Display

Another huge axis of improvement lately has been the mobile display category. It’s an ironic turn of events which has led to the mobile side being where all the improvement is taking place for displays in general. On one side of the industry we have the PC display market, which is currently locked in a dramatic race to the bottom (1080p 27" displays, decline of the 16:10 aspect ratio, etc.), and on the other side we have mobile displays where OEMs are rushing to outdo each other every major product cycle. In fact, 2012 might go down as the year when mobile display resolution eclipses the desktop.

Back on topic however is the Galaxy Nexus display - it’s a 4.65" diagonal, Super AMOLED HD 1280x720 affair. If you’ve followed Samsung’s AMOLED naming scheme, you can pretty much tell everything that there is to superficially know about the display just from the name. Super connotes an optical bonding (read: no air gaps or their pesky 4% Fresnel reflections) of the display and the entire stack above it, consisting of capacitive layer and top glass.

HD connotes, well, 720p HD, and finally the absence of Plus connotes the presence of PenTile RGBG. On that last note, we made a prediction that PenTile would be very hard to see on the Galaxy Nexus based on some pixel pitch calculations, and this turns out to be the case.


Decently close to the Galaxy Nexus display with a macro lens - hard to make out any subpixels

For me at least, the Galaxy Nexus display exceeds my visual acuity - I cannot pick out subpixels at all on the Galaxy Nexus. Quite literally, the RGBG subpixel stripe is now small enough that it is beyond visual acuity at standard viewing distance (1 foot).


Extreme macro shot of the Galaxy Nexus' display for illustrative purposes showing PenTile RGBG

If 2011 was the year where OEMs countered the iPhone’s retina display with qHD panels, 2012 is the year where they finally start to exceed that 330 ppi number. It seems as though 1280x720 WXGA will be the new WVGA or qHD for 2012, and already there are a bunch of 720p devices arriving on the market - phones like the HTC Rezound, LG Nitro HD, Galaxy Note.

Last time we compared pixels and subpixels per inch in the diagonal on a few phones. Many people pointed out alternative ways to compute everything, but in the end the aim was to set expectations for how visible PenTile would be, and the conclusion was: not very. This time, I think it makes sense to compare the actual angular subtense of the subpixels so we can appreciate whether they’re visible or not, rather than deal with another back and forth about whether measuring along the diagonal is valid or not anymore. It's easy to be lazy and just do things entirely wrong, but the actual angular subtense of a subpixel should be the canonical measure we use to determine whether you can see pixels or not, since that's the annoyance after all. Visual acuity for the average human eye is 1 arcminute (something drilled into my head from endless optical engineering classes), and perfect human vision is just below that at around 0.7 arcminutes. I have 20/15 which puts me around 0.75 arcminutes, and I can't see subpixels on the Galaxy Nexus unless I really, really try. 

It’s actually a challenging thing to codify whether or not you’ll be able to see PenTile, since color (wavelength) makes a huge difference. Further, visual acuity is itself a hard thing to qualify - for example, consider how much resolution is enough to identify versus detect something, and then how human vernier acuity (aligning something) is very good, and all of this is a function of the light's wavelength. For example, the on-off pattern when looking at solid green is just about the worst case possible - it’s a square wave (100% modulation) in the green right where the eye is most sensitive. In the past, it struck me that other members of the tech press were perhaps unconsciously taking photos of the green battery indicator to show the presence of PenTile or not since that's where subpixels are most visible. As an aside, most of the UI is now blue in 4.x (including battery indicator) which the eye does not have very good sensitivity to - just try focusing on something entirely blue -  is this a coincidence or conscious decision to mask bad displays? For comparison, when displaying white obviously subpixels largely disappear into a sea of light. If you look at a green solid region now, you’d be hard pressed to make out the individual subpixels, and the table explains why:

Display Subpixel Angular Subtense lower is better, human eye ~1 arcmin)
Phone X subpixel angular subtense at 12" Y pixel angular subtense at 12"
HTC Rezound 0.280 0.839
iPhone 4/4S 0.290 0.869
LG Nitro HD 0.293 0.878
Motorola Droid 0.361 1.082
Motorola Atrix 2 0.373 1.118
Galaxy S II 0.440 1.320
Galaxy Nexus 0.454 0.907
Infuse 4G 0.461 1.382
Droid 3 0.520 1.040
Droid RAZR 0.559 1.118
Droid Incredible 0.568 1.136
Nexus One 0.568 1.136
Galaxy S / Nexus S 0.614 1.228

