Batman: Arkham City

After a rocky launch last month, Rocksteady finally got their DirectX 11 problems sorted out for Batman: Arkham City earlier this month. Batman: Arkham City is loosely based on Unreal Engine 3, while the DirectX 11 functionality was apparently developed in-house. With the addition of these features Batman is far more a GPU demanding game than its predecessor was, particularly with tessellation cranked up to high.

Batman: Arkham City

Batman: Arkham City

Batman: Arkham City

At Extreme settings Batman is quite daunting for our entire GPU lineup at 2560. Nothing except the GTX 590 can crack 60fps, though the 7970 begins to come close at 52fps. Relative to NVIDIA’s lineup Batman ends up being one of the weaker games for the 7970, with the 7970 only taking an 18% lead over the GTX 580 at 2560. As for the 6970, the 7970 has another very strong showing opposite AMD’s previous generation, beating the 6970 by 44%.

At 1920 we’re still using Extreme settings and the story is much the same, though the 7970’s lead drops a bit more. Against the GTX 580 it’s now only 14% faster, and against the 6970 it’s 35% faster. Things do eventually pick up at 1680 when we back off to Very High settings and stop using MSAA, at which point the 7970 takes a surprising 32% lead over the GTX 580 while the lead over the 6970 jumps back up to 47%.

Looking at all of our cards it’s really the 5870 that tells the whole story. Tessellation plays a large factor in Batman’s performance, and as a result the partially tessellation-constrained 5870 absolutely struggles even at 1920. Consequently this is further proof that AMD was able to get a great deal of additional performance out of their geometry engines even with the 2 tringle/clock limit.

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  • mczak - Thursday, December 22, 2011 - link

    Oh yes _for this test_ certainly 32 ROPs are sufficient (FWIW it uses FP16 render target with alpha blend). But these things have caches (which they'll never hit in the vantage fill test, but certainly not everything will have zero cache hits), and even more important than color output are the z tests ROPs are doing (which also consume bandwidth, but z buffers are highly compressed these days).
    You can't really say if 32 ROPs are sufficient, nor if they are somehow more efficient judged by this vantage test (as just about ANY card from nvidia or amd hits bandwidth constraints in that particular test long before hitting ROP limits).
    Typically it would make sense to scale ROPs along with memory bandwidth, since even while it doesn't need to be as bad as in the color fill test they are indeed a major bandwidth eater. But apparently AMD disagreed and felt 32 ROPs are enough (well for compute that's certainly true...)
  • cactusdog - Thursday, December 22, 2011 - link

    The card looks great, undisputed win for AMD. Fan noise is the only negative, I was hoping for better performance out the new gen cooler but theres always non-reference models for silent gaming.

    Temps are good too so theres probably room to turn the fan speed down a little.
  • rimscrimley - Thursday, December 22, 2011 - link

    Terrific review. Very excited about the new test. I'm happy this card pushes the envelope, but doesn't make me regret my recent 580 purchase. As long as AMD is producing competitive cards -- and when the price settles on this to parity with the 580, this will be the market winner -- the technology benefits. Cheers!
  • nerfed08 - Thursday, December 22, 2011 - link

    Good read. By the way there is a typo in final words.

    faster and cooler al at once
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    Fixed, thank you :)

    Take care,
    Anand
  • hechacker1 - Thursday, December 22, 2011 - link

    I think most telling is the minimum FPS results. The 7970 is 30-45% ahead of the previous generation; in a "worse case" situation were the GPU can't keep up or the program is poorly coded.

    Of course they are catching up with Nvidia's already pretty good minimum FPS, but I am glad to see the improvement, because nothing is worse than stuttering during a fasted pace FPS. I can live with 60fps, or even 30fps, as long as it's consistent.

    So I bet the micro-stutter problem will also be improved in SLI with this architecture.
  • jgarcows - Thursday, December 22, 2011 - link

    While I know the bitcoin craze has died down, I would be interested to see it included in the compute benchmarks. In the past, AMD has consistently outperformed nVidia in bitcoin work, it would also be interesting to see Anandtech's take as to why, and to see if the new architecture changes that.
  • dcollins - Thursday, December 22, 2011 - link

    This architecture will most likely be a step backwards in terms of bitcoin mining performance. In the GCN architecture article, Anand mentioned that buteforce hashing was one area where a VLIW style architecture had an advantage over a SIMD based chip. Bitcoin mining is based on algorithms mathematically equivalent to password hashing. With GCN, AMD is changing the very thing that made their card better miners than Nvidia's chips.

    The old architecture is superior for "pure," mathematically well defined code while GCN is targeted at "messy," more practical and thus widely applicable code.
  • wifiwolf - Thursday, December 22, 2011 - link

    a bit less than expected, but not really an issue:

    http://www.tomshardware.co.uk/radeon-hd-7970-bench...
  • dcollins - Thursday, December 22, 2011 - link

    You're looking at a 5% increase in performance for a whole new generation with 35% more compute hardware, increased clock speed and increased power consumption: that's not an improvement, it's a regression. I don't fault AMD for this because Bitcoin mining is a very niche use case, but Crossfire 68x0 cards offer much better performance/watt and performance/$.

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