Closing Thoughts

It’s been a long road for AMD’s switchable graphics drivers, but if AMD can deliver everything they’re promising, we’re finally seeing the light at the end of the tunnel.

There have been two major frustrations over the past couple of years for us: first, we just haven’t seen much in the way of AMD mobile GPUs for review. That’s not because the systems aren’t out there, but most of the OEMs using AMD GPUs have been hesitant at best to sample them to reviewers. That’s a problem because when hardware isn’t getting reviewed, it usually means there’s not a huge amount of public interest, which means that the hardware isn’t selling. None of us want the graphics arena to turn into a one sided affair, but NVIDIA’s Optimus initiative has really caught hold since launching and AMD hasn’t had a proper answer—until now.

The second issue with AMD’s mobile graphics solutions has been the drivers. Discrete-only notebooks have been able to get driver updates, but only at the cost of usable battery life; meanwhile the more interesting switchable solutions have received essentially nothing in the way of driver updates from the laptop OEMs—the Sony VAIO C I tested a year ago continues to have most of the same driver problems, and the last driver update from Sony in October 2011 uses 8.850 series drivers from AMD (roughly matching up with the Catalyst 11.5 release). HP’s ENVY 15t-3000 is a more recent offering with an Ivy Bridge CPU and HD 7750M graphics, and the drivers there are 8.951 (Catalyst 12.3) and haven’t been updated in months. If you purchase a laptop with a discrete GPU, presumably you want to use that GPU for gaming or other graphics applications, and that means you’ll want to get driver updates on occasion. Prior to the Enduro 5.5 update that hasn’t generally been possible, and we’re eager to see that change.

Overall, we’re pleased to see AMD taking a serious look at their switchable graphics technology and working to bring it up to the level of the competition. We wish it would have happened sooner, but at least it's not too late to get things headed in the right direction—and we'd suggest that perhaps dropping the monthly driver updates is part of the reason we're finally getting needed Enduro enhancements. Right now, it feels as if Enduro 5.5 is basically where Optimus was back in early 2010, so AMD’s not out of the woods yet, but get us a couple driver updates this year and we’ll be ready to believe that Mobility Radeon users will receive the same level of driver support as desktop Radeon users.

We’ve never really had a problem with the performance of AMD’s mobile GPUs, and in recent years they have often managed to trump NVIDIA on a bang-for-the-buck analysis. Unfortunately, without driver updates we’ve been hesitant to recommend laptops with AMD’s mobile GPUs. The 7000M “London” GPUs (basically GCN/Southern Islands for mobile users) have a lot to offer, and with the updates to Enduro and regular driver releases from AMD, the mobile graphics competition is about to get a lot more interesting. Competition is always nice to see.

For anyone interested in seeing the full set of “Enduro 5.5” slides, the above gallery is available.

Update: Many readers have commented (and there are lengthy forum posts elsewhere) on issues with the 7970M GPU being underutilized while playing games. I ran a few quick tests of my own with the preview drivers to see if things are any better. All tests were run at 1080p, with the games set to either "Medium" or "Maximum" settings. Here are the results:

Clevo P170EM GPU Utilization
Game 1080p ~Medium 1080p ~Maximum
Batman: Arkham City 47% 100%
Diablo III 98% 99%
DiRT 3 62% 100%
Elder Scrolls: Skyrim 54% 60%

Obviously, the GPU isn't being maxed out in terms of what it can do in many of our test cases, and our complete benchmark results back this up. Especially at lower detail settings and lower resolutions, the HD 7970M isn't scaling to the sort of frame rates we'd expect. Is this a problem with Enduro in general, or just with the current drivers? AMD might also be intentionally scaling down GPU utilization (and thus performance) at lower quality settings, as the difference between 100 FPS and 150 FPS isn't particularly important on a 60 Hz LCD.

That said, in many cases we're seeing slightly lower performance with the preview drivers than the initial drivers, so clearly there's optimization work that needs to be done, and we may see improved results with the public release (most likely in October). While many people are frustrated with the current situation, I maintain that getting regular driver updates is the first hurdle that AMD needs to address; once that's in place, future driver releases can hopefully improve performance (along with GPU utilization).

Other Technical Details and Performance Expectations
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  • krumme - Thursday, September 6, 2012 - link

    Jarred you are pissed at AMD, and it shows everywhere :)

    AMD have CPU and manufactoring competence inhouse that should easily see all the nessesary steps involved in designing a solution. The competence base is broader than NV. For this kind of problem, thats is an advantage, as you have the competence base to adress the situation.

    But if its not brought into play its of no use. But thats a management problem. This is not an engineering problem.

    They were designing gfx for the desktop market, While they should enlarge portability and entertainment. And it shows for the rest of the portfolio. We now why rr is the new boss.
  • edryr - Thursday, September 6, 2012 - link

    This article is just pathetic.
    Why aren't there any mention of underutilization on all gcn based gpu using enduro ? Why no mention of any amd's movements like deleting all posts regarding thoses issues ? Why no comment on games runing smoother on 570m because of lack of skill from amd ?

    Pathetic...
  • coder543 - Thursday, September 6, 2012 - link

    conspiracy theorist much?
  • Montage - Thursday, September 6, 2012 - link

    Sager (a Clevo reseller) made a thread in Notebook Review where they admitted the issue and wanted the community to participate in solving the issue by logging the underutilization issues. Many people spent a lot of time to collect potentially valuable information regarding the issue.

