While compute functionality could technically be shoehorned into DirectX 10 GPUs such as Sandy Bridge through DirectCompute 4.x, neither Intel nor AMD's DX10 GPUs were really meant for the task, and even NVIDIA's DX10 GPUs paled in comparison to what they've achieved with their DX11 generation GPUs. As a result Ivy Bridge is the first true compute capable GPU from Intel. This marks an interesting step in the evolution of Intel's GPUs, as originally projects such as Larrabee Prime were supposed to help Intel bring together CPU and GPU computing by creating an x86 based GPU. With Larrabee Prime canceled however, that task falls to the latest rendition of Intel's GPU architecture.

With Ivy Bridge Intel will be supporting both DirectCompute 5—which is dictated by DX11—but also the more general compute focused OpenCL 1.1. Intel has backed OpenCL development for some time and currently offers an OpenCL 1.1 runtime for their CPUs, however an OpenCL runtime for Ivy Bridge will not be available at launch. As a result Ivy Bridge is limited to DirectCompute for the time being, which limits just what kind of compute performance testing we can do with Ivy Bridge.

Our first compute benchmark comes from Civilization V, which uses DirectCompute 5 to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. And while games that use GPU compute functionality for texture decompression are still rare, it's becoming increasingly common as it's a practical way to pack textures in the most suitable manner for shipping rather than being limited to DX texture compression.

As we alluded to in our look at Civilization V's performance in game mode, Ivy Bridge ends up being compute limited here. It's well ahead of the even more DirectCompute anemic Radeon HD 5450 here—in spite of the fact that it can't take a lead in game mode—but it's slightly trailing the GT 520, which has a similar amount of compute performance on paper. This largely confirms what we know from the specs for HD 4000: it can pack a punch in pushing pixels, but given a shader heavy scenario it's going to have a great deal of trouble keeping up with Llano and its much greater shader performance.

But with that said, Ivy Bridge is still reaching 55% of Llano's performance here, thanks to AMD's overall lackluster DirectCompute performance on their pre-7000 series GPUs. As a result Ivy Bridge versus Llano isn't nearly as lop-sided as the paper specs tell us; Ivy Bridge won't be able to keep up in most situations, but in DirectCompute it isn't necessarily a goner.

And to prove that point, we have our second compute test: the Fluid Simulation Sample in the DirectX 11 SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

Thanks in large part to its new dedicated L3 graphics cache, Ivy Bridge does exceptionally well here. The framerate of this test is entirely arbitrary, but what isn't is the performance relative to other GPUs; Ivy Bridge is well within the territory of budget-level dGPUs such as the GT 430, Radeon HD 5570, and for the first time is ahead of Llano, taking a lead just shy of 10%.  The fluid simulation sample is a very special case—most compute shaders won't be nearly this heavily reliant on shared memory performance—but it's the perfect showcase for Ivy Bridge's ideal performance scenario. Ultimately this is just as much a story of AMD losing due to poor DirectCompute performance as it is Intel winning due to a speedy L3 cache, but it shows what is possible. The big question now is what OpenCL performance is going to be like, since AMD's OpenCL performance doesn't have the same kind of handicaps as their DirectCompute performance.

Synthetic Performance

Moving on, we'll take a few moments to look at synthetic performance. Synthetic performance is a poor tool to rank GPUs—what really matters is the games—but by breaking down workloads into discrete tasks it can sometimes tell us things that we don't see in games.

Our first synthetic test is 3DMark Vantage’s pixel fill test. Typically this test is memory bandwidth bound as the nature of the test has the ROPs pushing as many pixels as possible with as little overhead as possible, which in turn shifts the bottleneck to memory bandwidth so long as there's enough ROP throughput in the first place.

It's interesting to note here that as DDR3 clockspeeds have crept up over time, IVB now has as much memory bandwidth as most entry-to-mainstream level video cards, where 128bit DDR3 is equally common. Or on a historical basis, at this point it's half as much bandwidth as powerhouse video cards of yesteryear such as the 256bit GDDR3 based GeForce 8800GT.

Altogether, with 29.6GB/sec of memory bandwidth available to Ivy Bridge with our DDR3-1866 memory, Ivy Bridge ends up being able to push more pxiels than Llano, more pixels than the entry-level dGPUs, and even more pixels the budget-level dGPUs such as GT 440 and Radeon HD 5570 which have just as much dedicated memory bandwidth. Or put in numbers, Ivy Bridge is pushing 42% more pixels than Sandy Bridge and 25% more pixels than the otherwise more powerful Llano. And since pixel fillrates are so memory bandwidth bound Intel's L3 cache is almost certainly once again playing a role here, however it's not clear to what extent that's the case.

Moving on, our second synthetic test is 3DMark Vantage’s texture fill test, which provides a simple FP16 texture throughput test. FP16 textures are still fairly rare, but it's a good look at worst case scenario texturing performance.

After Ivy Bridge's strong pixel fillrate performance, its texture fillrate brings us back down to earth. At this point performance is once again much closer to entry level GPUs, and also well behind Llano. Here we see that Intel's texture performance increases also exactly linearly with the increase in EUs from Sandy Bridge to Ivy Bridge, indicating that those texture units are being put to good use, but at the same time it means Ivy Bridge has a long way to go to catch Llano's texture performance, achieving only 47% of Llano's performance here. The good news for Intel here is that texture size (and thereby texel density) hasn't increased much over the past couple of years in most games, however the bad news is that we're finally starting to see that change as dGPUs get more VRAM.