The interesting thing about the table is that it very much backs up my subjective impressions of just how visible subpixels were on previous phones. The Nexus S / Galaxy S had comparatively gigantic subpixels, and I can't stand looking at those displays to this day. Move up the line and you get increasingly better (I've sorted by x/horizontal angular subtense), with the HTC Rezound exceeding the iPhone 4S. Note that you have to consider the adjacent unlit subpixels as well to really arive at a conclusion for how visible things are going to be - on the PenTile RGBG displays, that means one adjacent unlit subpixel, and on RGB stripe, two unlit subpixels (assuming we're talking worst case 100% Green, 0% Blue, 0% Red). 

While Samsung has been able thus far to increase its AMOLED pixel pitch considerably, it has come with one unintended effect. That effect is a bit of pixel inhomogeneity which results in a somewhat grainy look to the display under certain circumstances. While neither device we tested had it, others have reported lines or splotches. There’s a word for these inhomogeneities in display luminance, and it’s “mura.” The variance is no doubt very minor, but the eye is great at picking out these small changes, and it’s particular visible in certain contexts, like the grey loading screen on the Android Market. So far getting a good photo of this effect has eluded me, however, it looks like a light film grain. Stated another way, it's like a fixed pattern noise that exists at all times on the display, which seems particularly visible at some brightness levels. To be honest, it doesn’t annoy me any more than IPS display “grain” annoys me - you just get used to it after a while.


Photographing the mura on the Galaxy Nexus' display has proven a challenge

These inhomogeneities also sometimes manifest themselves as visible strips of different luminance. I haven't seen any on either of the Galaxy Nexi we have, but if you do get hardware with annoying inhomogeneities, I recommend just swapping. Again, getting photographs of the grain has proven challenging. 

The display’s surface is curved, though the radius of curvature is nowhere near as curved as some of the early teaser photos would’ve had you believe. Total sag ends up being around 1.5 mm, giving a radius of curvature around 1.5 m - needless to say, it’s a very gentle curve. The other noteworthy thing about the Galaxy Nexus is Samsung’s choice of glass. Lots of people have noted that the Galaxy Nexus isn’t adorned with Corning’s popular Gorilla Glass, though it’s still a kind of fortified (and no doubt alkali-aluminosilicate) glass. It’s impossible to tell exactly what kind of glass is on the Galaxy Nexus without destructive testing on either Samsung’s or Google’s review unit. That said, if anyone breaks a display, send me the broken top glass and I’ll be able to do some compositional analysis. As an aside, compositional analysis of the top glass from different phones is something I’ve wanted to do for a while now, but requires sourcing broken glass.

We’ve also done all the usual measurements on the Galaxy Nexus - luminance and color temperature at different brightnesses selected in settings, and a run through HCFR using Francois’ excellent Screen Test Patterns app.

First off are the display charts taken at a number of different brightness settings by dragging the slider around in settings. Traditionally AMOLED has struggled to keep a flat white point. Here the Galaxy Nexus isn't bad at all, hovering just below 6500K.

White Chart White Brightness

The Galaxy Nexus manages to stay reasonably close to 6500K even as brightness changes across its full range. The brightness curve is also nice and linear, though it tops out at just over 200 nits at maximum brightness.

Brightness (White)

The HCFR plot and color.chc file tell an even more interesting story. The CIE chart shows how AMOLED continues to have a gamut much larger than sRGB (which is the inner triangle). It’s awesome to have more spectrum, but bad when mapping sRGB to this color space without more management, and leads to AMOLED’s oversaturation stigma.

There are more interesting things inside, too. Color temperature at 100% brightness and displaying different shades of Gray stays pretty close to 6500K as well. Gamma ends up almost all over the place, unfortunately.

The nice thing about ICS on the Galaxy Nexus is also increased color depth in many places. Previously Android’s gallery many times appeared in RGB 565, leading to visible banding. This is now almost entirely gone as well.

