Compute: What You Leave Behind?

As always our final set of benchmarks is a look at compute performance. As we mentioned in our discussion on the Kepler architecture, GK104’s improvements seem to be compute neutral at best, and harmful to compute performance at worst. NVIDIA has made it clear that they are focusing first and foremost on gaming performance with GTX 680, and in the process are deemphasizing compute performance. Why? Let’s take a look.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. Note that this is a DX11 DirectCompute benchmark.

Compute: Civilization V

Remember when NVIDIA used to sweep AMD in Civ V Compute? Times have certainly changed. AMD’s shift to GCN has rocketed them to the top of our Civ V Compute benchmark, meanwhile the reality is that in what’s probably the most realistic DirectCompute benchmark we have has the GTX 680 losing to the GTX 580, never mind the 7970. It’s not by much, mind you, but in this case the GTX 680 for all of its functional units and its core clock advantage doesn’t have the compute performance to stand toe-to-toe with the GTX 580.

At first glance our initial assumptions would appear to be right: Kepler’s scheduler changes have weakened its compute performance relative to Fermi.

Our next benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. We’re now using a development build from the version 2.0 branch, and we’ve moved on to a more complex scene that hopefully will provide a greater challenge to our GPUs.

SmallLuxGPU 2.0d4

CivV was bad; SmallLuxGPU is worse. At this point the GTX 680 can’t even compete with the GTX 570, let alone anything Radeon. In fact the GTX 680 has more in common with the GTX 560 Ti than it does anything else.

On that note, since we weren’t going to significantly change our benchmark suite for the GTX 680 launch, NVIDIA had a solid hunch that we were going to use SmallLuxGPU in our tests, and spoke specifically of it. Apparently NVIDIA has put absolutely no time into optimizing their now all-important Kepler compiler for SmallLuxGPU, choosing to focus on games instead. While that doesn’t make it clear how much of GTX 680’s performance is due to the compiler versus a general loss in compute performance, it does offer at least a slim hope that NVIDIA can improve their compute performance.

For our next benchmark we’re looking at AESEncryptDecrypt, an OpenCL AES encryption routine that AES encrypts/decrypts an 8K x 8K pixel square image file. The results of this benchmark are the average time to encrypt the image over a number of iterations of the AES cypher.

AESEncryptDecrypt

Starting with our AES encryption benchmark NVIDIA begins a recovery. GTX 680 is still technically slower than GTX 580, but only marginally so. If nothing else it maintains NVIDIA’s general lead in this benchmark, and is the first sign that GTX 680’s compute performance isn’t all bad.

For our fourth compute benchmark we wanted to reach out and grab something for CUDA, given the popularity of NVIDIA’s proprietary API. Unfortunately we were largely met with failure, for similar reasons as we were when the Radeon HD 7970 launched. Just as many OpenCL programs were hand optimized and didn’t know what to do with the Southern Islands architecture, many CUDA applications didn’t know what to do with GK104 and its Compute Capability 3.0 feature set.

To be clear, NVIDIA’s “core” CUDA functionality remains intact; PhysX, video transcoding, etc all work. But 3rd party applications are a much bigger issue. Among the CUDA programs that failed were NVIDIA’s own Design Garage (a GTX 480 showcase package), AccelerEyes’ GBENCH MatLab benchmark, and the latest Folding@Home client. Since our goal here is to stick to consumer/prosumer applications in reflection of the fact that the GTX 680 is a consumer card, we did somewhat limit ourselves by ruling out a number of professional CUDA applications, but  there’s no telling that compatibility there would fare any better.

We ultimately started looking at Distributed Computing applications and settled on PrimeGrid, whose CUDA accelerated GENEFER client worked with GTX 680. Interestingly enough it primarily uses double precision math – whether this is a good thing or not though is up to the reader given the GTX 680’s anemic double precision performance.

PrimeGrid GENEFER 1.06: 1325824^32768+1

Because it’s based around double precision math the GTX 680 does rather poorly here, but the surprising bit is that it did so to a larger degree than we’d expect. The GTX 680’s FP64 performance is 1/24th its FP32 performance, compared to 1/8th on GTX 580 and 1/12th on GTX 560 Ti. Still, our expectation would be that performance would at least hold constant relative to the GTX 560 Ti, given that the GTX 680 has more than double the compute performance to offset the larger FP64 gap.

