The Next iPhone

Historically the iPad has been the launch vehicle for Apple's next-generation iPhone SoC. It's safe to say that the 45nm A5X we've seen here today won't be finding its way into a smartphone. Instead what we're likely to see in the next iPhone this year is a 28/32nm shrink of the A5, coupled with Qualcomm's 28nm MDM9615 instead of the 45nm MDM9600 enabling LTE support.

It'll be next year before we see the introduction of the A6 in the fourth generation iPad, which will likely bring ARM's Cortex A15 to the table as well as Imagination Technologies' PowerVR Series 6 (codename Rogue) GPU. Apple isn't done driving GPU performance. There's still a chance we'd see the introduction of a Cortex A15 based SoC late this year for the new iPhone but I still believe the timing is too aggressive for that to happen.

Haswell

In working on this review, Vivek IMed me and told me the best part of using an iPad instead of a notebook is the battery life. When the battery indicator reads only 20% left, chances are you've still got a good couple of hours of battery life left on the new iPad. On a MacBook Pro? You're lucky if you get half of that.

The question is, must this gap always exist? The MacBook Pro has much more power hungry silicon, and it's running a much more power hungry OS and application set. I won't go too far into this but one of the promises Intel is making with Haswell, its 2013 microprocessor architecture, is for a > 20x decrease in connected standby power. Intel's goal is to be able to deliver an Ultrabook in 2013 that can remain in connected standby (still receiving emails, Twitter updates, push notfications, etc...) for up to 10 days on a single charge.

What about for a lighter, more tablet like usage model? Will Haswell be able to deliver more iPad-like battery life for most tasks, but offer the horsepower and flexibility to run a traditional OS? I'm hearing very exciting things about next year...

Windows 8

A while ago I made a list of the top 10 things I did with my computer. It looked something like this:

Web Browsing
IM
Photo/Video Editing
Excel
Editing Reviews (HTML)
Publishing Reviews (FTP, CMS access)
3D Gaming
Writing
Email
Twitter

Of that list of 10, most of them could be done on a tablet, but only a couple of them delivered a better experience on a tablet than on a desktop/notebook (web browsing and email). You could argue that interacting with Twitter is also better on a tablet as well. Regardless of where you draw the line however, the fact of the matter is that for a user like me I can't replace a notebook with a tablet or vice versa. I need both. I don't like the idea of needing both, I'd rather just have one that could always deliver the best experience possible.

It's this problem I believe Microsoft is trying to address with Windows 8. Put Windows 8 on a convertible or dockable tablet (ala ASUS' Transformer Prime), with x86 hardware, and you've got a very real solution to this problem. When you want a touchscreen tablet, you've got one. When you want a more traditional workhorse notebook, you've got one there as well. I make the x86 reference because that way you don't lose out on compatibility with all of your older desktop apps that you may rely on.

For years Microsoft has failed to deliver a consumer friendly tablet by forcing a desktop UI on it. Its experience with Media Center taught us all that vastly different usage models need different user interfaces. It took Microsoft a long time to realize this, but with Windows 8 I believe it has one solution to the tablet problem. It is ironic/funny/depressing that with Windows 8 Microsoft is simply making the same mistake it made for years with tablets, in reverse. This time around the desktop experience suffers (or at best, just isn't moved forward) in order to focus more on the tablet experience. Sigh, one of these days they'll figure it out.

The point of this sidebar on Windows 8 is to talk about the iOS equivalent. Apple advocated so strongly with the iPhone for the consolidation of devices, I can't help but assume that we'll see a similar move in the MacBook Air/iPad space. iOS is far more multitasking friendly today than it was a couple of years ago. The support for multitasking gestures alone on the iPad is huge. But there clearly has to be more. I don't even know if iOS 6 is really when we'll see this intersection between tablet and ultra portable happen. Like Haswell, this may also be a 2013 thing...

WiFi, GPS & AirPlay Vivek's Impressions
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  • sjael - Wednesday, March 28, 2012 - link

    On the 'A5X vs Tegra 3 In the Real World' page, you mention Modern Warfare 3 as a iOS+Android game.

    I think, since I haven't seen this game ported to phones/tablets, you *might* be thinking Modern Combat 3.

    And then of course you show the market page for it further down..
    Reply
  • Anand Lal Shimpi - Wednesday, March 28, 2012 - link

    Correct - thanks for the heads up!

    Take care,
    Anand
    Reply
  • Celestion - Wednesday, March 28, 2012 - link

    Looks like the 3rd gen iPad was CPU limited in that first GlBenchmark test. Reply
  • Anand Lal Shimpi - Wednesday, March 28, 2012 - link

    That would be vsync :)

    Take care,
    Anand
    Reply
  • Celestion - Saturday, March 31, 2012 - link

    I see. Thanks! Reply
  • Kevin G - Wednesday, March 28, 2012 - link

    Memory bandwidth tests just seem to be off for what you'd expect a quad channel 128 bit wide memory bus to perform as. Performance didn't move from the dual channel 64 bit wide bus in the iPad 2. Could there be a software bug (Geekbench or iOS) limiting performance there? It'd be nice to revisit the memory tests after the next major revision of iOS and in conjunction with a later release of Geek Bench.

    Any chance of getting the exact resolution that Infinity Blade 2 runs on the rev 3 iPad? I'm assuming it'd be either 1536 x 1152 or 1368 x 1024 for quick scaling purposes.
    Reply
  • slashbinslashbash - Wednesday, March 28, 2012 - link

    They addressed this in the article.

    "It would appear that only the GPU has access to all four channels." - Page 12

    The GPU is hooked up to the RAM controllers. The CPU communicates to the RAM through the GPU. The GPU gets all 4 channels, the CPU only gets 2. The benchmark measures CPU-RAM bandwidth, not GPU-RAM bandwidth.

    It's actually kind of interesting, as it's an inversion of the typical architecture that we're all used to from PCs. But it makes sense, since the new iPad is basically a very nice screen with a smartphone CPU attached. The very nice screen requires a very nice GPU to drive it, so the GPU is more important (and would be memory starved with only 64 bits). The CPU just has to be "good enough" while any shortcomings in the GPU would be magnified at this resolution.
    Reply
  • tipoo - Wednesday, March 28, 2012 - link

    Which way is the PS Vita configured? That has the same quad core GPU and a quad core CPU as well. Reply
  • tipoo - Wednesday, March 28, 2012 - link

    Huh, the Vita actually has 128mb dedicated video memory, can't find the bandwidth though. Reply
  • pickica - Monday, April 02, 2012 - link

    We should also consider a possible higher clock on Vita. Reply

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