Our final synthetic test is the set of settings we use with Microsoft’s Detail Tessellation sample program out of the DX11 SDK. Since IVB is the first Intel iGPU with tessellation capabilities, it will be interesting to see how well IVB does here, as IVB is going to be the de facto baseline for DX11+ games in the future. Ideally we want to have enough tessellation performance here so that tessellation can be used on a global level, allowing developers to efficiently simulate their worlds with fewer polygons while still using many polygons on the final render.

The results here are actually pretty decent. Compared to what we've seen with shader and texture performance, where Ivy Bridge is largely tied at the hip with the GT 520, at lower tessellation factors Ivy Bridge manages to clearly overcome both the GT 520 and the Radeon HD 5450. Per unit of compute performance, Intel looks to have more tessellation performance than AMD or NVIDIA, which means Intel is setting a pretty good baseline for tessellation performance. Tessellation performance at high tessellation factors does dip however, with Ivy Bridge giving up much of its performance lead over the entry-level dGPUs, but still managing to stay ahead of both of its competitors.

Intel HD 4000 Performance: Civilization V Power Consumption
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  • cjb110 - Tuesday, April 24, 2012 - link

    Considering that on most games both the Xbox and PS 3tend to be sub 720p, the iGPU in Ivy Bridge is impressive. Has anybody compared the 3?
  • tipoo - Tuesday, April 24, 2012 - link

    You have a unified shader GPU with similar performance to the x1900 series but more flexible, and something like a Geforce 7800 with some parts of the 7600 like lower ROPs and memory bandwidth...7 years later, if even an IGP didn't beat those, it would be pretty sad. Those were ~200gflop cards, todays top end is over 3000, a lower-mid range chip like this I would expect to be in the upper hundreds.
  • gammaray - Tuesday, April 24, 2012 - link

    Why do Intel and AMD even started building IGPs in the first place?

    Why can't they just put a video card in every desktop and laptop?

    And if they continue making IGPs, whats their goal?

    Do they eventually wanna get rid of video card makers?
  • versesuvius - Tuesday, April 24, 2012 - link

    Better yet, why not just put the graphics on a chip like the CPU? That way the "upgrade path" is a lot clearer, not to mention "possible". It will also offer the possibility of having those chips in different flavors, for example good video transcoder or good gamer. There is room for that on the motherboard now that the north bridge is gone. Or they can review the IBM boards from 286 days and learn from their clean, and very efficient design.

    Unfortunately the financial model of the IT industry from a collective viewpoint entails throwing a lot of good hardware away just for a small advantage. Just the way many will throw away their HD3000 IGPs without having ever used it. The comparison is cruel but that should not be what distinguishes them from the toilet paper industry.

    As of late, Anand has taken to reminding us that technology has taken leaps ahead of our wishes and that we need time to absorb it. That is not the case. No wish is ever materialized. We only have to take whatever is offered and marvel at the only parameter that can be measured: speed. Less energy consumption is fine, but I suppose that comes with the territory (i.e. can Intel or AMD produce 22 nm chips that consume the same watts as 65 nm chips with the same number of transistors?).
  • tipoo - Wednesday, April 25, 2012 - link

    Cost, size, power draw. All reduced by putting everything on one chip. I'm not sure if AMD wants to get rid of discreet graphics cards considering that's their one profitable division, but Intel sure does :)
  • klmccaughey - Tuesday, April 24, 2012 - link

    I've tried every setup possible and have never got quicksync to work at all. It won't even work with discrete graphics enabled and my monitor hooked up to the intel chip on my Z68 board.

    I have tried mediacoder (error 14), media converter 7, MEdia Espresso. I have downloaded the media SDK, I have tried the new FFmthingy from the intel engineer. Nothing, nada. It has never ever worked. AMD media converter will convert a few limited formats that went out of fashion 5 years ago (of all my 1.5TB of video the only thing it would touch was old episodes of Becker).

    All in all I have got nothing whatsoever from any video accelerated encoding and I have always had to go back to my tried and trusted handbrake.

    I don't think it actually works - I've never heard of anyone getting it working and the forums on mediacoder are full of people who have given up.
  • klmccaughey - Tuesday, April 24, 2012 - link

    *disabled (for discrete graphics)
  • JarredWalton - Tuesday, April 24, 2012 - link

    What input format are you using? I've only tried it on laptops, and I've done MOV input from my Nikon D3100 camera with no issues whatsoever. I've also done a WMV input file (the sample Wildlife.WMV file from Windows 7) and it didn't have any trouble. If you're trying to do a larger video, that might be an issue, or it might just be a problem with the codec used on the original video.
  • dealcorn - Tuesday, April 24, 2012 - link

    Intel has big eyes for the workstation graphics market and has had some success at the bottom of this market. Will IB's IGD advances enhance Intel's access to this market?
  • chizow - Tuesday, April 24, 2012 - link

    Hope you're not counting yourself, you've proven long ago your opinion isn't worth paying attention to.

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