Samsung didn’t emphasize camera performance very much during its launch event, which surprised me since HTC and Apple have both made steady improvements on the camera experience this generation. That said, the SGS3 does make some iterative improvements of its own in the camera department.

First off, the 8 MP rear facing camera sits behind F/2.6 optics with a relatively wide focal length of 3.7 mm. If you compare to the SGS2’s F/2.7 optics with 4.0 mm focal length, the SGS3 is a fair amount wider, and it’s noticeable when out and about shooting photos. From my digging, I’ve found that both my T-Mobile and AT&T SGS3s contain a S5C73M3 rear camera module - that looks like a Samsung CMOS name to me, but usually Samsung CMOSes start with S5K3 in the 8MP category. This is the same as the International version I’ve seen, though there’s still considerable debate about whether this is a Sony CMOS, but initial reports are that it isn’t the IMX145 from the iPhone 4S. I’ve also seen references to “CML0801” but that doesn’t mean anything to me immediately. Either way, the CMOS is 8 MP with 1.4µm pixels and BSI, images at full resolution are 3264 x 2448.

The front facing camera is a Samsung S5K6A3 CMOS which hasn’t been announced or made formal yet, and as a result I’m not sure about its pixel pitch or format. It is 1.9 MP and square - 1392x1392, which is relatively unique. I wager most users will just use 1280x960 and not know that the 1.9 MP option exists, though it is exposed in the camera UI.

Samsung has made some improvements to the camera UI, and though they’re subtle, they’re nonetheless worth talking about. The camera application does launch speedily, which was one of Samsung’s major points. As I mentioned, the shortcut from home screen (if you enable it) is handy if you don’t want to use up one of the application shortcut spaces.

For SGS2 users, the whole application should be familiar, settings is in the bottom left, and all the icons on the left pane can be changed or customized by long pressing. Tap to focus and expose is still here, and capture speed is nearly instantaneous, just like on the One series.

Shooting modes can be changed from single to burst shot, HDR, and a few other options. HDR combines three exposures like we’ve seen on other platforms, paints a progress bar while it computes (which happens impressively fast) and saves the resulting exposure. Probably one of the cooler shooting modes is share shot, which uses WiFi direct to share photos captured from linked SGS3s to each other. Tapping this brings up the WiFi direct pair prompt, and successive photos get put in a received folder on other devices.

To evaluate still image quality we turn to our usual set of tests, which means the lightbox scene with the lights on and off, and our bench photo locations (numbers 3 - 7 remain). I couldn’t get the test charts and lighting setup due to me moving houses while working on this review (everything is boxed up), but will update when that’s settled. For now we have a decent picture of the SGS3 camera performance, but something I would like to investigate more once I can setup my test charts. Consider the following more of a first impression than really my end thoughts on the SGS3 camera’s performance.

Immediately, you can tell that Samsung has tweaked their camera ISP and disabled the sharpening kernel which used to leave halos around contrasty spatial detail. There’s some loss of high frequency detail to noise reduction which is particularly evident in the lightbox camera’s focus rings and markings, but nothing too inordinate. White balance gives the scene a somewhat purple cast. I have to say that the One X image is sharper, but not by much.

With the lights off, the SGS3 does a great job exposing, and focuses with the scene lit up so it doesn’t miss focus entirely. This is still something I see so many other smartphone cameras not doing, and instead just capturing at infinity focus and hoping for the best. Kudos to Samsung for still doing it the right way.

At the bench location photos, I’m kind of left feeling the same way about the SGS3 camera at first glance. There’s nothing really wrong with it, and it seems to have less distortion (the test chart will tell the objective truth) but it just isn’t as sharp as some of the other cameras I’ve seen. Having a wider field of view is definitely something different, and it’s noticeable over the SGS2.

Performance Analysis Camera - Video
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  • dijimoto - Wednesday, June 20, 2012 - link

    I just realized it was in the title ICS version 4.0.4, ugh...
  • EJ257 - Wednesday, June 20, 2012 - link

    So does it use both GPS & GLONASS simultaneously? Or can you set a default and it'll switch over to the other system whenever signal from one of them gets to be too weak?
  • Death666Angel - Wednesday, June 20, 2012 - link

    I enjoyed it a lot. I like the fact that 1080p video isn't cropped anymore. My cropped SGS2 1080p doesn't look that good and I use 720p as a result.
    The screen looks good too and mostly I think the SGS3 looks pretty good. But for me, it's not enough to make the upgrade from my SGS2. I just bought a nice chinese tablet (Cube U30GT if anyone wonders) which will keep me happy for some time to come. I won't upgrade this generation. WVGA resolution, SAMOLED+, Mali GPU and good custom ROM support are all enough for me, for now. Maybe next year Intel will bring something new or Android 5/6 will change things. But right now, my SGS2 does everything I need it to do.
    Maybe I didn't notice it, but I didn't see any references to bootloader/custom ROMs. For me, whether or not a phone is easily rooted, hacked etc. is an important part of my purchase decision. Maybe you can include a short discussion of that in the future? If you did mention it, I apologize. :-)
  • chiza69 - Wednesday, June 20, 2012 - link

    I usually love your reviews Brian as they are often unique and give a different perspective compared to other tech sites. However, one thing that frustrates me, and is consistent in all your reviews is the performance category.

