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Announced late last month and shipping 3 weeks ago, AMD kicked off the 28nm generation with a bang with their Radeon HD 7970. Combining TSMC’s new 28nm HKMG process with AMD’s equally new Graphics Core Next Architecture, AMD finally took back the single-GPU performance crown for the first time since 2010 with an all-around impressive flagship video card.

Of course AMD has always produced multiple video cards from their high-end GPUs, and with Tahiti this was no different. The second Tahiti card has been waiting in the wings for its own launch, and that launch has finally come. Today AMD is launching the Radeon HD 7950, the cooler, quieter, and cheaper sibling of the Radeon HD 7970. Aimed right at NVIDIA’s GeForce GTX 580, AMD is looking to sew up the high-end market, and as we’ll see the Radeon HD 7950 is exactly the card to accomplish that.

AMD GPU Specification Comparison
  AMD Radeon HD 7970 AMD Radeon HD 7950 AMD Radeon HD 6970 AMD Radeon HD 6950
Stream Processors 2048 1792 1536 1408
Texture Units 128 112 96 88
ROPs 32 32 32 32
Core Clock 925MHz 800MHz 880MHz 800MHz
Memory Clock 1.375GHz (5.5GHz effective) GDDR5 1.25GHz (5GHz effective) GDDR5 1.375GHz (5.5GHz effective) GDDR5 1.25GHz (5GHz effective) GDDR5
Memory Bus Width 384-bit 384-bit 256-bit 256-bit
Frame Buffer 3GB 3GB 2GB 2GB
FP64 1/4 1/4 1/4 1/4
Transistor Count 4.31B 4.31B 2.64B 2.64B
PowerTune Limit 250W 200W 250W 200W
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 40nm TSMC 40nm
Price Point $549 $449 $350 $250

As has been the case for AMD since the 5000 series, AMD has gone with a two-pronged approach to binning and cutting down their flagship GPU for their second-tier card. The first change is an across-the-board reduction in clockspeeds, with the core clock being dropped from 925MHz to 800MHz and the memory clock being dropped from 5.5GHz to 5GHz. The second change is that the shader count has been reduced from a full 2048 SPs to 1792 SPs, accomplished by disabling 1 of the GPU’s 8 CU arrays and allowing AMD to use Tahiti GPUs with a defective CU array that would have never worked in the first place.

No other changes have been made, a particularly important consideration since it means all 32 ROPs and the 6 64bit memory channels are still in place. Altogether this gives the 7950 86% of the ROP throughput, 75% of the shader and texture throughput, and 91% of the memory bandwidth of the 7970. This should put the 7950 in direct competition with NVIDIA’s GeForce GTX 580, which typically trails the 7970 by a similar degree. Otherwise compared to the 6000 series, this makes the core performance gap between the 7950 and 7970 a bit bigger than between the 6970 and 6950, while the memory bandwidth gap is identical.

The tradeoff of course on a second-tier part is that while performance has been reduced so has power consumption. Just as with the 7970, the 7950 takes after its 6000-series predecessor, shipping with a 200W maximum board power limit. With the 7000 series AMD has not been publishing any kind of typical power numbers and thereby making the board power limit the only number they publish, but also making for a far more accurate TDP than past estimated TDP numbers as it’s an absolute limit. For gaming scenarios you’re almost always looking at less than 190W power consumption, though the spread between typical power and the PowerTune cap is not as wide on the 7950 as it was the 7970. Meanwhile for idle power consumption AMD is not providing an official number there either, but with the use of power islands the difference in idle power consumption between various core configurations has been virtually eliminated. Idle TDP should be 15W, while long idle is 3W.

In a bit of an unusual move for AMD, for the 7950 they are doing away with reference designs entirely. All 7950s will be custom to some degree—the first run will use a partner’s choice of cooler alongside a new PCB from AMD specifically for the 7950, while in the future partners will have the option of going fully custom. Furthermore partners will be shipping factory overclocked parts from right out of the gate, and at this point we’re not even sure just how many models will actually be shipping at stock clocks; neither MSI or Sapphire have a stock clocked card as part of their lineup. Overall at the low-end we’re seeing overclocked cards shipping as low as 810MHz, while 900MHz is particularly common at the high-end.

