A5X vs. Tegra 3 in the Real World

Even with the inclusion of GLBenchmark data, we're still arguing over theoretical advantages. Any 3D game developed for Android or iOS is going to target 30 or 60 fps and try its best to stay there. Similar to a console, on an Android or iOS tablet there's no disabling vsync and there's (almost) no tinkering with image quality settings to impact performance. The trick on Android is really ensuring that experience across all available SoCs, but if we cull the list down to the best of the best—chances are you'll have a good experience on both sides of the fence.

NVIDIA's Tegra 3 is at the heart of our current favorite in the Android tablet space: ASUS' Transformer Prime. There also happen to be some games that are available on both Android and iOS. Take Modern Combat 3, available on both iOS and Android—do we see the same ~2x performance advantage from Egypt in this title compared to ASUS' TF Prime?

NVIDIA makes two counter arguments against Apple's claim that the A5X delivers superior gaming performance. The first is that despite any theoretical performance advantages the A5X may hold, they don't manifest in games today. The second NVIDIA argument is that via Tegra Zone, Android titles can look better than their iOS counterpart. Both of these are potentially valid claims, but let's test them.

Shadowgun is an NVIDIA favorite. It's a first person shooter that's available via NVIDIA's Tegra Zone app. The Tegra specific version offers support for gamepads and stereoscopic 3D with enhanced graphics specifically for Tegra 2 and Tegra 3. It works for our little experiment here because it's also available on iOS.

Shadowgun also ends up being a great example of what the Android/iOS divide looks like for many Tegra Zone games. This particular title appears to still render at 1024 x 768 on the new iPad, we simply get an upscaled image rather than a higher resolution. In turn it means we get more aliasing and a less sharp image compared to what we get on ASUS' Transformer Prime, where the game runs at 1280 x 800.


Shadowgun—iPad (3rd gen)


Shadowgun—Transformer Prime

Apple's A5X delivers an extremely smooth frame rate in Shadowgun. Although there's no built in timedemo, frame counter or benchmark functionality, the game runs subjectively smoother on iOS compared to on the TF Prime running Ice Cream Sandwich. Although the frame rate is higher on the iPad, I wouldn't consider it unacceptably low on the TF Prime—both are definitely playable.

Where the Tegra Zone version of the game has an advantage is in its visuals. The NVIDIA enhanced version uses higher resolution textures and features what appears to be CPU accelerated cloth physics in objects that simply don't exist in the iOS version. Some scenes also include other additional details (e.g. water on the floor) that aren't present in the iOS version. None of these additions fundamentally change the gameplay at all, but they do make for a better looking game.

Is it physically possible to have the same experience on iOS? Quite possibly. What we're seeing here is a mobile representation of what NVIDIA has done in the PC industry for years. By lending its support to smaller Android developers, their games are made prettier on NVIDIA hardware, and in turn NVIDIA helps promote those games via Tegra Zone and other channels. Obviously Apple could do the same, but thus far it hasn't needed to. Apple instead prefers giving its partners what someone very smart once referred to as most favored nation status. As a MFN, these game developers get additional exposure in the app store and elsewhere in Apple's promotions. It's very similar to what NVIDIA is doing, except on a much larger scale and without the iOS specific visual enhancements.

The comparison becomes even more complicated when you take into account the iPad's Retina Display looks better than the panel on the TF Prime. It's not really the higher resolution but rather the improved color reproduction on the iPad.

Riptide GP is another example of a Tegra Zone title available on both iOS and Android, although here the Tegra optimizations are less impressive while the Retina Display's advantages are more pronounced. There's no perceivable difference in frame rate here either, making it a much closer call:


Riptide, iPad (3rd gen)


Riptide, Transformer Prime

Grand Theft Auto 3 was recently ported to both Android and iOS, and with this title we find ourselves in a unique position: the Android version offers customizable visual quality. The iPad version of the title renders at 1024 x 768 regardless of hardware generation and performance is understandably smooth. Visual quality is configurable, only on the Android version, with draw distance, screen resolution and effects quality vectors:

These sliders/options have different defaults depending on what SoC they are running on. The Transformer Prime is capable of running GTA3 at the highest quality settings with a tangible but livable drop in frame rate. The end result is a significantly better looking game on Android, although to be honest it's something that you really only notice if you are doing a side by side comparison. If all you have is an iPad or TF Prime, you'd likely just grow used to whatever platform you had.


