Display Tech, Cont: Fast HDMI

Moving on from multi-monitor applications, AMD has not only been working on technologies for multi-monitor users. Southern Islands will also include some video and movie technologies that will be relevant for single and multi-monitor uses alike.

With the 6000 series AMD upgraded their DisplayPort capabilities from DP 1.1 to DP 1.2. With Southern Islands AMD will be upgrading their HDMI capabilities. Currently AMD supports a subset of the complete HDMI 1.4a specification; they can drive S3D displays (the killer feature of 1.4a), but that’s the only thing out of 1.4a they support. HDMI also introduced support for 4K x 2K displays, but both displays and devices that can drive them have been rare. As displays start to become available so too does support for them with AMD’s products.

As per the relevant specifications, both DP 1.2 and HDMI 1.4a can drive 4K x 2K displays, but with the 6000 series the hardware could only handle such a display over DP 1.2. With HDMI it was an issue of bandwidth, as HDMI is based on DVI and uses the same TMDS signaling technology. At normal speed HDMI only has as much bandwidth as single-link HDMI (~4Gbps) which is not enough to drive such a large display. DVI solved this with dual-link DVI, whereas as of HDMI 1.3 the HDMI consortium solved this by tightening their cable specifications to allow for higher clocked transmissions, from 165MHz up to 340MHz.

It’s this higher transmission speed that AMD is adding support for in Southern Islands. AMD calls this Fast HDMI technology, which as near as we can tell is not any kind of HDMI trademark but simply AMD’s branding for high speed HDMI. With Fast HDMI AMD will be able to drive 4K x 2K displays over HDMI – which looks like it will be the common connector for TVs at those high resolutions – along with being able to support 1080P S3D at higher framerates with next-generation TVs. Currently AMD’s cards and TVs alike can only handle 1080P frame packed S3D at up to 48fps (24Hz/eye), or with a bit of hacking up to 60fps (30Hz/eye), which is fine for 24fps movies but much too low for gaming. As next-generation TVs add support for 1080P frame packed S3D at 120fps (60Hz/eye) Southern Islands products will be the first AMD products able to drive them over HDMI through the use of Fast HDMI.

The only remaining questions at this point are just how high does AMD’s Fast HDMI clock (they don’t necessary have to hit 340MHz), and if AMD will add support for any other features that higher bandwidths enable. AMD says that Southern Islands supports “3GHz HDMI”, which appears to be a misnomer similar to how we commonly refer to GDDR5 by its “effective clockspeed” in GHz, even though that’s not actually how it operates. In which case with Fast HDMI AMD may be referring to the maximum throughput per channel, which at 300MHz would be 3Gbps. 300Mhz would still be enough to implement features such as Deep Color (48bpp) over most current resolutions.

Display Tech: HD3D Eyefinity, MST Hubs, & DDM Audio Video & Movies: The Video Codec Engine, UVD3, & Steady Video 2.0
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  • Scali - Saturday, December 24, 2011 - link

    I have never heard Jen-Hsun call the mock-up a working board.
    They DID however have working boards on which they demonstrated the tech-demos.
    Stop trying to make something out of nothing.
  • Scali - Saturday, December 24, 2011 - link

    Actually, since Crysis 2 does not 'tessellate the crap' out of things (unless your definition of that is: "Doesn't run on underperforming tessellation hardware"), the 7970 is actually the fastest card in Crysis 2.
    Did you even bother to read some other reviews? Many of them tested Crysis 2, you know. Tomshardware for example.
    If you try to make smart fanboy remarks, at least make sure they're smart first.
  • Scali - Saturday, December 24, 2011 - link

    But I know... being a fanboy must be really hard these days..
    One moment you have to spread nonsense about how Crysis 2's tessellation is totally over-the-top...
    The next moment, AMD comes out with a card that has enough of a boost in performance that it comes out on top in Crysis 2 again... So you have to get all up to date with the latest nonsense again.
    Now you know what the AMD PR department feels like... they went from "Tessellation good" to "Tessellation bad" as well, and have to move back again now...
    That is, they would, if they weren't all fired by the new management.
  • formulav8 - Tuesday, February 21, 2012 - link

    Your worse than anything he said. Grow up
  • CeriseCogburn - Sunday, March 11, 2012 - link

    He's exactly correct. I quite understand for amd fanboys that's forbidden, one must tow the stupid crybaby line and never deviate to the truth.
  • crazzyeddie - Sunday, December 25, 2011 - link

    Page 4:

    " Traditionally the ROPs, L2 cache, and memory controllers have all been tightly integrated as ROP operations are extremely bandwidth intensive, making this a very design for AMD to use. "
  • Scali - Monday, December 26, 2011 - link

    Ofcourse it isn't. More polygons is better. Pixar subdivides everything on screen to sub-pixel level.
    That's where games are headed as well, that's progress.

    Only fanboys like you cry about it.... even after AMD starts winning the benchmarks (which would prove that Crysis is not doing THAT much tessellation, both nVidia and new AMD hardware can deal with it adequately).
  • Wierdo - Monday, January 2, 2012 - link

    http://techreport.com/articles.x/21404

    "Crytek's decision to deploy gratuitous amounts of tessellation in places where it doesn't make sense is frustrating, because they're essentially wasting GPU power—and they're doing so in a high-profile game that we'd hoped would be a killer showcase for the benefits of DirectX 11
    ...
    But the strange inefficiencies create problems. Why are largely flat surfaces, such as that Jersey barrier, subdivided into so many thousands of polygons, with no apparent visual benefit? Why does tessellated water roil constantly beneath the dry streets of the city, invisible to all?
    ...
    One potential answer is developer laziness or lack of time
    ...
    so they can understand why Crysis 2 may not be the most reliable indicator of comparative GPU performance"

    I'll take the word of professional reviewers.
  • CeriseCogburn - Sunday, March 11, 2012 - link

    Give them a month or two to adjust their amd epic fail whining blame shift.
    When it occurs to them that amd is actually delivering some dx11 performance for the 1st time, they'll shift to something else they whine about and blame on nvidia.
    The big green MAN is always keeping them down.
  • Scali - Monday, December 26, 2011 - link

    Wrong, they showed plenty of demos at the introduction. Else the introduction would just be Jen-Hsun holding up the mock card, and nothing else... which was clearly not the case.
    They demo'ed Endless City, among other things. Which could not have run on anything other than real Fermi chips.
    And yea, I'm really going to go to SemiAccurate to get reliable information!

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