Metro2033

Metro2033 is a DX11 benchmark that challenges every system that tries to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1920x1080 with full graphical settings.  Results are given as the average frame rate from 4 runs.

Metro2033 IGP, 1920x1080, All except PhysX

While comparing graphical results in the 5 FPS range may not seem appropriate, it taxes the system to its fullest, exposing whether at this high end memory actually makes a difference or if we are weighing on computation.  What we do see is a gradual increase in frame rate with each kit, up to 10% difference between the top end and the bottom kit.  The pivotal point of increase is from 1333 to 1866 – beyond 1866 our increases are smaller despite the increased cost of those kits.

Civilization V

Civilization V is a strategy video game that utilizes a significant number of the latest GPU features and software advances.  Using the in-game benchmark, we run Civilization V at 1920x1080 with full graphical settings, similar to Ryan in his GPU testing functionality.  Results reported by the benchmark are the total number of frames in sixty seconds, which we normalize to frames per second.

Civilization V IGP, 1920x1080 High Settings

In comparison to Metro2033, Civilization V does not merit a large % increase with memory kit, moving from 3% to 6.7% up the memory kits.  Again we do this test with all the eye candy enabled to really stress the CPU and IGP as much as we can to find out where faster memory will help.

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Using the in game benchmark, Dirt 3 is run at 1920x1080 with Ultra Low graphical settings.  Results are reported as the average frame rate across four runs.

Dirt 3 IGP, 1920x1080, Ultra Low Settings

In contrast to our previous tests, this one we run at 1080p with ultra-low graphical settings.  This allows for more applicable frame rates, where the focus will be on processing pixels rather than post-processing with effects.  In previous testing on the motherboard side, we have seen that Dirt3 seems to love every form of speed increase possible – CPU speed, GPU speed, and as we can see here, memory speed.  Almost every upgrade to the system will give a better frame rate.  Moving from 1333 to 1600 gives us almost a 10% FPS increase, whereas 1333 to 1866 gives just under 15%.  We peak at 15% with the 2133 kit, but this reinforces the idea that choosing a 1600 C9 kit over a 1333 C9 kit is a no brainer for the price difference.  Choosing that 1866 C9 kit looks like a good idea, but the 2133 C9 kit is reaching the law of diminishing returns.

Market Positioning, Test Bed, Kit Order Gaming Tests: Portal 2, Batman AA, Overall IGP
Comments Locked

114 Comments

View All Comments

  • vegemeister - Friday, October 19, 2012 - link

    Most of the (still tiny) difference that appeared in the x264 benchmark was in the first pass. Two pass encodes really only make sense when you're trying to fit a single video onto a single storage device. That's an extremely uncommon use case these days, for everyone but the people mastering blu-rays.
  • jonyah - Thursday, October 18, 2012 - link

    "I remember buying my first memory kit ever. It was a 4GB kit of OCZ DDR2 for my brand new E6400 system, and at the time I paid ~$240, sometime back in 2005."

    I remember buying my first kit too. It was an upgrade from the 2MB I had to 6MB (yes MB, not GB), and that 6MB cost me $200 as well, this was back in 1995. Ten years and we had a 1000x improvement in size and who knows how much in speed.
  • rchris - Thursday, October 18, 2012 - link

    Well, dang it! All these "I remember..." comments have really made me feel old. In my case it was paying $300 for a used 1MB board for a Zenith Z100. Can't even remember the year--somewhere in the mid- to late-1980s.
  • IanCutress - Thursday, October 18, 2012 - link

    I should point out that the kit I got was my first purchased kit on its own... Many computers before then where they were built my family or came pre-built.

    On the topic of A10 comparisons, I had thought of doing some in the future if enough interest was there. As the majority of CPU sales is in Intel's favor, we went with Intel first. (Also most of the testing for this review occurred before I had an A10 sample at hand.)

    Ian
  • Termie - Thursday, October 18, 2012 - link

    Great article, Ian. Thanks for taking on this challenge and enlightening us all.

    Don't worry about all the old-timers bugging you about your first build being in this century. It's not like they could have written this article!
  • arthur449 - Thursday, October 18, 2012 - link

    I'd love to see an AMD CPU test run with the same memory kits and the same test suite to contrast the differences in performance gains offered by faster memory between the two major CPU platforms.
  • lowenz - Thursday, October 18, 2012 - link

    Make an extension to this brilliant article with new Trinity A8 / A10 and you'll be an instant geek hero.
  • frozentundra123456 - Thursday, October 18, 2012 - link

    Could you do a similar test in laptops, A10 vs HD4000? Like I said in my other post, this is where I see more possibility of igps actually being used for gaming. I also think this is where HD4000 is most competitive to AMD, in a power limited scenario.
  • DanNeely - Thursday, October 18, 2012 - link

    Have laptop bios's opened up enough in the last few years to let you specify memory timings? The advice I've always seen was to buy the cheapest ram at your laptops designated clockspeed because you won't be able to set the faster timings even if you wanted.
  • haplo602 - Friday, October 19, 2012 - link

    You have ONE set for each frequency, WHY the hell are you using the stupid model numbers in the graphs ????

    WHO CAME UP WITH THAT STUPID IDEA ????

    otherwise the review is solid.

Log in

Don't have an account? Sign up now