• What
    is this?
    You've landed on the AMD Portal on AnandTech. This section is sponsored by AMD. It features a collection of all of our independent AMD content, as well as Tweets & News from AMD directly. AMD will also be running a couple of huge giveaways here so check back for those.
    PRESENTED BY

A Quick Refresher: Graphics Core Next

One of the things we’ve seen as a result of the shift from pure graphics GPUs to mixed graphics and compute GPUs is how NVIDIA and AMD go about making their announcements and courting developers. With graphics GPUs there was no great need to discuss products or architectures ahead of time; a few choice developers would get engineering sample hardware a few months early, and everyone else would wait for the actual product launch. With the inclusion of compute capabilities however comes the need to approach launches in a different manner, a more CPU-like manner.

As a result both NVIDIA and AMD have begun revealing their architectures to developers roughly six months before the first products launch. This is very similar to how CPU launches are handled, where the basic principles of an architecture are publically disclosed months in advance. All of this is necessary as the compute (and specifically, HPC) development pipeline is far more focused on optimizing code around a specific architecture in order to maximize performance; whereas graphics development is still fairly abstracted by APIs, compute developers want to get down and dirty, and to do that they need to know as much about new architectures as possible as soon as possible.

It’s for these reasons that AMD announced Graphics Core Next, the fundamental architecture behind AMD’s new GPUs, back in June of this year at the AMD Fusion Developers Summit. There are some implementation and product specific details that we haven’t known until now, and of course very little was revealed about GCN’s graphics capabilities, but otherwise on the compute side AMD is delivering on exactly what they promised 6 months ago.

Since we’ve already covered the fundamentals of GCN in our GCN preview and the Radeon HD 7970 is primarily a gaming product we’re not going to go over GCN in depth here, but I’d encourage you to read our preview to fully understand the intricacies of GCN. But if you’re not interested in that, here’s a quick refresher on GCN with details pertinent to the 7970.

As we’ve already seen in some depth with the Radeon HD 6970, VLIW architectures are very good for graphics work, but they’re poor for compute work. VLIW designs excel in high instruction level parallelism (ILP) use cases, which graphics falls under quite nicely thanks to the fact that with most operations pixels and the color component channels of pixels are independently addressable datum. In fact at the time of the Cayman launch AMD found that the average slot utilization factor for shader programs on their VLIW5 architecture was 3.4 out of 5, reflecting the fact that most shader operations were operating on pixels or other data types that could be scheduled together

Meanwhile, at a hardware level VLIW is a unique design in that it’s the epitome of the “more is better” philosophy. AMD’s high steam processor counts with VLIW4 and VLIW5 are a result of VLIW being a very thin type of architecture that purposely uses many simple ALUs, as opposed to fewer complex units (e.g. Fermi). Furthermore all of the scheduling for VLIW is done in advance by the compiler, so VLIW designs are in effect very dense collections of simple ALUs and cache.

The hardware traits of VLIW mean that for a VLIW architecture to work, the workloads need to map well to the architecture. Complex operations that the simple ALUs can’t handle are bad for VLIW, as are instructions that aren’t trivial to schedule together due to dependencies or other conflicts. As we’ve seen graphics operations do map well to VLIW, which is why VLIW has been in use since the earliest pixel shader equipped GPUs. Yet even then graphics operations don’t achieve perfect utilization under VLIW, but that’s okay because VLIW designs are so dense that it’s not a big problem if they’re operating at under full efficiency.

When it comes to compute workloads however, the idiosyncrasies of VLIW start to become a problem. “Compute” covers a wide range of workloads and algorithms; graphics algorithms may be rigidly defined, but compute workloads can be virtually anything. On the one hand there are compute workloads such as password hashing that are every bit as embarrassingly parallel as graphics workloads are, meaning these map well to existing VLIW architectures. On the other hand there are tasks like texture decompression which are parallel but not embarrassingly so, which means they map poorly to VLIW architectures. At one extreme you have a highly parallel workload, and at the other you have an almost serial workload.


Cayman, A VLIW4 Design

So long as you only want to handle the highly parallel workloads VLIW is fine. But using VLIW as the basis of a compute architecture is going is limit what tasks your processor is sufficiently good at. If you want to handle a wider spectrum of compute workloads you need a more general purpose architecture, and this is the situation AMD faced.

