Qualcomm was the first to tell us that it expects to offer console level GPU performance in the not too distant future, generally hinting that its Adreno 3xx GPUs would get us there. NVIDIA shared this slide (pictured above) with us today that gives its take on where PC, console and mobile GPU performance will land over the coming years. There's nothing too revolutionary here but it does provide an interesting visual for much of what the GPU vendors have been talking about for the past couple of years. 

The solid lines are estimated performance, while the dotted lines are trends. According to NVIDIA, somewhere in the 2013 - 2014 timeframe is when we'll get Xbox 360-class GPU performance out of mobile SoCs. The console line only has two points (Xbox 1 and Xbox 360), while the mobile line starts with the original iPhone, moves up to Tegra 2 and then follows Tegra 3.

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  • 3DoubleD - Friday, April 20, 2012 - link

    I thought someone would have commented on how the xbox 360 supposedly had better graphics performance than a PC when it was released. I'm pretty sure it didn't... x1800/hybrid DX10 vs the x1900 or the 8800 series that came out shortly afterward. Reply
  • tipoo - Friday, April 20, 2012 - link

    The GPUs in the PS360 were both around 200Gflops, todays top end cards are over 3000. Not a perfect metric of performance, but for a rough estimate its ok, and actual performance would be even higher for the newer cards due to higher efficiency. Reply
  • vision33r - Friday, April 20, 2012 - link

    But the 360 is more efficient than the PC so the actual power is much less to some degree.

    Optimization can be easily done on the 360.
    Reply
  • silverblue - Friday, April 20, 2012 - link

    ...NVIDIA seems to be saying that consoles (specifically, the PS2) were more powerful than a PC with NVIDIA's own GeForce 256 series. Here's a clue, NVIDIA - they weren't. There were a few cross-platform games then that signified the PC's superiority. Reply
  • karocage - Friday, April 20, 2012 - link

    There's no mention of the PS2 on this graph so I'm not sure why you leapt to that conclusion. Much more likely, as earlier comments suggested, that 1 represents the original Xbox, especially since it actually had an NVidia GPU in it. Reply
  • silverblue - Friday, April 20, 2012 - link

    My apologies, I'd forgotten that the original Xbox was released in 2001. Reply
  • mkeast73 - Friday, April 20, 2012 - link

    We really have to slow down a bit and focus on quality and not only speed. Having fast hardware and no or little software development can negate the whole experience. It's like having a Porsche with no driver, at a stand still. an example "Atari Jaguar"

    Don't get me wrong, I love the Tegra 3 chip in the Asus Transformer prime. But right now I'm waiting on some software to take advantage of that chip. Everything is speed nowadays, faster cpu's, overclock this and that.. etc. I only say slow down and let the developers utilize the hardware.
    Reply
  • darkcrayon - Friday, April 20, 2012 - link

    Funny, a friend of mine is a developer and an Android enthusiast. A couple of years ago I was commenting on how I thought his phone felt a bit slow (the original HTC MyTouch I believe or something similar). And his response was "Well you have to wait for the hardware to catch up!" But now with quad core products like the Tegra 3 in devices, you're telling me it's "wait for the software to catch up!" ;)

    I agree with you though, it doesn't seem like much at this point can take advantage of a quad core CPU. I would like to see some real world apps that are shown to perform significantly better than with a similar design dual core.
    Reply
  • yyrkoon - Saturday, April 21, 2012 - link

    And for the latest greatest news 3DFX announces the Voodoo Graphics card with SLI interface by the year 2020 . . . .

    Sorry Anand, could not resist.

    </sarcasm>
    Reply
  • S20802 - Saturday, April 21, 2012 - link

    2005 XBox 360 performance in 2014? X-0
    By 2014 the XBox 720 would have been launched and there is no way Mobile SoC can catch up with that.
    And PC will always be miles ahead. And that the PC can SLI or CrossfireX it is a joke to compare to Mobile SoCs.
    Where do they expect to put the silicon in a mobile SoC. PC and Console have the advantage of unlimited power and die space.
    Reply

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