Other Technical Details and Performance Expectations

So far we’ve discussed the past and near future of AMD’s Enduro/Switchable Graphics, but we haven’t gone into the technical aspects much. We’ve covered most of this previously (and neither AMD nor NVIDIA provide a ton of detail as to how precisely they’re doing the work), but there are a couple other tidbits we wanted to briefly discuss before wrapping up.

At a high level, all of the display outputs on a laptop now connect to the Intel iGPU, and AMD is able to route their content through the PCIe bus to the embedded graphics and out to the display. Nothing has really changed there; content is copied from the dGPU to the iGPU output in some fashion and you get the ability to switch seamlessly between the two GPUs. We also mentioned earlier that AMD has now removed the need for the active PCIe bus when the GPU is powered down, which drops power use of the dGPU from less than 100mW or so down to 0W.

One thing that hasn’t changed is AMD’s use of Link Adapter Mode (LDA) where NVIDIA uses Multi Adapter Mode, but we now have an explanation of why this difference exists. As far as we could tell, there’s not really an inherent superiority of either mode for general use. The primary reason AMD uses LDA is that they also have a chipset business, where NVIDIA has bowed out of making chipsets. Why this matters is that LDA is what facilitates AMD’s Dual Graphics (formerly Hybrid CrossFire)—the dGPU and the iGPU working together to render a scene. This is less important on Intel platforms, as AMD isn’t trying to do any cooperative rendering with Intel iGPUs; they potentially could in the future if desired, but that seems unlikely given the difficulty of getting even similar GPUs to work together. AMD also indicates that the use of LDA provides full support for Windows 8 Metro applications; I would assume NVIDIA also supports Metro apps, so unless that proves to not be the case (and we should know soon enough), other than Dual Graphics it appears that Enduro and Optimus are essentially at parity in terms of how they function, with software/drivers being the key differentiator.

Something else we’re still waiting to see is the packaging of the new Mobility Catalyst drivers. AMD didn’t provide us with the actual installation files—they installed them for us as they were still in a rather early state. That being the case, we aren’t sure if the Mobility Catalyst drivers for Enduro systems will feature totally independent drivers as far as Intel iGPUs are concerned, but that appears to be the case. If all goes as planned, you will be able to update your AMD dGPU drivers separately from your Intel iGPU drivers without any trouble once the Enduro Catalyst drivers start coming out.

Performance Expectations

AMD let us borrow a Sager notebook for a short time after the preview to test out the new “Enduro 5.5” drivers, and they also helped us install the drivers on a Clevo P170EM system from AVADirect. We’ll be providing a full review with performance data for the P170EM in the near future, but in the meantime we wanted to show off the Sager notebook as well as discuss performance expectations. Here's a rundown of the system specs for the Sager NP9150 along with some photos.

Sager NP9150 / Clevo P150EM Specifications
Processor Intel i7-3720QM
(Quad-core 2.60-3.60GHz, 6MB L3, 22nm, 45W)
Chipset HM77
Memory 8GB (2x4GB) DDR3-1600
Graphics Intel HD 4000
(16 EUs, up to 1250MHz)

AMD Radeon HD 7970M 2GB GDDR5
(1280 cores @ 850MHz, 256-bit 4800MHz RAM)
Display 15.6" WLED Glossy 16:9 1080p (1920x1080)
Storage 180GB Intel 520 SSD
Operating System Windows 7 Home Premium 64-bit
Price $1919 as configured (9/05/2012)

The Sager unit is their rebranded Clevo P150EM, and it has many of the same design issues that we’ve seen with Clevo in the past. The backlit keyboard with zoned lighting is a new addition, and they’ve tweaked the keyboard layout as well. Interestingly (and frustratingly), while they’ve mostly fixed my complaints with the 10-key layout, they went ahead and screwed up the main keyboard layout. The Windows key is now to the right of the spacebar, and there’s a second backslash key just right of the spacebar. I’m also not a fan of the tactile feedback from the keys, though it’s not terrible. Outside of the keyboard quirks and overly abundant use of plastic for the chassis, though, the performance is certainly there.

