While compute functionality could technically be shoehorned into DirectX 10 GPUs such as Sandy Bridge through DirectCompute 4.x, neither Intel nor AMD's DX10 GPUs were really meant for the task, and even NVIDIA's DX10 GPUs paled in comparison to what they've achieved with their DX11 generation GPUs. As a result Ivy Bridge is the first true compute capable GPU from Intel. This marks an interesting step in the evolution of Intel's GPUs, as originally projects such as Larrabee Prime were supposed to help Intel bring together CPU and GPU computing by creating an x86 based GPU. With Larrabee Prime canceled however, that task falls to the latest rendition of Intel's GPU architecture.

With Ivy Bridge Intel will be supporting both DirectCompute 5—which is dictated by DX11—but also the more general compute focused OpenCL 1.1. Intel has backed OpenCL development for some time and currently offers an OpenCL 1.1 runtime for their CPUs, however an OpenCL runtime for Ivy Bridge will not be available at launch. As a result Ivy Bridge is limited to DirectCompute for the time being, which limits just what kind of compute performance testing we can do with Ivy Bridge.

Our first compute benchmark comes from Civilization V, which uses DirectCompute 5 to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. And while games that use GPU compute functionality for texture decompression are still rare, it's becoming increasingly common as it's a practical way to pack textures in the most suitable manner for shipping rather than being limited to DX texture compression.

As we alluded to in our look at Civilization V's performance in game mode, Ivy Bridge ends up being compute limited here. It's well ahead of the even more DirectCompute anemic Radeon HD 5450 here—in spite of the fact that it can't take a lead in game mode—but it's slightly trailing the GT 520, which has a similar amount of compute performance on paper. This largely confirms what we know from the specs for HD 4000: it can pack a punch in pushing pixels, but given a shader heavy scenario it's going to have a great deal of trouble keeping up with Llano and its much greater shader performance.

But with that said, Ivy Bridge is still reaching 55% of Llano's performance here, thanks to AMD's overall lackluster DirectCompute performance on their pre-7000 series GPUs. As a result Ivy Bridge versus Llano isn't nearly as lop-sided as the paper specs tell us; Ivy Bridge won't be able to keep up in most situations, but in DirectCompute it isn't necessarily a goner.

And to prove that point, we have our second compute test: the Fluid Simulation Sample in the DirectX 11 SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

Thanks in large part to its new dedicated L3 graphics cache, Ivy Bridge does exceptionally well here. The framerate of this test is entirely arbitrary, but what isn't is the performance relative to other GPUs; Ivy Bridge is well within the territory of budget-level dGPUs such as the GT 430, Radeon HD 5570, and for the first time is ahead of Llano, taking a lead just shy of 10%.  The fluid simulation sample is a very special case—most compute shaders won't be nearly this heavily reliant on shared memory performance—but it's the perfect showcase for Ivy Bridge's ideal performance scenario. Ultimately this is just as much a story of AMD losing due to poor DirectCompute performance as it is Intel winning due to a speedy L3 cache, but it shows what is possible. The big question now is what OpenCL performance is going to be like, since AMD's OpenCL performance doesn't have the same kind of handicaps as their DirectCompute performance.

Synthetic Performance

Moving on, we'll take a few moments to look at synthetic performance. Synthetic performance is a poor tool to rank GPUs—what really matters is the games—but by breaking down workloads into discrete tasks it can sometimes tell us things that we don't see in games.

Our first synthetic test is 3DMark Vantage’s pixel fill test. Typically this test is memory bandwidth bound as the nature of the test has the ROPs pushing as many pixels as possible with as little overhead as possible, which in turn shifts the bottleneck to memory bandwidth so long as there's enough ROP throughput in the first place.

It's interesting to note here that as DDR3 clockspeeds have crept up over time, IVB now has as much memory bandwidth as most entry-to-mainstream level video cards, where 128bit DDR3 is equally common. Or on a historical basis, at this point it's half as much bandwidth as powerhouse video cards of yesteryear such as the 256bit GDDR3 based GeForce 8800GT.

Altogether, with 29.6GB/sec of memory bandwidth available to Ivy Bridge with our DDR3-1866 memory, Ivy Bridge ends up being able to push more pxiels than Llano, more pixels than the entry-level dGPUs, and even more pixels the budget-level dGPUs such as GT 440 and Radeon HD 5570 which have just as much dedicated memory bandwidth. Or put in numbers, Ivy Bridge is pushing 42% more pixels than Sandy Bridge and 25% more pixels than the otherwise more powerful Llano. And since pixel fillrates are so memory bandwidth bound Intel's L3 cache is almost certainly once again playing a role here, however it's not clear to what extent that's the case.

Moving on, our second synthetic test is 3DMark Vantage’s texture fill test, which provides a simple FP16 texture throughput test. FP16 textures are still fairly rare, but it's a good look at worst case scenario texturing performance.