GTA 3, iPad (3rd gen)


GTA 3, TF Prime (max quality)

The TF Prime experience doesn't map as well to other tablets unfortunately. While playing GTA 3 on a Xyboard 10.1 (OMAP 4430) even at its default settings of 50% draw distance, 60% resolution and low effects quality, there's unusual stuttering during gameplay. The frame rate is otherwise smooth, but the periods of stutter significantly impact the overall experience.

Unfortunately the Android vs. iOS gaming comparison isn't always this easy. While some apps won't run on older Apple hardware, there are only three generations of iPad to worry about. Furthermore, within a single generation there aren't multiple performance levels to worry about as Apple only offers a single SoC. By comparison, there's a far larger selection of Android devices. Simply having the latest and greatest hardware isn't a guarantee that you'll be able to play every game in the Google Play store. Take Modern Combat 3 for example. Modern Combat 3 is a Call of Duty clone available on both iOS and Android. The game won't install on an ASUS Transformer Prime or a Motorola Xyboard 10.1:

The Play store keeps track of all of the devices I've used with my Google account and the compatibility list doesn't look good. Obviously this isn't Google's fault directly as the responsibility falls upon the game developer to ensure broad platform compatibility, but it is a problem for anyone who purchases a flagship Android device like the Transformer Prime. Either Google has to enforce compatibility across all of its devices or it needs to at least force developers to support a single, flagship platform. Perhaps one reason I'm seeing this today is because there is no Nexus tablet yet. If that's the route Google is going to count on, the first iteration of any major platform needs to be a Nexus device. In other words, the Transformer Prime should have been a Nexus to begin with.

GPU Performance Gaming Conclusion & Controller Support: An Android Advantage
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  • name99 - Friday, March 30, 2012 - link

    Compared to the iPad1, the screen is, IMHO slightly smoother and a lot more oleophobic (ie it's a lot easier to clean off fingerprints by wiping a cloth over it). I never had an iPad2 so I don't know if these improvements are new or came with iPad2.
  • shompa - Friday, March 30, 2012 - link

    See = AppleTV
    Touch = Ipad.

    But there was rumors about touch feedback from the screen. Probably in the next Ipad.
  • rakez - Friday, March 30, 2012 - link

    as long as they stick with 4:3 i will never buy it.
  • darkcrayon - Friday, March 30, 2012 - link

    Similarly, that's one of the best things about the iPad. I can't see using a widescreen tablet in portrait mode, there is pretty much no popular content that works well there. On the other hand, 4:3 isn't as good for video, but the net effect is that the video is just smaller. I'll take properly positioned and scaled documents and smaller video over larger video and tiny documents.
  • shompa - Friday, March 30, 2012 - link

    You know that 16:9 is interesting if movies is the only thing you want to do.
    If you want to work on a tablet 16:9 does not work. You cant use landscape mode and see enough of the screen when you type. The 4:3 sceen is a bold move against tech nerds. I bet you are one of the tech nerds that screems when there are black bars on the side on you 16:9 TV. "why aren't the TV shows using the whole screen".
    Then stupid TV people listen to you and crop 4:3 TV shows to fit 16:9 and cutting of large part of the picture.

    The whole 16:9 debacle is actually a step backwards for the computing industry. Apple introduced widescreen displays early 2000. Steve made a great choose in 16:10. 2004 Apple invented the 2560x1600 screen. 16:10. Today its almost impossible to get a 16:10 screen. We all use TV LCDs for our computers = 16:9. 2560x1440. You loose 10% of real estate.
  • KoolAidMan1 - Saturday, March 31, 2012 - link

    4:3 is better for web browsing and applications on a screen that size, the vertical room in landscape is great. It also makes for a much better balanced feel when holding it in portrait mode.

    Do you also like 16:9 on a desktop monitor? I sure don't, not unless it 27" 2560x1440
  • rakez - Saturday, March 31, 2012 - link

    it's hard to argue with isheep and their products designed by god. i am pretty sure i know what i like more than someone else would know what i like. that being said, once again i prefer to not have 4:3 on my tablet. to each his own,
  • Formul - Saturday, March 31, 2012 - link

    starting with isheep and ending with "to each his own" ... you do love your bipolarity, don't you?
  • rakez - Saturday, March 31, 2012 - link

    sounds like i hit a nerve. go ahead keep following the herd. in the meantime i will buy what i want.
  • PeteH - Monday, April 2, 2012 - link

    Out of curiosity, what do you dislike about the 4:3 aspect ratio, and what's your preferred aspect ratio?

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