Overclocked: Power, Temperature, & Noise

Our final task is our look at GTX 690’s overclocking capabilities. NVIDIA has told us that with GTX 690 they weren’t just looking to duplicate GTX 680 SLI’s performance, but also its overclocking capabilities. This is quite the lofty goal, since with GTX 690 NVIDIA is effectively packing 2 680s into the same amount of space, leaving far less space for VRM circuitry and trace routing.

GeForce 600 Series Overclocking
  GTX 690 GTX 680
Shipping Core Clock 915MHz 1006MHz
Shipping Max Boost Clock 1058MHz 1110MHz
Shipping Memory Clock 6GHz 6GHz
Shipping Max Boost Voltage 1.175v 1.175v
     
Overclock Core Clock 1040MHz 1106MHz
Overclock Max Boost Clock 1183MHz 1210MHz
Overclock Memory Clock 7GHz 6.5GHz
Overclock Max Boost Voltage 1.175v 1.175v

In practice NVIDIA has not quite kept up with GTX 680, and in other ways completely exceeded it. When it comes to the core clock we didn’t quite reach parity with our reference GTX 680; the GTX 680’s highest boost clock bin could hit 1210MHz, while the GTX 690’s highest boost clock bin topped out at 1183MHz, some 27MHz (2%) slower.

On the other hand, our memory overclock is so high as to be within the “this doesn’t seem physically possible” range. As we have discussed time and time again, GDDR5 memory busses are difficult to run at high clocks on a good day, never mind a bad day. With GF110 NVIDIA couldn’t get too far past 4GHz, and even with GTX 680 NVIDIA was only shipping at 6GHz.

It would appear that no one has told NVIDIA’s engineers that 7GHz is supposed to be impossible, and as a result they’ve gone and done the unthinkable. Some of this is certainly down to the luck of the draw, but it doesn’t change the fact that our GTX 690 passed every last stability test we could throw at it at 7GHz. And what makes this particularly interesting is the difference between the GTX 680 and the GTX 690 – both are equipped with 6GHz GDDR5 RAM, but while the GTX 680 is equipped with Hynix the GTX 690 is equipped with Samsung. Perhaps the key to all of this is the Samsung RAM?

In any case, our final result was a +125MHz core clock offset and a +1000MHz memory clock offset, which translates into a base clock of 1040MHz, a max boost clock of 1183MHz, and a memory clock of 7GHz. This represents a 12%-14% core overclock and a 17% memory overclock, which is going to be enough to put quite the pep in the GTX 690’s step.

As always we’re going to start our look at overclocking in reverse, beginning with power, temperature, and noise. For the purpose of our testing we’ve tested our GTX 690 at two different settings: at stock clocks with the power target set to 135% (GTX 690 PT), and with our custom overclock alongside the same 135% power target (GTX 690 OC). This allows us to look at both full overclocking and the safer option of merely maxing out the boost clocks for all they’re worth.

As expected, merely increasing the power target to 135% was enough to increase the GTX 690’s power consumption, though overclocking further adds to that. Even with the power target increase however, the power consumption at the wall for the GTX 690 is still lower than the GTX 680 SLI by over 20W, which is quite impressive. As we’ll see in our section on performance this is more than enough to erase the GTX 690’s performance gap, meaning at this point its still consuming less power than the GTX 680 SLI while offering better performance than its dual-card cousin.

It’s only after outright overclocking that we finally see power consumption equalize with the GTX 680 SLI. The overclocked GTX 690 is within 10W of the GTX 680 SLI, though as we’ll see the performance is notably higher.

What does playing with clocks and the power target do to temperatures? The impact isn’t particularly bad, though we’re definitely reaching the highest temperatures we really want to hit. For the GTX 690 PT things are actually quite good under Metro, with the temperature not budging an inch even with the higher power consumption. Under OCCT however temperatures have risen 5C to 87C. Meanwhile the GTX 690 OC reaches 84C under Metro and a toasty 89C under Metro. These should be safe temperatures, but I would not want to cross 90C for any extended period of time.