    All you do in this category is run benchmarks. Yes, benchmarks are always fun, but both the iPhone and most Windows Phones have proven that benchmarks do not make a system run smoothly. I mean look at the latest android phone, the Galaxy S3, with it's quadcore processor and top of the line GPU. Yes it is fast in benchmarks, but honestly it still cannot make Android as smooth as iOS.

    All I would like to see is that you add a video of typical performance on the phone, especially with the browser.
  • name99 - Thursday, June 21, 2012 - link

    "Clearly there is 380 MB absorbed for both preallocated GPU memory, and possibly DRM / baseband, and after that subtraction the only way to get dual channel (2x32b) LPDDR2 is to make the jump to two 1 GB LPDDR2 devices."

    I don't get this. Why can't you have a 1GiB and a 512MiB package? Are ARM memory controllers less sophisticated than Intel ones and unable to handle such a config? After all this sort of config is standard on Windows --- 3GiB back in the day when that was all Windows could handle, now 6GiB on your mid-range laptops that are too cheap to spring for 8GiB.
  • antony22 - Thursday, June 21, 2012 - link

    well been waiting for some reviews of the GS3 I was going to get this or the EVO 4G lte on sprint but after a read the whole article I think I made my choice now
    I cant believe that Samsung chose not to use the on board Wi-Fi and went with another chip when the on board is 28 nm while the BCM4334 is 45nm
    when i was reading the battery life test I thought hmm that is odd that the HTC EVO has better life on wi- fi than the GS3 even when they use the same SOC now everything makes sense and also the GS3 is slower too on wi-fi
  • SanX - Thursday, June 21, 2012 - link

    Brian,
    In the section about display pixel angular dimensions (0.933 arcmin) you have used word "pixel" while it is actually just the green subpixel angular size. BUT THAT IS WRONG! The largest problem is the red subpixels angular distance (and contrary to laws of physics much less blue). This gives dirty feel of solid colors of red part of spectrum and jagg of lines. THAT IS EXACTLY the main problem of the pentile displays. And that's red and blue distance TWO time larger the green one and of course IS visible very well - just place the screen of LG Nitro nearby.

    Another problem is your 12 inch distance. Formally and practically the the optimal distance for reading is usually 10 inch (25 cm). This is also why in magnification of lens in physics 25cm is used. I typically take phone even closer - to 9". You barely stand pentile screens in this case.

    We always forget, but ideally for proper scaling of small fonts, because we have digital, not analog screens, it's not a one pixel angular size must be unresolved by our eyes but around TWO stacked ones. That gives 600ppi requirement. Only after that we will not see visible difference (jumps) in line thickness when scale fonts.
  • Belard - Thursday, June 21, 2012 - link

    So... with these current "smart" phones... do anyone of them have good enough speakers to actually wake a person up?

    That would be a NICE little added benchmark. How loud can the phone get.

    I'm about to retire my SGS1... its speakerphone mode has always been garbage (being that it faced away from you) and the alarm itself has been pathetic. So bad, that I still us a 4 year old Sony dumb phone as wakeup alarm. Even when this stupid phone "rings", I miss half the calls because the speaker and its vibration are weak.

    How about this... make phones that actually FEEL good in the hand, not some danty tablet-size thingy that you can barely hold onto with your finger tips that doesn't FIT in a pocket. Sure, its fine for those who wear a purse and it seems some guys are wearing purses or bags... that's fine.

    But many of us guys put the phones in OUR pockets where there is money, wallets, keys and whatever.

    The SGS1 was already too damn big to comfortly fit into a pocket... the S3 and now bigger S3 should just make it much worse.
  • Eridanus - Thursday, June 21, 2012 - link

    SD card slot? So they screwed up only customers of their Nexus crap?
  • apoorvnaik - Thursday, June 21, 2012 - link

    As seen in your post, you say that a T-Mobile SGS3 will work on AT&T's network also but the specs on the T-Mobile's page say something else.

    Here's the link to the T-Mobile page

    http://www.t-mobile.com/shop/Phones/cell-phone-det...

    I'm looking forward to buy this phone and just wanted to make sure that it could be used worldwide.

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