Power, Temperature, & Noise

As always, we’re wrapping up our look at a video card’s stock performance with a look at power, temperature, and noise. Unlike GTX 660 Ti, which was a harvested GK104 GPU, GTX 660 is based on the brand-new GK106 GPU, which will have interesting repercussions for power consumption. Scaling down a GPU by disabling functional units often has diminishing returns, so GK106 will effectively “reset” NVIDIA’s position as far as power consumption goes. As a reminder, NVIDIA’s power target here is a mere 115W, while their TDP is 140W.

GeForce GTX 660 Series Voltages
Ref GTX 660 Ti Load Ref GTX 660 Ti Idle Ref GTX 660 Load Ref GTX 660 Idle
1.175v 0.975v 1.175v 0.875v

Stopping to take a quick look at voltages, even with a new GPU nothing has changed. NVIDIA’s standard voltage remains at 1.175v, the same as we’ve seen with GK104. However idle voltages are much lower, with the GK106 based GTX 660 idling at 0.875v versus 0.975v for the various GK104 desktop cards. As we’ll see later, this is an important distinction for GK106.

Up next, before we jump into our graphs let’s take a look at the average core clockspeed during our benchmarks. Because of GPU boost the boost clock alone doesn’t give us the whole picture, we’ve recorded the clockspeed of our GTX 660 during each of our benchmarks when running it at 1920x1200 and computed the average clockspeed over the duration of the benchmark

GeForce GTX 600 Series Average Clockspeeds
  GTX 670 GTX 660 Ti GTX 660
Max Boost Clock 1084MHz 1058MHz 1084MHz
Crysis 1057MHz 1058MHz 1047MHz
Metro 1042MHz 1048MHz 1042MHz
DiRT 3 1037MHz 1058MHz 1054MHz
Shogun 2 1064MHz 1035MHz 1045MHz
Batman 1042MHz 1051MHz 1029MHz
Portal 2 988MHz 1041MHz 1033MHz
Battlefield 3 1055MHz 1054MHz 1065MHz
Starcraft II 1084MHz N/A 1080MHz
Skyrim 1084MHz 1045MHz 1084MHz
Civilization V 1038MHz 1045MHz 1067MHz

With an official boost clock of 1033MHz and a maximum boost of 1084MHz on our GTX 660, we see clockspeeds regularly vary between the two points. For the most part our average clockspeeds are slightly ahead of NVIDIA’s boost clock, while in CPU-heavy workloads (Starcraft II, Skyrim), we can almost sustain the maximum boost clock. Ultimately this means that the GTX 660 is spending most of its time near or above 1050MHz, which will have repercussions when it comes to overclocking.

Starting as always with idle power we immediately see an interesting outcome: GTX 660 has the lowest idle power usage. And it’s not just a one or two watt either, but rather a 6W (all the wall) difference between the GTX 660 and both the Radeon HD 7800 series and the GTX 600 series. All of the current 28nm GPUs have offered refreshingly low idle power usage, but with the GTX 660 we’re seeing NVIDIA cut into what was already a relatively low idle power usage and shrink it even further.

NVIDIA’s claim is that their idle power usage is around 5W, and while our testing methodology doesn’t allow us to isolate the video card, our results corroborate a near-5W value. The biggest factors here seem to be a combination of die size and idle voltage; we naturally see a reduction in idle power usage as we move to smaller GPUs with fewer transistors to power up, but also NVIDIA’s idle voltage of 0.875v is nearly 0.1v below GK104’s idle voltage and 0.075v lower than GT 640 (GK107)’s idle voltage. The combination of these factors has pushed the GTX 660’s idle power usage to the lowest point we’ve ever seen for a GPU of this size, which is quite an accomplishment. Though I suspect the real payoff will be in the mobile space, as even with Optimus mobile GPUs have to spend some time idling, which is another opportunity to save power.

At this point the only area in which NVIDIA doesn’t outperform AMD is in the so-called “long idle” scenario, where AMD’s ZeroCore Power technology gets to kick in. 5W is nice, but next-to-0W is even better.

Moving on to load power consumption, given NVIDIA’s focus on efficiency with the Kepler family it comes as no great surprise that NVIDIA continues to hold the lead when it comes to load power consumption. The gap between GTX 660 and 7870 isn’t quite as large as the gap we saw between GTX 680 and 7970 but NVIDIA still has a convincing lead here, with the GTX 660 consuming 23W less at the wall than the 7870. This puts the GTX 660 at around the power consumption of the 7850 (a card with a similar TDP) or the GTX 460. On AMD’s part, Pitcairn is a more petite (and less compute-heavy) part than Tahiti, which means AMD doesn’t face nearly the disparity as they do on the high-end.

OCCT on the other hand has the GTX 660 and 7870 much closer, thanks to AMD’s much more aggressive throttling through PowerTune. This is one of the only times where the GTX 660 isn’t competitive with the 7850 in some fashion, though based on our experience our Metro results are more meaningful than our OCCT results right now.

As for idle temperatures, there are no great surprises. A good blower can hit around 30C in our testbed, and that’s exactly what we see.

Temperatures under Metro look good enough; though despite their power advantage NVIDIA can’t keep up with the blower-equipped 7800 series.  At the risk of spoiling our noise results, the 7800 series doesn’t do significantly worse for noise so it’s not immediately clear why the GTX 660 is 6C warmer here. Our best guess would be that the GTX 660’s cooler just quite isn’t up to the potential of the 7800 series’ reference cooler.

