Minecraft

Switching gears for the moment we have Minecraft, our OpenGL title. It's no secret that OpenGL usage on the PC has fallen by the wayside in recent years, and as far major games go Minecraft is one of but a few recently released major titles using OpenGL. Minecraft is incredibly simple—not even utilizing pixel shaders let alone more advanced hardware—but this doesn't mean it's easy to render. Its use of massive amounts of blocks (and the overdraw that creates) means you need solid hardware and an efficient OpenGL implementation if you want to hit playable framerates with a far render distance. Consequently, as the most successful OpenGL game in quite some number of years (at over 7.5mil copies sold), it's a good reminder for GPU manufacturers that OpenGL is not to be ignored.

Minecraft

Minecraft does incredibly well on Trinity. While the improvement over Llano is only 15%, the advantage over Ivy Bridge is tremendous.

 

Civilization V

Our final game, Civilization V, gives us an interesting look at things that other RTSes cannot match, with a much weaker focus on shading in the game world, and a much greater focus on creating the geometry needed to bring such a world to life. In doing so it uses a slew of DirectX 11 technologies, including tessellation for said geometry, driver command lists for reducing CPU overhead, and compute shaders for on-the-fly texture decompression. There are other games that are more stressful overall, but this is likely the game most stressing of DX11 performance in particular.

Civilization V

Civilization V

Civilization V shows some of the mildest gains in all of our tests vs. Llano. The 5800K/7660D manage to outperform Llano by only 8 -11% depending on the test. The advantage over Intel is huge of course.

Starcraft 2 & Skyrim Performance Compute & Synthetics
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  • DanNeely - Thursday, September 27, 2012 - link

    Does AMD share chipsets between their desktop and mobile platforms? AMD's done this for years (all of their desktop chipsets?); and all the legacy embedded devices you listed are typically connected via the LPC (low pin count) bus, a semi-parallelized implementation of the '80's era 8 bit ISA bus.
  • jamyryals - Thursday, September 27, 2012 - link

    I liked the sneak peak. I don't care if amd wants to hold off on the CPU benchmarks, they'll be out shortly anyways. It was already hinted at as what to expect by Anand in the article. The only thing that's troublesome is the people who take this as an opportunity to besmirch someone's credibility. Take a deep breath and in a few days you'll be able to justify your own viewpoint no matter what the numbers say anyways.

    At this point, it's more about the direction amd is headed that is interesting than this product. What is the target goal for this family of chips and will that be more successful than competing head to head with Intel.
  • Torrijos - Thursday, September 27, 2012 - link

    In august an interesting article, treating of the influence of CPU was posted :
    http://techreport.com/review/23246/inside-the-seco...

    The idea was not to measure average FPS, but instead to measure millisecond/frame for all the frames in a benchmark in order to see if performances were constant or would fall harshly for some frames (having a clear impact on playability).

    The thing is with the current waive of CPUs with iGPUs it might be time to switch benchmarks to a similar methodology, in order to see which architectures handle the memory work better.
  • taltamir - Thursday, September 27, 2012 - link

    I just did a double take, had to look twice, and indeed this is 100% a GPU benchmark with not a single test about the CPU.

    The only test relevant to the CPU might have been the AES acceleration (a fixed function test) and the power test (where intel still spanks AMD).
  • Jamahl - Thursday, September 27, 2012 - link

    This is what happens when you look at the graphs without actually reading anything.
  • Torrijos - Thursday, September 27, 2012 - link

    I read the fact that they can't talk about CPU now, I was trying to say that FPS is an antiquated metric...

    My point was that APUs tend to share memory bandwidth between the CPU and GPU resulting in unreliable peak performances (even when coupled with a discreet GPU) while still maintaining a good average FPS.

    In the end the FPS metric isn't the best available number to clearly evaluate performance of these chips. a full plot of milliseconds per frame for the entire test run offers a clearer vision.

    An alternante measure would be % of frames that took more than XX milliseconds to generate.
  • James5mith - Thursday, September 27, 2012 - link

    I know that the Desktop CPU has had more and more integration, but when did Anandtech decide to start calling them SoC's, as if they were the all-in-one packages inside a smartphone?

    It's still an APU, or CPU+GPU+IMC, or whatever you want to call it. It is not a complete system. It still needs a southbridge chipset for all the sundry interconnects.
  • SleepyFE - Thursday, September 27, 2012 - link

    Will everyone please give up on the measuring competitions (referring to mine is bigger). I'm using Phenom 2 x2 555 and it works just fine 3 years running. I'm an average price conscious gamer. I look for 100€ CPU's and 150€ GPU's (right now i have 6870 Radeon). Everything i do works just fine with very high 2xAA settings. Having an i7 would make no difference in performance because games don't put more cores to good use and every other program i use can't even put a single core to good use.

    I will say again:"I AM AVERAGE!!" And it all works for me. ALL the CPU's right now are sufficient for the average man (or woman).

    The reason AMD is stressing the GPU side of APU's is because that's what matters. When you can buy an APU for 200€ that has a HD Radeon x870 (x being the generation number) class GPU in it that saves me money and cancels one very loud fan. It's a win win.
  • jwcalla - Thursday, September 27, 2012 - link

    "Average" people don't need a GPU any more powerful than what you'd need to drive a simple display. Because "average" people are nowhere near interested in PC gaming.

    And this is why AMD's strategy is a little silly.

    The key to marketshare is making sweet deals with Dell, HP, etc.
  • jaydee - Thursday, September 27, 2012 - link

    I noticed the motherboard has 3 digital video outputs and VGA. Can all three (DVI, HDMI, DP) be used at the same time with the APU?

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