After Ivy Bridge's strong pixel fillrate performance, its texture fillrate brings us back down to earth. At this point performance is once again much closer to entry level GPUs, and also well behind Llano. Here we see that Intel's texture performance increases also exactly linearly with the increase in EUs from Sandy Bridge to Ivy Bridge, indicating that those texture units are being put to good use, but at the same time it means Ivy Bridge has a long way to go to catch Llano's texture performance, achieving only 47% of Llano's performance here. The good news for Intel here is that texture size (and thereby texel density) hasn't increased much over the past couple of years in most games, however the bad news is that we're finally starting to see that change as dGPUs get more VRAM.

Our final synthetic test is the set of settings we use with Microsoft’s Detail Tessellation sample program out of the DX11 SDK. Since IVB is the first Intel iGPU with tessellation capabilities, it will be interesting to see how well IVB does here, as IVB is going to be the de facto baseline for DX11+ games in the future. Ideally we want to have enough tessellation performance here so that tessellation can be used on a global level, allowing developers to efficiently simulate their worlds with fewer polygons while still using many polygons on the final render.

The results here are actually pretty decent. Compared to what we've seen with shader and texture performance, where Ivy Bridge is largely tied at the hip with the GT 520, at lower tessellation factors Ivy Bridge manages to clearly overcome both the GT 520 and the Radeon HD 5450. Per unit of compute performance, Intel looks to have more tessellation performance than AMD or NVIDIA, which means Intel is setting a pretty good baseline for tessellation performance. Tessellation performance at high tessellation factors does dip however, with Ivy Bridge giving up much of its performance lead over the entry-level dGPUs, but still managing to stay ahead of both of its competitors.

Intel HD 4000 Performance: Civilization V Power Consumption
Comments Locked

173 Comments

View All Comments

  • aegisofrime - Monday, April 23, 2012 - link

    It's interesting to me that this article doesn't include any temperature measurements. I have been hearing that Ivy Bridge has got temperature issues. Could you update the article with those numbers? I'm aware that the article on undervolting and overclocking has some numbers, but none at stock voltage and clocks as far as I know.
  • Stuka87 - Monday, April 23, 2012 - link

    I was just going to post the same thing. Where on earth are the temp measurements?
  • Anand Lal Shimpi - Monday, April 23, 2012 - link

    Ian's article thoroughly covers the thermal issues, and did include a stock clock graph with voltage scaling:

    http://images.anandtech.com/doci/5763/Stock%20Spee...

    Take care,
    Anand
  • Stuka87 - Tuesday, April 24, 2012 - link

    Thanks for responding Anand.

    The issue I see is in the future, people will look for this review, and not know to look in another article for temp readings.

    And I know the other article did have a temp graph, but it did not have the bar graph comparing it to other CPU's like we are used to. I actually have no clue how it compares to a SNB chip after reading this article in terms of temperatures. It would be great to have that information as it aids in building a new system.

    Thanks!
  • samal90 - Monday, April 23, 2012 - link

    Okk...so the A8-3870K beats it in almost every gaming benchmark and they are marketing the HD4000....pretty bad for intel. Trinity will completely destroy Ivy bridge then it seems. Every generation, one company is slacking off behind the other...it's always like that. Next year, intel will take the crown..then the year after it will be AMD...and so on.
  • N4g4rok - Monday, April 23, 2012 - link

    Not so sure about that actually. I think they're going to fork in two different directions, with Intel being your high compute power desktop friendly option, and AMD being the go to for laptop, notebook, and ultrabook-esque form factors. Unless trinity mucks up big time, AMD will have the IGP thing down. for a while.
  • JarredWalton - Monday, April 23, 2012 - link

    I think you're wrong on the "AMD being the go to for laptop..." part. AMD will be the go-to option for people that want an inexpensive laptop with better IGP performance. As I note in the mobile IVB article, mobile Llano GPU performance isn't nearly as impressive relative to IVB as on the desktop. Anyway, AMD will continue to lead on IGP performance with Trinity I'm sure, but there are very large numbers of laptop users that don't even play games. Of course, the highest selling laptops are still going to be the least expensive laptops.
  • DanNeely - Monday, April 23, 2012 - link

    For mainstream laptops the real factor is probably going to be battery life. AMD needs to catch up to Intel with power management to get beyond niche products.
  • seasalt - Monday, April 23, 2012 - link

    Why is it listed as 77W when the ones already being sold are clearly marked 95W on the boxes?

    http://www.nordichardware.com/news/69-cpu-chipset/...
  • mechwarrior1989 - Monday, April 23, 2012 - link

    It's in the article...

    "Note that max TDP for Ivy Bridge on the desktop has been reduced from 95W down to 77W thanks to Intel's 22nm process. The power savings do roughly follow that 18W decrease in TDP. Despite the power reduction, you may see 95W labels on boxes and OEMs are still asked to design for 95W as Ivy Bridge platforms can accept both 77W IVB and 95W Sandy Bridge parts."

Log in

Don't have an account? Sign up now