The New Sleep States: S0ix

A bunch of PC makers got together and defined the various operating modes that ACPI PCs can be in. If everyone plays by the same rules there are no surprises, which is good for the entire ecosystem.

System level power states are denoted S0 - S5. Higher S-numbers indicate deeper levels of sleep. The table below helps define the states:

ACPI Sleeping State Definitions
Sleeping State Description
S0 Awake
S1 Low wake latency sleeping state. No system context is lost, hardware maintains all context.
S2 Similar to S1 but CPU and system cache context is lost
S3 All system context is lost except system memory (CPU, cache, chipset context all lost).
S4 Lowest power, longest wake latency supported by ACPI. Hardware platform has powered off all devices, platform context is maintained.
S5 Similar so S4 except OS doesn't save any context, requires complete boot upon wake.

S0 is an operational system, while S1/S2 are various levels of idle that are transparent to the end user. S3 is otherwise known as Suspend to RAM (STR), while S4 is commonly known as hibernate or Suspend to Disk (this one is less frequently abbreviated for some reason...).

These six sleeping states have served the PC well over the years. The addition of S3 gave us fast resume from sleep, something that's often exploited when you're on the go and need to quickly transition between using your notebook and carrying it around. The ultra mobile revolution however gave us a new requirement: the ability to transact data while in an otherwise deep sleep state.

Your smartphone and tablet both fetch emails, grab Twitter updates, receive messages and calls while in their sleep state. The prevalence of always-on wireless connectivity in these devices makes all of this easy, but the PC/smartphone/tablet convergence guarantees that if the PC doesn't adopt similar functionality it won't survive in the new world.

The solution is connected standby or active idle, a feature supported both by Haswell and Clovertrail as well as all of the currently shipping ARM based smartphones and tablets. Today, transitioning into S3 sleep is initiated by closing the lid on your notebook or telling the OS to go to sleep. In Haswell (and Clovertrail), Intel introduced a new S0ix active idle state (there are multiple active idle states, e.g. S0i1, S0i3). These states promise to deliver the same power consumption as S3 sleep, but with a quick enough wake up time to get back into full S0 should you need to do something with your device.

If these states sound familiar it's because Intel first told us about them with Moorestown:

In Moorestown it takes 1ms to get out of S0i1 and only 3ms to get out of S0i3. I would expect Haswell's wakeup latencies to be similar. From the standpoint of a traditional CPU design, even 1ms is an eternity, but if you think about it from the end user perspective a 1 - 3ms wakeup delay is hardly noticeable especially when access latency is dominated by so many other factors in the chain (e.g. the network).

What specifically happens in these active idle power states? In the past Intel focused on driving power down for all of the silicon it owned: the CPU, graphics core, chipset and even WiFi. In order to make active idle a reality, Intel's reach had to extend beyond the components it makes.

With Haswell U/ULT parts, Intel will actually go in and specify recommended components for the rest of the platform. I'm talking about everything from voltage regulators to random microcontrollers on the motherboard. Even more than actual component "suggestions", Intel will also list recommended firmwares for these components. Intel gave one example where an embedded controller on a motherboard was using 30 - 50mW of power. Through some simple firmware changes Intel was able to drop this particular controller's power consumption down to 5mW. It's not rocket science, but this is Intel's way of doing some of the work that its OEM partners should have been doing for the past decade. Apple has done some of this on its own (which is why OS X based notebooks still enjoy tangibly longer idle battery life than their Windows counterparts), but Intel will be offering this to many of its key OEM partners and in a significant way.

Intel's focus on everything else in the system extends beyond power consumption - it also needs to understand the latency tolerance of everything else in the system. The shift to active idle states is a new way of thinking. In the early days of client computing there was a real focus on allowing all off-CPU controllers to work autonomously. The result of years of evolution along those lines resulted in platforms where any and everything could transact data whenever it wanted to.

By knowing how latency tolerant all of the controllers and components in the system are, hardware and OS platform power management can begin to align traffic better. Rather than everyone transacting data whenever it's ready, all of the components in the system can begin to coalesce their transfers so that the system wakes up for a short period of time to do work then quickly return to sleep. The result is a system that's more frequently asleep with bursts of lots of activity rather than frequently kept awake by small transactions. The diagram below helps illustrate the potential power savings:

Windows 8 is pretty much a requirement to get the full benefits, although with the right drivers in place you'll see some improvement on Windows 7 as well. As most of these platform level power enhancements are targeted at 3rd generation Ultrabooks/tablets it's highly unlikely you'll see Windows 7 ship on any of them.

All of these platform level power optimizations really focus on components on the motherboard and shaving mWs here and there. There's still one major consumer of power budget that needs addressing as well: the display.

For years Intel has been talking about Panel Self Refresh (PSR) being the holy grail of improving notebook battery life. The concept is simple: even when what's on your display isn't changing (staring at text, looking at your desktop, etc...) the CPU and GPU still have to wake up to refresh the panel 60 times a second. The refresh process isn't incredibly power hungry but it's more wasteful than it needs to be given that no useful work is actually being done.

One solution is PSR. By including a little bit of DRAM on the panel itself, the display could store a copy of the frame buffer. In the event that nothing was changing on the screen, you could put the entire platform to sleep and refresh the panel by looping the same frame data stored in the panel's DRAM. The power savings would be tremendous as it'd allow your entire notebook/tablet/whatever to enter a virtual off state. You could get even more creative and start doing selective PSR where only parts of the display are updated and the rest remain in self-refresh mode (e.g. following a cursor, animating a live tile, etc...).