The use of customized factory overclocked cards is not unusual for AMD’s lower-end cards, but this is the first time we’ve seen AMD’s partners launch factory overclocked parts out of the gate like this, and it’s the first time we’ve seen AMD launch a part over $200 without a reference cooler. As a result the 7950 will be a true Your Mileage May Vary situation, with the gaming performance and physical performance characteristics depending heavily on how a partner has configured their card.

Radeon HD 7950 Partner Specification Comparison
  AMD Radeon HD 7950 (Stock) Sapphire HD 7950 Overclock Edition XFX R7950 Black Edition Double Dissipation
Stream Processors 1792 1792 1792
Texture Units 112 112 112
ROPs 32 32 32
Core Clock 800MHz 900MHz 900MHz
Memory Clock 1.25GHz (5GHz effective) GDDR5 1.25GHz (5GHz effective) GDDR5 1.375GHz (5.5GHz effective) GDDR5
Memory Bus Width 384-bit 384-bit 384-bit
Frame Buffer 3GB 3GB 3GB
FP64 1/4 1/4 1/4
Transistor Count 4.31B 4.31B 4.31B
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm
Warranty N/A 2 Years Lifetime
Price Point $449 $479 $499

For the launch of the 7950 AMD shipped us a pair of internal reference cards built on the 7970 PCB and cooler. Since no one will actually be shipping a card like this—although they technically could if they wanted to—we also went looking for partner cards, which XFX and Sapphire provided. The XFX R7950 Black Edition Double Dissipation and Sapphire HD 7950 Overclock Edition are far more representative of what we’re actually going to see on the market; factory overclocks aside, both use open air coolers, just as with every other 7950 card we’ve seen the specs for ahead of today’s launch. Given the lack of any cards using fully exhausting blowers, it would appear that AMD and their partners have become particularly comfortable with open air coolers for 200W cards.

Last but not least of course, is pricing. AMD is continuing their conservative pricing strategy of trying to price their cards against existing competitive cards, rather than using the cost savings of the 28nm process to bring down prices across the board. As a result the 7950 is priced at $449, $100 below the 7970 and almost directly opposite the cheapest GeForce GTX 580s, making the 7950 a de facto GTX 580 competitor. This pricing strategy seems to have worked well for the 7970—cards are still selling at a brisk pace, but the shelves are rarely completely bare—and it looks like AMD is going to continue following it while they can. Meanwhile the fact that the 7950 is an entirely semi-custom lineup means that pricing is going to be equally variable, with high-end factory overclocked cards such as the Sapphire and XFX going for $479 and $499 respectively.

Winter 2011 GPU Pricing Comparison
AMD Price NVIDIA
  $750 GeForce GTX 590
Radeon HD 6990 $700  
Radeon HD 7970 $549  
Radeon HD 7950 $450+ GeForce GTX 580
Radeon HD 6970 $350 GeForce GTX 570
Radeon HD 6950 2GB $250  
  $240 GeForce GTX 560 Ti
Radeon HD 6870 $160  

 

Getting the Most Out of GCN: Driver Improvements
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  • chizow - Wednesday, February 01, 2012 - link

    Perhaps, but judging by Newegg's current stock of 7950, supply is exceptionally good or demand is exceptionally soft for this product at its current price. Maybe somewhere in the middle?

    But as you said, if you don't like it, don't buy it and it seems in this case, capitalism works just fine. ;)
    Reply
  • Gamer23 - Wednesday, May 02, 2012 - link

    I was drooling when I first read about the Sapphire 7950 and the XFX 7950 DD, but now until AMD developes better drivers, I am still on the fence, and holding on to my 5850 Toxic. I believe most people are like me, $500? I'll sit back and wait, till I see better driver support, and a $300 dollar price tag! I believe you are right also about demand being soft, as I believe most purchases are fresh builds not upgrades. Reply
  • Gamer23 - Wednesday, May 02, 2012 - link

    I totally agree with you, I am running a i7 940 with a 5850 Toxic, and even with all of the latest games that have recently come out, I am not even pushing this rig yet. Since games are now being locked at 60 fps, what's the sense of spending $500 for the latest and greatest and only getting 60 fps? Until game developers pull off the 60 fps govenor, (catering to console ported games) it will be a while yet before I am ready to let go of this Video card. Reply
  • xeridea - Tuesday, January 31, 2012 - link