Finally we have load noise. Unsurprisingly, because load temperatures did not go up for the GTX 690 PT under Metro load noise has not gone up either. On the other hand load noise under OCCT has gone up 3.5dB, making the GTX 690 PT just as loud as our GTX 680 SLI in its adjacent configuration. In practice the noise impact from raising the power target is going trend closer to Metro than OCCT, but Metro is likely an overly optimistic scenario; there’s going to be at least a small increase in noise here.

The GTX 690 OC meanwhile approaches the noise level of the GTX 680 SLI under Metro, and shoots past it under OCCT. Considering the performance payoff some users will no doubt find this worth the noise, but it should be clear that overclocking like this means sacrificing the stock GTX 690’s quietness.

Power, Temperature, & Noise Overclocked: Gaming Performance
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  • CeriseCogburn - Saturday, May 05, 2012 - link

    I'm certain they would pay none of you since not a single one can be honest nor has a single argument to counter my points.
    You're all down to name calling trolls - and you all have to face the facts now, that your clueless ignorance left out of your minds for some time.
    Have fun buying your cheap 1080P panels and slow and cheapo amd cards - LOL
    Oh sorry, you all now buy premium flat panels...
    Reply
  • CeriseCogburn - Sunday, May 06, 2012 - link

    No actually I expected a lot more from the people here.
    I expected a big thank you, or a thanks for the information we'll keep that in mind and it helps our purchasing decisions.
    Instead we got a flood of raging new monitor owners and haters and name callers.
    Next time just thanking me for providing very pertinent information would be the right thing to do, but at this point I don't expect any of you to ever do the right thing.
    Reply
  • UltraTech79 - Thursday, May 03, 2012 - link

    Never seen a triple screen setup before? Reply
  • tipoo - Thursday, May 03, 2012 - link

    I'm curious why the 680 and 690 trail AMD cards in Crysis and Metro, seeing as those seem to be the most GPU intensive games, while they win in most other tests. Would it be shading performance or something else?

    My mind is pretty blow that we have cards that can run Crysis and Metro at 5760x1200 at very comfortable framerates now, that's insane. But barring that resolution or 2560 for some games, I'm sure most of us don't see appeal here, it will be sold in a very very small niche. For normal monitor resolutions, I doubt games in large quantities will get much more demanding until we have new consoles out.
    Reply
  • CeriseCogburn - Thursday, May 03, 2012 - link

    Oh, wow, they also are so biased toward amd they removed the actual most demanding game, Shogun 2, Total War, because I kept pointing out how the Nvidia 680's swept that game across the board - so now it's gone !
    ROFL
    (before you attack me I note the anand reviewer stated S2TW is the most demanding, it's right in the reviews here - but not this one.
    Reply
  • Ryan Smith - Thursday, May 03, 2012 - link

    Um, it's there. Page 8. Reply
  • Sabresiberian - Thursday, May 03, 2012 - link

    LOL.

    Cerise, epic fail!

    ;)
    Reply
  • CeriseCogburn - Thursday, May 03, 2012 - link

    Oh I see it was added because the patch broke the Nvidia cards - but in amd's favor again, the tester kept the breaking patch in, instead of providing results.
    Wow, more amd bias.
    Glad my epic fails are so productive. :-)
    U still mad ? Or madder and raging out of control?
    Reply
  • silverblue - Thursday, May 03, 2012 - link

    So, if they failed to add it, it'd have been AMD bias, but considering they DID add it... it's AMD bias.

    And you're the one talking about rage, trollboi?

    Had you just merely mentioned that the patch doesn't provide favourable results for NVIDIA cards, Ryan might have been tempted to reinstall the game and retest. Well, he might have - can't speak for the guy. Doubt he will now, though.
    Reply
  • tipoo - Thursday, May 03, 2012 - link

    So back on non-trolling topic...? Reply

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