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With the release of AMD’s Radeon HD 7970 it’s clear that AMD has once again regained the single-GPU performance crown. But while the 7970’s place in the current GPU hierarchy is well established, we’re still trying to better understand the ins and outs of AMD’s new Graphics Core Next Architecture. What does it perform well at and what is it weak at? How might GCN scale with future GPUs? Etc.

Next week we’ll be taking a look at CrossFire performance and the performance of AMD’s first driver update. But in the meantime we wanted to examine a few other facets of the 7970: the impact of PCIe bandwidth on performance, overclocking our reference 7970 (and the performance impact thereof), and what AMD is doing for anti-aliasing with the surprise addition of SSAA for DX10+ along with an interesting technical demo implementing MSAA and complex lighting side-by-side. So let’s get started.

PCIe Bandwidth: When Do You Have Enough?

With the release of PCIe 3 we wanted to take a look at what the impact the additional bandwidth would have. Historically new PCIe revisions have come out well ahead of hardware that truly needs the bandwidth, and with the 7970 and PCIe 3 this once again appears to be the case. In our original 7970 review we saw that there were a small number of existing computational applications that could immediately benefit from the greater bandwidth, but what about gaming? We sat down with our benchmark suite and ran it at a number of different PCIe bandwidths in order to find an answer.

PCIe Bandwidth Comparison (Each Direction)
  PCIe 1.x PCIe 2.x PCIe 3.0
x1 250MB/sec 500MB/sec 1GB/sec
x2 500MB/sec 1GB/sec 2GB/sec
x4 1GB/sec 2GB/sec 4GB/sec
x8 2GB/sec 4GB/sec 8GB/sec
x16 4GB/sec 8GB/sec 16GB/sec

For any given game the amount of data sent per frame is largely constant regardless of resolution, so we’ve opted to test everything at 1680x1050. At the higher framerates this resolution offers on our 7970, this should generate more PCie traffic than higher, more GPU limited resolutions, and make the impact of different amounts of PCIe bandwidth more obvious.

At the high end the results are not surprising. In our informal testing ahead of the 7970 launch we didn’t see any differences between PCIe 2 and PCIe 3 worth noting, and our formal testing backs this up. Under gaming there is absolutely no appreciable difference in performance between PCIe 3 x16 (16GB/sec) and PCIe 2 (8GB/sec). Nor was there any difference between PCIe 3 x8 (8GB/sec) and the other aforementioned bandwidth configurations.

Going forward, for Ivy Bridge owners this will be good news. Even with only 16 PCIe 3 lanes available from the CPU, there should be no performance penalty from utilizing x8 configurations in order to enable CrossFire or other uses that would rob a 7970 of 8 lanes. But how about existing Sandy Bridge systems that can only support PCIe 2? As it turns out things aren’t quite as good.

Moving from PCIe 2 x16 (8GB/sec) to PCIe 2 x8 (4GB/sec) does incur a generally small penalty on the 7970. However like most tests this is entirely dependent on the game itself. With games like Metro 2033 the difference is non-existent, while Battlefield 3 and Crysis only lose 2-3%, and DiRT3 suffers the most, losing 14% of its performance. DiRT3’s minimum framerates look even worse, dropping by 19%. As DiRT3 is one of our higher performing games in the first place the real world difference is not going to be that great – it’s still well above 60fps at all times – but it’s clear that in the wrong situation only having 4GB/sec of PCIe bandwidth can bottleneck a 7970.

Finally if we take one further step to PCIe 3 x2 (2GB/sec), we see performance continue to drop on a game-by-game basis. Crysis, Metro, Civilization V, and Battlefield 3 still hold rather steady, having lost less than 5% of their performance versus PCIe 3 x16, but DiRT 3 continues to fall, while Total War: Shogun and Portal 2 begin to buckle. At these speeds DiRT3 is only 72% of its original performance, while Shogun and Portal 2 are at 81% and 92% respectively.

Ultimately what is clear is that 8GB/sec of bandwidth, either in the form of PCIe 2 x16 or PCIe 3 x8, will be necessary to completely feed the 7970. 16GB/sec (PCIe 3 x16) appears to be overkill for a single card at this time, and 4GB/sec or 2GB/sec will bottleneck the 7970 depending on the game. The good news is that even at 2GB/sec the bottlenecking is rather limited, and based on our selection of benchmarks it looks like a handful of games will be bottlenecked. Still, there’s a good argument here that 7970CF owners are going to want a PCIe 3 system to avoid bottlenecking their cards – in fact this may be the greatest benefit of PCIe 3 right now, as it should provide enough bandwidth to make an x8/x8 configuration every bit as fast as an x16/x16 configuration, allowing for maximum GPU performance with Intel’s mainstream CPUs.

Overclocking Revisited
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  • shin0bi272 - Friday, January 27, 2012 - link

    LOL yeah cause with Nvidia's 780 coming out in a month Im gonna go blow a load of cash on a card that's only marginally faster than the 580... riiiight. Nvidia released a slide of performance for their 780 vs the 580... the 780 was more than twice as fast as the 580 in all the games they tested.... some almost 2.5X as fast. If the rumored specs are true it will have almost identical specs to the 590 only on a 28nm die in a single chip. This is why you never jump at the first offerings of a new generation of cards. Especially when, if youve been doing your research, you know both chips are being made at the same foundry and both taped out about the same time and that amd went with the lower power chips first instead of the high k metal gates like nvidia did. Now Nvidia is doing a hard launch not a paper launch the end of march. Way to jump the gun dude. Reply
  • mak360 - Saturday, January 28, 2012 - link

    And then you woke up!! Reply
  • DanNeely - Sunday, January 29, 2012 - link

    Rumors are nVidia's new flagship GPU will have 1024 cores; so a slightly more than 2x speedup seems reasonable once you factor the architectural tweaks in. Reply
  • Sabresiberian - Saturday, January 28, 2012 - link

    He, yeah, riiiight! Reply
  • SAAB_340 - Saturday, January 28, 2012 - link

    Microsoft Flight Simulator X is a "game" that is limited by a 16x PCIe 2.0 bus. (when not using the buggy DX10 preview). You would easily find this when you fly low over a forest with loads of autogenerated trees. Reply
  • marc1000 - Saturday, January 28, 2012 - link

    What about the 7950? And 7870? Amd wil loose momentum if it takes too long to launch new cards. Reply
  • Sabresiberian - Saturday, January 28, 2012 - link

    "For any given game the amount of data sent per frame is largely constant regardless of resolution, so we’ve opted to test everything at 1680x1050."

    What causes the higher resolutions to require significantly more GPU power then?

    ;)
    Reply
  • Ryan Smith - Monday, January 30, 2012 - link

    The additional pixels that must be rendered. The setup data (triangles, textures, etc) are constant, but the actual rendering workload scales with the resolution of the image to be rendered. Reply
  • AstroGuardian - Sunday, January 29, 2012 - link

    Yesterday you scared the crap out of me when Anandtech was unavailable. I thought it was another victim of the damn SOPA and stuff....

    Damn glad to see you guys again :)
    Reply
  • fausto412 - Sunday, January 29, 2012 - link

    We need focus back on driver support, bug fixing and quality. Shouldn't have to wait 3 months for proper drivers for a card you bought or for a hot new game like BF3. Reply

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