Instead we found that the GTX 680 takes 35% longer, when on paper it should be 20% faster than the GTX 560 Ti (largely due to the difference in the core clock). This makes for yet another test where the GTX 680 can’t keep up with the GTX 500 series, be it due to the change in the scheduler, or perhaps the greater pressure on the still-64KB L1 cache. Regardless of the reason, it is becoming increasingly evident that NVIDIA has sacrificed compute performance to reach their efficiency targets for GK104, which is an interesting shift from a company that was so gung-ho about compute performance, and a slightly concerning sign that NVIDIA may have lost faith in the GPU Computing market for consumer applications.

Finally, our last benchmark is once again looking at compute shader performance, this time through the Fluid simulation sample in the DirectX SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor

Redemption at last? In our final compute benchmark the GTX 680 finally shows that it can still succeed in some compute scenarios, taking a rather impressive lead over both the 7970 and the GTX 580. At this point it’s not particularly clear why the GTX 680 does so well here and only here, but the fact that this is a compute shader program as opposed to an OpenCL program may have something to do with it. NVIDIA needs solid compute shader performance for the games that use it; OpenCL and even CUDA performance however can take a backseat.

Civilization V Theoreticals
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  • CeriseCogburn - Tuesday, March 27, 2012 - link

    What you're saying is true for amd cards, and is severe in CF, but true across the board.
    Lower clocked cpu system, better results from Nvidia.
  • bozolino - Monday, March 26, 2012 - link

    I dont know whats happening. I have a gtx 560 2win and wanted to compare it to the 680 and see if its worth the replace but the charts cant be compared, for example:
    http://www.anandtech.com/show/5048/evgas-geforce-g...

    This review uses an i7 3xxx while the older uses an i7 720, how can the older cpu performs better than the new one?? Something is very odd....

    I wish they had used same computer as vga test bench, so we could compare all the results together....
  • Sharpie - Monday, March 26, 2012 - link

    Its about design trade offs, you can increase the memory speed if you have a narrow bus to get the same throughput of something with lower clock speed and a large bus. all depeends on the architectural design so arguing about clock numbers is pointless generally speaking unless you are comparing apples to apples. Comapring an NVidia chip to an ATI chip is apples to oranges. Yes, im an engineer.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    Oh I get it you're in some pretend world where the card companies are not "fanboy compared" in the article itself.
    Once the amd card loses, and someone tells the truth about that, it's trolling or fanboy right ?
    If an amd fan lies, it's "a good opinion".
    If an amd fan liar gets corrected, that's "taking it too far" into "fanboy".
    Once aghain, telling the truth on the two competing cards is forbidden only if it's an Nvidia advantage - then WE MUST OMIT the AMD card from the analysis, right ?
    I think you might as well NEVER read another article on a card launch at this site, if you intend to stick to your RUDE comment.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    Heck you didn't read this article nor many others then that say and prove the exact thing.
    I'm sure it will never make sense to you.
  • SlyNine - Friday, April 27, 2012 - link

    Actually, I'm pretty sure it's you that doesn't understand the DX API. The CPU's are doing roughly the same thing for both videocards. Cept when it comes to processing the Drivers.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    The GTX690 currently holds the world record with a 1,900mhz overclock, and is gaining easily 15% with noob out of box overlclocks, and reaching very high memory clocks as well as 1,300+ core, I've seen 1,420 on air, and overclocked models are on their way....
    So much for that fud about 7970... it's FUD FUD and pure FUD.
  • blanarahul - Tuesday, March 27, 2012 - link

    GTX 690????
  • blanarahul - Tuesday, March 27, 2012 - link

    Smart move by NVIDIA. Make a single gpu powerful graphics card to battle the Dual Tahiti monster. Judging by how they are doing the GTX 680 it should have the following specs:-

    4.72 billion transiostors
    2048 CUDA Cores
    384-bit memory bus width
    3 GB VRAM
    600-700 USD
    TDP of 225-250W

    If the clock speeds high enough, it will be quite a match for the 7990!

    The reason i think it will be a single GPU card is because GTX 680=2x GTX 560 Ti.
    So it should be GTX 690=2x GTX 580.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    The release date of the 7970 was jan 11th, 2.5 months is opverstating in AMD's favor...
    Nothing like not knowing what you're talking about huh.
    7970's have come down in price a bit, but you still will find them for much more than $569 at an awful lot of USA online places.

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