We ran through our current suite of games at the native 1080p on the P150EM with settings maxed out in most titles. Total War: Shogun 2 wouldn’t allow us to select Very High settings (a problem we’ve encountered on other systems in the past where the game incorrectly detects the amount of video memory and/or iGPU feature set rather than looking at the dGPU), but otherwise we get very respectable frame rates. Civilization V continues to be a bit sluggish at max settings (around 26FPS), but the brutal Battlefield 3 manages 36FPS and could very easily reach 40+ FPS if you disable 4xMSAA and just use FXAA. Those are the three lowest performing games we tested, with everything else running smoothly in the 45+ FPS range. A quick look at the last GTX 580M system we tested shows performance is better in over half of the games, and slightly lower in the other three titles. We’ll have a second look at the P170EM with a GTX 680M from AVADirect shortly after our full HD 7970M review, though, so stay tuned.

Finally, AMD did inform us that the current drivers aren’t fully optimized for performance (particularly with the 7970M), so we should hopefully see some gains with the final driver release—or if not then, the next release. Performance with GCN architecture desktop cards has been a little erratic since the launch, up until the latest Catalyst 12.7 drivers. I believe that the current beta drivers I’m using also predate 12.7 in some aspects (though they're version 9.0.0.0), so if that’s the case then the official release should clean things up quite a bit.

New for Mid-2012: “Enduro 5.5” Enhancements Closing Thoughts
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  • krumme - Thursday, September 6, 2012 - link

    Jarred you are pissed at AMD, and it shows everywhere :)

    AMD have CPU and manufactoring competence inhouse that should easily see all the nessesary steps involved in designing a solution. The competence base is broader than NV. For this kind of problem, thats is an advantage, as you have the competence base to adress the situation.

    But if its not brought into play its of no use. But thats a management problem. This is not an engineering problem.

    They were designing gfx for the desktop market, While they should enlarge portability and entertainment. And it shows for the rest of the portfolio. We now why rr is the new boss.
  • edryr - Thursday, September 6, 2012 - link

    This article is just pathetic.
    Why aren't there any mention of underutilization on all gcn based gpu using enduro ? Why no mention of any amd's movements like deleting all posts regarding thoses issues ? Why no comment on games runing smoother on 570m because of lack of skill from amd ?

    Pathetic...
  • coder543 - Thursday, September 6, 2012 - link

    conspiracy theorist much?
  • Montage - Thursday, September 6, 2012 - link

    Sager (a Clevo reseller) made a thread in Notebook Review where they admitted the issue and wanted the community to participate in solving the issue by logging the underutilization issues. Many people spent a lot of time to collect potentially valuable information regarding the issue.

    Suddenly Sager informs that they have been requested, by AMD, to ask the NBR moderators to remove the thread. Sager hasn't mentioned the thread since and now their stance it that there IS NO PROBLEM.

    You got to admit that this episode is rather weird. Also, AMD hasn't made any official announcements, comments, remarks etc. regarding the enduro issues. Also, one thread concerning the issue was closed on AMD's own forums, supposedly due to offensive language or something, though the comments on the thread stayd both civilized and relatively polite.

    The enduro issues affect all current generation 7000M series AMD cards.
  • kiol - Thursday, September 6, 2012 - link

    Civilization 5 @ 26 FPS, Battlefield 3 @ 36FPS are not "very respectable" frame rates as you put it, specially when you get better frame rates from previous generation cards. You know that Anandtech

    This whole article seems like an attempt from AMD to hide the whole issue or make it seem less severe.
    They have already closed threads and censor resellers from even talking about it.