    I totally agree. I have a 6850 I got at a very good price. It runs any game on the market reasonably well. I run Crysis 2 with DX11 patch and texture patch @ 2048x1152 with reasonable framerates (I think my dual core is my bottleneck, usually I only get ~70% GPU utilization). I used to get cards slightly higher in generation performance, but these days it doesn't really matter with mostly crappy console ports. Reply
  • chizow - Tuesday, January 31, 2012 - link

    I agree for the most part, but there are at least 3 major influences pushing game technology:

    1) Increases in VRAM usage in current games. Whether its due to MSAA, higher-res textures and texture mods, games like Skyrim, BF3, Metro 2033, Crysis 2 are really chewing up VRAM budgets on cards. These games will use 1.5GB no problem at 1080p, so just imagine higher resolutions or muti-display set-ups.

    2) As mentioned, multi-display set-ups like EyeFinity or Nvidia Surround. They'll use up ~3x the VRAM as a single monitor and with increased AA requirements, that quickly adds up. In these instances, a 7950/7970 would shine over last-gen parts with less VRAM and bandwidth.

    3) 3D. 1080p isn't that demanding anymore, but 1080p in 3D is roughly double the rendering requirements but puts an even greater emphasis on maintaining 60FPS minimums. Its really quite demanding and an area more GPU horsepower is always welcome, even with SLI/CF configs.

    But yes, other than these niche areas there's probably not too much reason to upgrade at this point, especially when these offerings don't really shift the price/performance/value bar at all.
    Reply
  • kashifme21 - Tuesday, January 31, 2012 - link

    Well from personal experience i have GTX 580 in SLI. Both the cards have 1.5gb memory.

    I game at a resolution of 5760*1080. Unless i shift the AA to some crazy setting like 8x AA, my VRAM generally isnt a bottleneck.

    I am currently playing a game like Skyrim at 5760*1080. Maxed out settings with 4X AA, FXAA & 4xTRAA

    My game is mostly running locked at 60fps, sometimes in towns it does drop down to 45fps, however otherwise the experience is quite smooth.

    Hence i would disagree that VRAM really is a limitation even at insanely high resolutions, 1.5GB Vram is pretty dam good.

    Now with the next consoles only expected to be sporting GPUS like 6670, i wonder how Nvidia and AMD intend to keep both markets alive.

    At one hand they support console gaming which doesnt really bring them too many chips a year and it will eventually cause PC gamers to stop upgrading. The business model looks like its going to axe their own feet.
    Reply
  • chizow - Tuesday, January 31, 2012 - link

    You must not run any texture mods at all, because Skyrim will use 1.5GB at only 1080p with only 2xMSAA+2xTSAA.

    Same for BF3, Crysis 2, Metro 2033 and quite a few other games with just highest-res official textures and 4xMSAA+2-4xTSAA.
    Reply
  • JarredWalton - Tuesday, January 31, 2012 - link

    I have a single 1.5GB GTX 580, and at 2560x1600 I definitely feel the lack of VRAM. If he doesn't notice lack of RAM at 5760x1080, I don't trust his judgement. (Hint: it's the minimum frame rates and stutters that come from the lack of memory; averages can be fine, but minimums often tank.) Reply
  • Sabresiberian - Tuesday, January 31, 2012 - link

    Thanks Jarred for talking about performance where it counts, minimum frame rates and stutters.

    ;)
    Reply
  • chizow - Wednesday, February 01, 2012 - link

    Yeah I completely agree about "feeling" the lack of VRAM, because it literally feels like I've submerged my mouse/monitor in oil or molasses. Idk the input lag and stutters from deferred AA just gets really unbearable once you start exceeding VRAM.

    But yeah I dropped a note in Ryan's 7970 closer look about PCIe bandwidth, VRAM and memory bandwidth. It'd be interesting to see how much of an impact PCIe bandwidth plays a role on cards with less VRAM, since that's when you'd expect more paging to system RAM over the PCIe bus. Also for memory bandwidth, although that's more between the GPU and RAM modules.

    Anyways would be interesting to see something like that done using 1.5/3GB variants maybe a 580 and the 7950 when the 1.5GB arrives?
    Reply

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