OCCT actually closes the gap between the 7870 and the GTX 660 rather than widening it, which is the opposite of what we would expect given our earlier temperature data. Reaching the mid-70s neither card is particularly cool, but both are still well below their thermal limits, meaning there’s plenty of thermal headroom to play with.

Last but not least we have our noise tests, starting with idle noise. Again there are no surprises here; the GTX 660’s blower is solid, producing no more noise than any other standard blower we’ve seen.

While the GTX 660 couldn’t beat the 7870 on temperatures under Metro, it can certainly beat the 7870 when it comes to noise. The difference isn’t particularly great – just 1.4dB – but every bit adds up, and 47.4dB is historically very good for a blower. However the use of a blower on the GTX 660 means that NVIDIA still can’t match the glory of the GTX 560 Ti or GTX 460; for that we’ll have to take a look at retail cards with open air coolers.

Similar to how AMD’s temperature lead eroded with OCCT, AMD’s slight loss in load noise testing becomes a much larger gap under OCCT. A 4.5dB difference is now solidly in the realm of noticeable, and further reinforces the fact that the GTX 660 is the quieter card under both normal and extreme situations.

We’ll be taking an in-depth look at some retail cards later today with our companion retail card article, but with those results already in hand we can say that despite the use of a blower the “reference” GTX 660 holds up very well. Open air coolers can definitely beat a blower with the usual drawbacks (that heat has to go somewhere), but when a blower is only hitting 47dB, you already have a fairly quiet card. So even a reference GTX 660 (as unlikely as it is to appear in North America) looks good all things considered.

Synthetics OC: Power, Temperature, & Noise
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  • Zds - Saturday, September 15, 2012 - link

    "Reference clock" is very different from "reference PCB". The operative words are "clock" and "PCB", not "reference".
  • Redshift_91 - Wednesday, September 19, 2012 - link

    a superclocked card is not reference clocked, thus the keyword is "reference". Unless you're going to argue that a superclocked card is reference clocked and thus the very idea of overclocking is thrown out the window.
  • guidryp - Thursday, September 13, 2012 - link

    "NVIDIA has spent a lot of time in the past couple of years worrying about the 8800GT/9800GT in particular"

    I am still using a 8800GT without much need to upgrade. I don't play any new games so I really can't justify an upgrade. Though of course you get that upgrade itch. So the first thing I wondered was, how much power/noise compared to my 8800GT (I have giant slow fan on mine).
  • Anonymous Blowhard - Thursday, September 13, 2012 - link

    Now that the 600-series has gotten a firm foothold, older cards like the GTX460 have been available for around $100 if you're patient enough to wait for sales and rebates.

    Pick one based on the NV reference design if you're concerned about noise; I've had models from MSI and EVGA that both performed admirably in terms of noise and temperature. Blower-style fans can be extremely loud if you buy the wrong model (ZOTAC) so do your homework.

    I came from an 8800GT myself and didn't feel the need to upgrade, but there's a definite benefit even in "low end" games based on Source/UE3. The ability to crank up the details/AA and still hold a solid 60fps is wonderful. Well worth the money.
  • DanNeely - Thursday, September 13, 2012 - link

    buying a 2+ generation old high end card is almost never a good idea. What you save upfront over an equivalent lower mid range card is quickly lost due to the significantly higher power draw.
  • rarson - Friday, September 14, 2012 - link

    Huh? How expensive is electricity where you live? I can't imagine the power difference making up the cost difference in less than 2 years of constant use.

    I replaced my 3870 with a 6850 a few months ago, and it actually uses a bit less power at idle, which is where my GPU spends the bulk of its time, so I'm actually saving a tiny bit. Sure, the 460 uses more power under load, but the 880GT uses significantly more power than the 460 during idle (about 20W!).
  • CeriseCogburn - Thursday, November 29, 2012 - link

    If you're worried about 20 watts at idle, you're definitely an amd fanboy.
    Probably something else too I won't mention since humiliating yourself is already a public past time.
  • gamara - Thursday, June 6, 2013 - link

    20W x 2 days is 1 KW hr. 15 KW hr a month, 180 KW hrs a year. At $.10 a KW hr, that's $18. In California, some places it runs almost triple that, so if you use So Cal Ed, and are in Tier 3 or 4, you pay almost $50 a year extra for those 20 watts.
  • guidryp - Friday, September 14, 2012 - link

    I am patient enough to wait for the gtx 660 to get down to $150.

    If I do upgrade, one thing that is a must, is getting 3+ monitor capability.

    I currently drive my TV and desktop monitor, and would like a second desktop monitor.

    Here the power usage looks line line with the 8800GT and NVidia finally allows 3+ monitors.
  • raghu78 - Thursday, September 13, 2012 - link

    GTX 660 is actually weak competition. Nvidia's pricing sucks . USD 200 would have really made it an amazing card. Performance wise its stuck between the HD 7850 and HD 7870 but pricing wise its nearer to HD 7870. the GTX 660 is up against a faster chip in the HD 7870. and needs a price correction . GTX 660 OC matches a HD 7870

    http://www.techpowerup.com/reviews/ASUS/GeForce_GT...

    Also anandtech's gaming suite is quite out of date. They are testing Portal 2 which is useless and don't have a single game released in 2012 like Alan Wake, Max Payne 3, Dirt Showdown, Sniper Elite V2, Diablo III, Sleeping Dogs. most sites have started including newer games . hardocp has included sleeping dogs. techpowerup has included alan wake, sniper elite v2, max payne 3, diablo III. techreport has max payne 3 and dirt showdown. And to state that GTX 660 is faster than HD 7870 or the better card with such an obsolete suite is ridiculous

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