    Suddenly Sager informs that they have been requested, by AMD, to ask the NBR moderators to remove the thread. Sager hasn't mentioned the thread since and now their stance it that there IS NO PROBLEM.

    You got to admit that this episode is rather weird. Also, AMD hasn't made any official announcements, comments, remarks etc. regarding the enduro issues. Also, one thread concerning the issue was closed on AMD's own forums, supposedly due to offensive language or something, though the comments on the thread stayd both civilized and relatively polite.

    The enduro issues affect all current generation 7000M series AMD cards.
  • kiol - Thursday, September 6, 2012 - link

    Civilization 5 @ 26 FPS, Battlefield 3 @ 36FPS are not "very respectable" frame rates as you put it, specially when you get better frame rates from previous generation cards. You know that Anandtech

    This whole article seems like an attempt from AMD to hide the whole issue or make it seem less severe.
    They have already closed threads and censor resellers from even talking about it.

    They say drivers aren’t fully optimized for performance AND particularly with the 7970M

    AMD's new generation mobile flagship graphics card is not optimized for performance??? so which one is it?

    very disappointing AMD, sorry you don't pay near $2000 for a laptop to get "respectable performance" and a hope for a better drivers.

    by the way the same problem exists with Alienware, fortunately they are able to completely disable Enduro "technology"

    but as it is Enduro effectively downgrades and cripples AMD's graphic cards. So
  • JarredWalton - Thursday, September 6, 2012 - link

    Civ5 performance is low (still), but BF3 at 36FPS on 1080p Ultra settings is hardly something to complain about. Really, HD 7970M is more of a competitor to GTX 580M (should be slightly faster) whereas the 680M is the latest and greatest. For our full set of games (and there will be more in the full review), here's what I've got at our Enthusiast (max) settings and 1080p. (Note that NVIDIA 680M numbers are with older 304 series drivers; I'll be updating to 306 series before final review. The 580M are with even older drivers, but I don't have that system so I can't update to the latest drivers--and there's a real chance the latest drivers could drop performance in some titles on Fermi.)

    Batman: Arkham City
    7970M: 52
    680M: 83
    580M: 49

    Battlefield 3
    7970M: 36.1
    680M: 42.7
    580M: 33.1

    Civilization V
    7970M: 26.2
    680M: 53.4
    580M: 41.7

    DiRT 3
    7970M: 61.1
    680M: 68.3
    580M: 43.8

    Portal 2
    7970M: 115.3
    680M: 160.5
    580M: 104.8

    Skyrim
    7970M: 47.2
    680M: 64.0
    580M: 51.8

    Total War: Shogun 2 (900p High, as Very High wouldn't run on 7970M)
    7970M: 78.6
    680M: 120.9
    580M: 90.1

    Against GTX 680M, right now it's no contest, but that's not really surprising. Against 580M, though, things are close -- and by close, I mean AMD wins by a fairly large margin in some titles like DiRT 3, loses by a large margin in other titles like Civ5, and it's relatively close in the others.
  • arcticjoe - Thursday, September 6, 2012 - link

    Problem with those numbers is that when you put 7970m in a system without Enduro support (like old clevo 1x0HM series) it performs pretty much on par with 680m, sometimes even beating it.
  • JarredWalton - Thursday, September 6, 2012 - link

    I experienced similar issues with Optimus early on, particularly in games where you would see higher frame rates. My assumption at the time was that copying large amounts of data over the PCIe bus may have been part of the problem. (60 FPS at 1080p means roughly 500MB of data every second, just to update the display contents.) That might not seem like much, but where PCIe 3.0 can in theory do 16GB/s, real-world I would expect max utilization to be lower, and .5GBps is still a lot of bandwidth with everything else going on.

    Enduro could be having similar issues, and there's certainly overhead relative to doing things natively. The question is: can the issues be addressed with driver updates? For most items, I would say definitely, and that's why this article was done. I could have titled it: "AMD Is Finally Committing to Regular Driver Updates for Enduro" and left the content blank and maybe people would have understood the point a bit better. It's not that Enduro IS fixed; it's that Enduro CAN be fixed -- provided AMD keeps updating the drivers.

    If you go back three years and read what I was saying about laptops with discrete GPUs, I repeatedly castigated NVIDIA and AMD for not doing regular mobile driver updates, essentially stating that we (AnandTech) could not recommend any "gaming laptop" unless there was a guarantee of regular driver updates. Starting in Sept/Oct, AMD is finally making that commitment -- something NVIDIA did with their Verde program and Optimus over two years ago.
  • Montage - Thursday, September 6, 2012 - link

    In BF3 the fps drops below 20 at times (see the link for screenshot). This does not happen when Enduro is turned off. Also in Witcher 1, for example, the fps suddenly drops very low and causes stuttering, and again, not when Enduro is turned off. If Clevo's could only turn the thing off.

    http://imageshack.us/f/716/bf320120727225130242.jp...
  • Woodchuck2000 - Thursday, September 6, 2012 - link

    I have a Clevo P150EM with an Ivy Bridge CPU and a 7970M. Running the release preview of Windows 8, I can't find an installable driver from the AMD website which enables 'Enduro'. Predictably, there are drivers for desktop GPUs. I don't understand why it's so hard to provide laptop drivers in the same package, particularly for laptops with a generic MXM card like mine.

    Enduro works okay on Windows 7, but the user interface is extremely clunky and obtrusive. Is there any news on when AMD's new drivers will be available to the rest of us?

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