    They say drivers aren’t fully optimized for performance AND particularly with the 7970M

    AMD's new generation mobile flagship graphics card is not optimized for performance??? so which one is it?

    very disappointing AMD, sorry you don't pay near $2000 for a laptop to get "respectable performance" and a hope for a better drivers.

    by the way the same problem exists with Alienware, fortunately they are able to completely disable Enduro "technology"

    but as it is Enduro effectively downgrades and cripples AMD's graphic cards. So
  • JarredWalton - Thursday, September 6, 2012 - link

    Civ5 performance is low (still), but BF3 at 36FPS on 1080p Ultra settings is hardly something to complain about. Really, HD 7970M is more of a competitor to GTX 580M (should be slightly faster) whereas the 680M is the latest and greatest. For our full set of games (and there will be more in the full review), here's what I've got at our Enthusiast (max) settings and 1080p. (Note that NVIDIA 680M numbers are with older 304 series drivers; I'll be updating to 306 series before final review. The 580M are with even older drivers, but I don't have that system so I can't update to the latest drivers--and there's a real chance the latest drivers could drop performance in some titles on Fermi.)

    Batman: Arkham City
    7970M: 52
    680M: 83
    580M: 49

    Battlefield 3
    7970M: 36.1
    680M: 42.7
    580M: 33.1

    Civilization V
    7970M: 26.2
    680M: 53.4
    580M: 41.7

    DiRT 3
    7970M: 61.1
    680M: 68.3
    580M: 43.8

    Portal 2
    7970M: 115.3
    680M: 160.5
    580M: 104.8

    Skyrim
    7970M: 47.2
    680M: 64.0
    580M: 51.8

    Total War: Shogun 2 (900p High, as Very High wouldn't run on 7970M)
    7970M: 78.6
    680M: 120.9
    580M: 90.1

    Against GTX 680M, right now it's no contest, but that's not really surprising. Against 580M, though, things are close -- and by close, I mean AMD wins by a fairly large margin in some titles like DiRT 3, loses by a large margin in other titles like Civ5, and it's relatively close in the others.
  • arcticjoe - Thursday, September 6, 2012 - link

    Problem with those numbers is that when you put 7970m in a system without Enduro support (like old clevo 1x0HM series) it performs pretty much on par with 680m, sometimes even beating it.
  • JarredWalton - Thursday, September 6, 2012 - link

    I experienced similar issues with Optimus early on, particularly in games where you would see higher frame rates. My assumption at the time was that copying large amounts of data over the PCIe bus may have been part of the problem. (60 FPS at 1080p means roughly 500MB of data every second, just to update the display contents.) That might not seem like much, but where PCIe 3.0 can in theory do 16GB/s, real-world I would expect max utilization to be lower, and .5GBps is still a lot of bandwidth with everything else going on.

    Enduro could be having similar issues, and there's certainly overhead relative to doing things natively. The question is: can the issues be addressed with driver updates? For most items, I would say definitely, and that's why this article was done. I could have titled it: "AMD Is Finally Committing to Regular Driver Updates for Enduro" and left the content blank and maybe people would have understood the point a bit better. It's not that Enduro IS fixed; it's that Enduro CAN be fixed -- provided AMD keeps updating the drivers.

    If you go back three years and read what I was saying about laptops with discrete GPUs, I repeatedly castigated NVIDIA and AMD for not doing regular mobile driver updates, essentially stating that we (AnandTech) could not recommend any "gaming laptop" unless there was a guarantee of regular driver updates. Starting in Sept/Oct, AMD is finally making that commitment -- something NVIDIA did with their Verde program and Optimus over two years ago.
  • Montage - Thursday, September 6, 2012 - link

    In BF3 the fps drops below 20 at times (see the link for screenshot). This does not happen when Enduro is turned off. Also in Witcher 1, for example, the fps suddenly drops very low and causes stuttering, and again, not when Enduro is turned off. If Clevo's could only turn the thing off.

    http://imageshack.us/f/716/bf320120727225130242.jp...
  • Woodchuck2000 - Thursday, September 6, 2012 - link

    I have a Clevo P150EM with an Ivy Bridge CPU and a 7970M. Running the release preview of Windows 8, I can't find an installable driver from the AMD website which enables 'Enduro'. Predictably, there are drivers for desktop GPUs. I don't understand why it's so hard to provide laptop drivers in the same package, particularly for laptops with a generic MXM card like mine.

    Enduro works okay on Windows 7, but the user interface is extremely clunky and obtrusive. Is there any news on when AMD's new drivers will be available to the rest of us?

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