Gaming Conclusion

In situations where a game is available in both the iOS app store as well as NVIDIA's Tegra Zone, NVIDIA generally delivers a comparable gaming experience to what you get on the iPad. In some cases you even get improved visual quality as well. The iPad's GPU performance advantage just isn't evident in those cases—likely because the bulk of iOS devices out there still use far weaker GPUs. That's effectively a software answer to a hardware challenge, but it's true.

NVIDIA isn't completely vindicated however. In Apple's corner you have Infinity Blade 2 and the upcoming Infinity Blade Dungeons, both of which appear to offer a significant visual advantage over the best of the best that's available on Android today. There are obvious business complexities that are the cause of this today, but if you want to play those games you need to buy an iPad.

The final point is this: Tegra 3 can deliver a good gaming experience on Android, we've already demonstrated that. But as a GPU company NVIDIA should know that it isn't about delivering the minimum acceptable experience, but rather pushing the industry forward. Just last week NVIDIA launched a $500 GPU that is overkill for the vast majority of users. But NVIDIA built the GeForce GTX 680 to move the industry forward, and it's a shame that it hasn't done so in the mobile SoC space thus far.

Controller Support: An Android Advantage

With Honeycomb and subsequent versions of Android, Google baked in wired and wireless controller support into the OS. NVIDIA worked with game developers to ensure proper support for these controllers made it into their games and as a result there are a number of titles available through Tegra Zone that offer support for external gamepads. Logitech's Wireless Gamepad F710 comes with a USB nano receiver that can be plugged into the Transformer Prime's dock. It's using this controller that I played Shadowgun, GTA 3 and Riptide. Out of the three, the ability to use a gamepad made GTA 3 much more enjoyable (and it made me much better at the game as well).

Although many casual Android/iOS games do just fine with touch, some are certainly better suited for some sort of a controller. While controller support in Android in its infancy at best, it's more than iOS currently offers. I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen. As smartphones and tablets come close to equalling the performance of current game consoles, I feel like the controller problem must be addressed.

There's also the chance that physical controls will lose out entirely with these devices. A friend of mine in the game industry once said that we are too quick to forget how superior input devices don't always win. The keyboard + mouse is a much more precise setup for a first person shooter, but much FPS development these days is targeted at gamepads instead. The same could eventually be true for touch based devices, but it's too early to tell. Until then I'm hoping we see continued controller support in Android and hopefully that'll put some pressure on Apple to do the same. It is an important consideration for the future of gaming on these platforms.

A5X vs. Tegra 3 in the Real World WiFi, GPS & AirPlay
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  • antef - Wednesday, March 28, 2012 - link

    Yes it's nice, no one will argue that. But I don't see it as the huge advancement the authors indicate. Using it in the store it seemed fine, but honestly just walking right up to it, I wasn't even sure if I was using the new or old iPad. I had to go over to the iPad 2 to recognize the difference. And even then, after being back at the new iPad for a couple minutes, I completely forgot about it. If you are looking for pixels, sure, you'll notice. If you're just using your device and thinking about other things, probably not so much.
  • PeteH - Wednesday, March 28, 2012 - link

    Eh, I think it depends on what application you use the iPad for. Web browsing and Tweeting? You're probably right, you wouldn't notice the difference in displays. But if you use it to view images I could see it being a big deal.
  • zorxd - Wednesday, March 28, 2012 - link

    I am pretty sure extra resolution is more noticeable when reading text than when looking at images
  • PeteH - Wednesday, March 28, 2012 - link

    I didn't mean "notice" as in you couldn't tell the difference, just that the difference wouldn't be something that you would constantly be aware of if you were simply web browsing.

    If you were reading an e-book? Absolutely, but if that's your only use case I'd get a Kindle and save the money.

    Regularly viewing quality images is something that can't be done on an e-ink reader, but for which the improved display would make a huge difference.
  • Sabresiberian - Thursday, March 29, 2012 - link

    I would say this is a perfect example of why it's better to use "I"" statements than say "YOU won't notice, YOU won't care, there isn't that much difference" - those kinds of statements. "I didn't notice much of a difference, it wasn't a big change in MY experience. . .)

    Displays can very very personal in experience, and things that bug the heck out of me may not be a problem to someone else. For example, a pixel pitch of around .270mm is just too big for me, in a monitor, and it bugs me. Always.

    Frame rates are a good example of something I'm not consciously aware of all the time, but I can sure tell the difference on some level, and some displays are more effected than others. There are extra factors in LCD screens that can make the problem worse for some of us - others don't notice so much, or it's just not a problem for them.

    One thing I believe, is that as more people use really better screens, they'll understand more why some of us call for them every chance we get.

    ;)
  • darkcrayon - Wednesday, March 28, 2012 - link

    I can *immediately* notice the difference in web browsing, which is primarily focused on reading text...
  • tipoo - Wednesday, March 28, 2012 - link

    I found it a noticeable difference, just not neuron melting like some reviews led me to think. For 100 or more less I'd still be plenty happy with an iPad 2, especially given the CPU and battery life performance are about the same.
  • MobiusStrip - Thursday, March 29, 2012 - link

    Unfortunately the iPad 2's camera is a disgrace. It should've had the iPhone 4 camera, which was already out by that time.
  • repoman27 - Thursday, March 29, 2012 - link

    The iPad 2 was also thinner than the iPhone 4. Now that it is the same width, it has the same camera. It's not really Apple's style to add thickness to a device just to support one feature that isn't heavily used anyway (tablets are not a very good form factor for a camera.)
  • zanon - Wednesday, March 28, 2012 - link

    Human vision varies significantly from person to person, as do use patterns for machines. Someone who is more near sighted or simply has better vision in general, and/or uses their system at a closer distance, may see a truly dramatic change. To take my personal example, I have excellent color vision and am also near sighted, and tend to hold my devices relatively close (or use glasses at my machine). I can see the pixels on the iPhone 4 screens (326 ppi) if I focus a bit, and for the older screens (or old iPads) they're massively pixelated to me (not that that made them useless). The High DPI screens are a night/day difference personally, making all types of reading in particular (be it on a terminal session, the web, PDF manuals, ebooks, or whatever) massively more functional (and everything else more beautiful).

    But that's just me, and is that awesome? No, it's kind of meh, I'd love it if I didn't need glasses to use my desktop without being hunched over the keyboard to drive. But understand that you'll see raves about the screen that are completely justified, just not for you. 20/20 vision puts the critical distance around 13" I think, but in the end everyone will need to take a look for themselves.

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