But why does AMD want to chase compute in the first place when they already have a successful graphics GPU business? In the long term GCN plays a big part in AMD’s Fusion plans, but in the short term there’s a much simpler answer: because they have to.

In Q3’2011 NVIDIA’s Professional Solutions Business (Quadro + Tesla) had an operating income of 95M on 230M in revenue. Their (consumer) GPU business had an operating income of 146M, but on a much larger 644M in revenue. Professional products have much higher profit margins and it’s a growing business, particularly the GPU computing side. As it stands NVIDIA and AMD may have relatively equal shares of the discrete GPU market, but it’s NVIDIA that makes all the money. For AMD’s GPU business it’s no longer enough to focus only on graphics, they need a larger piece of the professional product market to survive and thrive in the future. And thus we have GCN.

Index A Quick Refresher, Cont
POST A COMMENT

291 Comments

View All Comments

  • Scali - Monday, December 26, 2011 - link

    Heck, I'm also the guy who made Endless City run on non-nVidia cards. How does that make me an nVidia fanboy? Reply
  • CeriseCogburn - Thursday, March 08, 2012 - link

    That's sad when an nvidia fanboy has to help all the amd fannies with software coding so they can run a benchmark, then after all that work to help the underprivileged, nothing but attacks after the facts... finally silence them.
    It's really sad when the truth is so far from the pop culture mind that actually speaking it is nearly forbidden.
    Thank you for helping them with the benchmark. Continue to be kind in such ways to the sour whining and disgruntled, as it only helped prove how pathetic amd dx11 was...
    Reply
  • james007 - Friday, December 30, 2011 - link

    This sounded like such an awesome card and I was psyched to get it the moment it comes out -- until reading the part about dropping the 2nd DVI port. A DisplayPort-to-SLDVI doesn't do it, for me, because my desktop has to drive two 30" displays. In fact, I would love to be able to drive a third display so I can have a touch-screen also. My current (previous-generation) VDC does drive both displays just fine.

    This does not seem like such an infrequent requirement, especially for high-end users. Why would they drop the ability to drive the 2nd display? !!!

    Argh!
    Reply
  • The_Countess666 - Saturday, December 31, 2011 - link

    not trying to sell you anything but, HDMI to dual-link dvi does exist (see link, or google yourself for other shops).
    http://sewelldirect.com/hdmi-to-dvi-dual-link-cabl...

    and these cards do have 1 HDMI-out so that should work for you.
    Reply
  • Penti - Wednesday, January 04, 2012 - link

    It's the IHV that makes those decisions any way, just because it's not on a reference card doesn't mean they won't show up or that you can't build a card with it. But the HDMI supports more then 1920x1200 finally on this card any how. I guess they could deliver a card with the old type of DVI>HDMI adapters. Obviously opting for HDMI and multidisplaycapable displayport 1.2 makes more sense though. It's been around for years now. Reply
  • Penti - Wednesday, January 04, 2012 - link

    Just make sure you actually has the number of connections you need when buying the card, many 7970 bords only appear to support single-link DVI on the DVI-connector. Reply
  • poordirtfarmer2 - Wednesday, January 04, 2012 - link

    Enjoyed the article.

    So this new 79XX architecture is about a GPU architecture that’s also good for “compute work”. The reference to NVIDIA ‘s professional video cards (Quadro ; Telsa), implies to me that this might mean video cards viable for use both in gaming and in engineering / video work stations.

    I’m not a pro, but do a lot of video editing, rendering and encoding. I’ve avoided dedicating a machine with an expensive special purpose QUADRO video card. Am I reading the wrong thing into this review, or might the new 79XX and the right driver give folks like me the best of both worlds?
    Reply
  • radojko - Thursday, January 05, 2012 - link

    UVD 3 in NextGen is a disappointing. Nvidia is two generation in front with PureVideo HD 5. Reply
  • psiboy - Monday, January 09, 2012 - link

    Well Mr Ryan Smith I must ask why the omission of 1920 x 1080 in al lbenchmarks... given that almost every new monitor for quite some time has been natively 1920 x 1080... what is it with you guys and Tom's lately.. you both seem to have been ignoring the reality of what most of your readers are using! Reply
  • RussianSensation - Saturday, January 14, 2012 - link

    BF3 is not a 2012 game.......

    Also, most of us have been gaming on our older cards. Who in the world who has a previous high-end card is going to drop $600 for BF3 alone? No thanks.
    Reply

Log in

Don't have an account? Sign up now