Gaming Conclusion

In situations where a game is available in both the iOS app store as well as NVIDIA's Tegra Zone, NVIDIA generally delivers a comparable gaming experience to what you get on the iPad. In some cases you even get improved visual quality as well. The iPad's GPU performance advantage just isn't evident in those cases—likely because the bulk of iOS devices out there still use far weaker GPUs. That's effectively a software answer to a hardware challenge, but it's true.

NVIDIA isn't completely vindicated however. In Apple's corner you have Infinity Blade 2 and the upcoming Infinity Blade Dungeons, both of which appear to offer a significant visual advantage over the best of the best that's available on Android today. There are obvious business complexities that are the cause of this today, but if you want to play those games you need to buy an iPad.

The final point is this: Tegra 3 can deliver a good gaming experience on Android, we've already demonstrated that. But as a GPU company NVIDIA should know that it isn't about delivering the minimum acceptable experience, but rather pushing the industry forward. Just last week NVIDIA launched a $500 GPU that is overkill for the vast majority of users. But NVIDIA built the GeForce GTX 680 to move the industry forward, and it's a shame that it hasn't done so in the mobile SoC space thus far.

Controller Support: An Android Advantage

With Honeycomb and subsequent versions of Android, Google baked in wired and wireless controller support into the OS. NVIDIA worked with game developers to ensure proper support for these controllers made it into their games and as a result there are a number of titles available through Tegra Zone that offer support for external gamepads. Logitech's Wireless Gamepad F710 comes with a USB nano receiver that can be plugged into the Transformer Prime's dock. It's using this controller that I played Shadowgun, GTA 3 and Riptide. Out of the three, the ability to use a gamepad made GTA 3 much more enjoyable (and it made me much better at the game as well).

Although many casual Android/iOS games do just fine with touch, some are certainly better suited for some sort of a controller. While controller support in Android in its infancy at best, it's more than iOS currently offers. I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen. As smartphones and tablets come close to equalling the performance of current game consoles, I feel like the controller problem must be addressed.

There's also the chance that physical controls will lose out entirely with these devices. A friend of mine in the game industry once said that we are too quick to forget how superior input devices don't always win. The keyboard + mouse is a much more precise setup for a first person shooter, but much FPS development these days is targeted at gamepads instead. The same could eventually be true for touch based devices, but it's too early to tell. Until then I'm hoping we see continued controller support in Android and hopefully that'll put some pressure on Apple to do the same. It is an important consideration for the future of gaming on these platforms.

A5X vs. Tegra 3 in the Real World WiFi, GPS & AirPlay
POST A COMMENT

233 Comments

View All Comments

  • JasperJanssen - Sunday, April 15, 2012 - link

    The iPad uses the same battery technology as the iPhone and the MacBook Air — flat LiPo cells. As owner of all three (iPad 1, 3, iPhone 3G, 3GS, 4, 4S, MacBook Air 13" mid-2011) I can tell you that yes, this is fine. The absolute least degradation of your battery capacity would be to leave it around 70% full and never use the device.

    Second best is to not let it drain down too far, say not under 20-30%. Third best from a capacity standpoint but by far the best in user experience is to not worry about it. All of my devices (iPhone in front, of course) drain to under thirty percent on a regular basis. The one I've had and used longest, the iPad (1st gen), hasn't had a perceptible decrease in battery life after two years, although I admit I haven't run actual tests. 

    If you do manage to use it so much the battery gets tired, a replacement out of warranty from Apple costs only $99+shipping, slightly more than DIY but a lot less hassle. Currently that service is available for all iPhones including the 2G, so not very likely to be unavailable during the useful life of an iPad.
    Reply
  • evolucion8 - Thursday, August 01, 2013 - link

    I love your articles and site, I wish I could say the same thing to your forums, most admins there are just doing their own whatever it feels like, threating and offending people with private messages and turning your forums into a monkey sling cr*p fest. Reply
  • sunilt - Friday, July 04, 2014 - link

    Hi Anand,

    Which application you used for downloading with constant speed?
    Reply

Log in

Don't have an account? Sign up now