-300 bucks every 5 months for a new graphics card. The whole point of the console is that the consumer doesn’t have to worry about their hardware not being able to play the game. It is extremely frustrating to sit and fiddle with texture and detail settings just to get a higher FPS. Consumers don’t want to have to keep buying new hardware just to play a newer game.

    I think it is also pretty easy to tell that most of these games are NOT optimized for any hardware, just ported across each (look how laggy Skyrim is on the PS3). Additionally, developers need to focus on creating unique and optimized content, rather than release more than 5 iterations of the same first-person-shooter. The beauty of the older “DOS-and-before” era games was that there was far more creativity being put into game development (only a few indie games are doing that now).

    On another note, if a console’s life cycle were shortened to 3 years, what happens to all of my previous games that are no longer compatible? Do I have to buy all new controllers too?

    Shorter life cycles on consoles just doesn't make that much sense.
    Reply
  • watersb - Wednesday, January 30, 2013 - link

    I suppose I'm the only one who remembers Gentoo-based GameCDs.

    http://www.gentoo.org/news/20030515-games.xml
    Reply

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