Display makers have been resistant to PSR because of the fact that they now have to increase their bill of materials cost by adding DRAM to the panel. The race to the bottom that we've seen in the LCD space made it unlikely that any of the panel vendors would be jumping at the opportunity to make their products more expensive. Intel believes that this time things will be different. Half of the Haswell ULT panel vendors will be enabled with Panel Self Refresh over eDP. That doesn't mean that we'll see PSR used in those machines, but it's hopefully a good indication.

Similar to what we've seen from Intel in the smartphone and tablet space, you can expect to see reference platforms built around Haswell to show OEMs exactly what they need to put down on a motherboard to deliver the sort of idle power consumption necessary to compete in the new world. It's not clear to me how Intel will enforce these guidelines, although it has a number of tools at its disposal - logo certification being the most obvious.

Platform Retargeting & Platform Power Other Power Savings & The Fourth Haswell
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  • 1008anan - Saturday, October 06, 2012 - link

    Haswell will sport 32 single precision or 16 double precision flops per cycle per core for its desktop and high tdp mobile skews [at least 30 watt and up].

    Can anyone speculate on how many single precision and double precision flops per cycle per core Haswell will execute for its low TDP skews? For example the less than 10 watt skews? the 15 watt skews?

    I would also be interested in learning speculation about how many execution units (or shader cores if you prefer standard nomenclature) the low TDP Haswell products will have.
    Reply
  • 1008anan - Saturday, October 06, 2012 - link

    Haswell will be able to execute 16 double precision or 32 single precision flops per clock per core for desktop and high TDP mobile skews [at least 30 watts and up].

    Can anyone speculate on how many flops per cycle per core the sub 10 watt and 15 watt Haswell skews will execute? Similarly I would be interested in hearing speculation about how many graphic execution units (shader cores) the sub 10 watt and 15 watt Haswell products will come with. Any speculation on graphics clock speed?

    Is it possible that the high end tock 22 nm Xeon server parts could have 32 double precision or 64 single precision flops per clock per core?
    Reply
  • Laststop311 - Saturday, October 06, 2012 - link

    Best explanation of haswell I've read to date. Good Job Anand. Reply
  • lmcd - Saturday, October 06, 2012 - link

    Interestingly, this might be the first chance in forever AMD has at competing with Intel. If Haswell's sole goal is to hit lower power targets, and Piledriver hits its 15% and Steamroller its 15% over that, AMD is suddenly right up with Intel's i5 series with its GPU-less chips, and upper i3-range with their APUs, which is absolutely perfect positioning: most i5 purchases are for people planning to pair with discrete graphics, while most i3 series seem to go to the PC buyer looking for low price tags.

    The one downside is that the i7 series is Intel's money-maker: the clueless people who think they're getting maximum performance but are really just feeding the binning system and buying an unbalanced PC.
    Reply
  • milkod2001 - Sunday, October 07, 2012 - link

    u got it wrong bro, Intels money maker is not i7, it's i3 and i5(low end and a bit of mainstreem)

    as for Haswell, on paper it looks too good to be true as Ivy did last year and ended up everything but impressive.

    Since Intel conroe core(2006) there actually were not any significant improvements worth mentioning.There's not much extra what todays CPUs can do and Pentium4 could not a decade ago.

    I would love to see some innovations user could really benefit from(something like reattachable,thin, light, portable, firm solar panel hooked at the back of screen or even build in as last layer into screen itself) and not that crap Intel/AMD gives us year by year.
    Reply
  • xeizo - Sunday, October 07, 2012 - link

    Anand is very right, it's everything about power savings which in effect makes smaller and more portable form factors possible!

    As for mainstream perfomance, my Linux workstation still uses a Q9450 rev. C1 from 2008 clocked at 3.2GHz and a SSD of course. That box feels in every way as snappy as my Windows-box with Sandy Bridge at 4.8GHz. Which means, I really didn't need more performance than what C2Q already gave. Of course the SB-box benchmarks much faster, about twice as fast in most things, but the point is for myself I really don't need that perfromance except for some occasional game.

    But I could use a smaller, cooler running device instead!
    Reply
  • Teknobug - Tuesday, October 16, 2012 - link

    LOL my Linux system still runs a Sempron and it's still fast. Reply
  • oomjcv - Sunday, October 07, 2012 - link

    Very interesting article, enjoyed reading it.

    Something I would like to see is a decent comparison between Intel's and AMD's plans. Many might be able to outline the basics, but a thorough article on the subject should be rather enlightening... Comparing their design philosophies, architectures, possible pitfalls and successes etc, pretty much what's been done with this article only with both companies.
    I know it might be time consuming but I imagine it could be quite a nice read.
    Reply
  • zwillx - Monday, January 21, 2013 - link

    agreed; it's difficult to find the common ground with so many different chip architectures. x86 is a big enough competition but now it's getting split wide open with ARM and BIG/litle etc etc so it's always helpful to have either more charts or real world examples lol.

    My take from this article though: Haswell still won't have the prowess to beat the GT650. I have GTX660 in my laptop w/ Optimus (TM). It works. Runs a game on HD4000 at 17 FPS. On the GTX660 I get 100+ fps, and am able to use higher anti-aliasing settings. So, clearly a 100% improvement over Ivy bridge is only putting the chip into "mediocre" category by the time its released.
    Reply
  • alexandrio - Sunday, October 07, 2012 - link

    "The bigger concern is whether or not the OEMs and ISVs will do their best to really take advantage of what Haswell offers. I know one will, but will the rest?"

    I am curious who is that one OME that will do their best to really take advantage of Haswell offers?
    Reply

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