Viewing angles on the Galaxy Nexus, like other AMOLED devices, is superb as well. There’s practically no shift in either horizontal or vertical angles. Outdoor viewing has gotten better on AMOLED with a bunch of improvements - better AR coatings, no more air gaps, and other coatings. Out in the brightest of sunlight it can still be hard to read, however.

Camera - Stills and Video Cellular Performance and Call Quality on Galaxy Nexus
Comments Locked

185 Comments

View All Comments

  • roedtogsvart - Wednesday, January 18, 2012 - link

    Finally!
  • prophet001 - Wednesday, January 18, 2012 - link

    Just had one of this hit my desk today :D very nice phone.
  • Owls - Thursday, January 19, 2012 - link

    No offense but I'm kind of pissed after reading this article with what amounts to a masturbatory article about the iphone 4s.

    For example on an ipad 2 and iphone 4s there is plenty of lag here and there using the UI on par with gingerbread. On ICS? It's pratically nonexistent.

    The camera? The only issue I found was that on Auto the shots didn't always come out great. Some manual adjustments fixed that and after comparing the shots to my dad's iphone 4s there's virtually no difference.

    I pretty much stopped reading after the camera section.
  • michael2k - Thursday, January 19, 2012 - link

    What kind of lag are you talking about? The A5 SoC is one of the most powerful out there and it's already been noted in several reviews how the older A4 SoC plus iOS 4 and 5 outperformed Gingerbread. You're saying the lag on ICS is somehow better than an A5 plus iOS 5 by saying the A5 + iOS 5 is as laggy as a CPU bound unaccelerated Android 2.3?
  • medi01 - Friday, January 20, 2012 - link

    Why, do you think, anand is using 720p "off-screen" in benchmarks, why not try it directly on screen?

    PS
    Oh, and why "black levels" aren't present on screen comparison? And why iphones dissapear from charts where they are wtfpwned by other phones?

    Sigh. Disgusting.
  • michael2k - Monday, January 23, 2012 - link

    All the phones and tablets would go up in number if they used native resolution, but then you can't actually compare the HW because each would be constrained by different resolutions. By using 720p offscreen you get to judge all the HW on the same scale.

    Also, Anand has definitely reported black levels:
    http://www.anandtech.com/Show/Index/4215?cPage=4&a...

    I don't know of any places where the iPhone disappear so much as the iPhone doesn't run the app. You'll notice that the rankings appear congruent; 4S followed by S2 with the Nexus and 4 on the bottom. Nothing changes, except that certain apps aren't available for the iPhone. Rightware Basemark is an Android app, silly.
  • medi01 - Wednesday, January 25, 2012 - link

    And "actual HW number" tells you what? That GPU X is faster than GPU Y? Instead of saying "phone X would render faster than phone Y"? How is first more appropriate mesurement than the latter?

    @Also, Anand has definitely reported black levels:@
    Are you kidding me? Where is vs amoled comparison in your link? How is it related to the article in discussion?

    Not only do they skip "black levels", they somehow manage to make a picture of AMOLED screen where BLACK looks GREY. Wow, great job misleading readers.
  • michael2k - Wednesday, January 25, 2012 - link

    Yes, GPU X is faster than GPU Y is a perfectly valid comparison. You would have to ask Anand why he thought comparing GPUs was a valid benchmark, but given the long track record of how responsive the iPhone has been compared to Android, I don't see how that anything else is relevant. The fact that offscreen performance favors the iPhone 4S doesn't change that it doesn't favor the iPhone 4!

    Also, why would he compare to amoled when in fact there are no amoled tablets to compare to?

    You're a baseless and pointless critic.
  • doobydoo - Thursday, January 19, 2012 - link

    There is no lag at all on the iPad 2 or the iPhone 4S, what are you talking about?

    I think you're more pissed off that the Nexus came with an average camera and a 2-year-old GPU.
  • Lucian Armasu - Monday, January 30, 2012 - link

    Well, iPhone 4 came with a 2 year old GPU, too in 2010, and much lower FPS than the competition, if you remember those GPU charts, where the iPhone 4 was the last at the bottom. Not too many people seemed to care about it.

Log in

Don't have an account? Sign up now