Crysis: Warhead

Kicking things off as always is Crysis: Warhead. It’s no longer the toughest game in our benchmark suite, but it’s still a technically complex game that has proven to be a very consistent benchmark. Thus even 4 years since the release of the original Crysis, “but can it run Crysis?” is still an important question, and the answer continues to be “no.” While we’re closer than ever, full Enthusiast settings at a 60fps is still beyond the grasp of a single-GPU card.

Crysis: Warhead

Crysis: Warhead

Crysis: Warhead

This year we’ve finally cranked our settings up to full Enthusiast quality for 2560 and 1920, so we can finally see where the bar lies. To that extent the 7970 is closer than any single-GPU card before as we’d imagine, but it’s going to take one more jump (~20%) to finally break 60fps at 1920.

Looking at the 7970 relative to other cards, there are a few specific points to look at; the GTX 580 is of course its closest competitor, but we can also see how it does compared to AMD’s previous leader, the 6970, and how far we’ve come compared to DX10 generation cards.

One thing that’s clear from the start is that the tendency for leads to scale with the resolution tested still stands. At 2560 the 7970 enjoys a 26% lead over the GTX 580, but at 1920 that’s only a 20% lead and it shrinks just a bit more to 19% at 1680. Even compared to the 6970 that trend holds, as a 32% lead is reduced to 28% and then 26%. If the 7970 needs high resolutions to really stretch its legs that will be good news for Eyefinity users, but given that most gamers are still on a single monitor it may leave AMD closer to 40nm products in performance than they’d like.

Speaking of 40nm products, both of our dual-GPU entries, the Radeon HD 6990 and GeForce GTX 590 are enjoying lofty leads over the 7970 even with the advantage of its smaller fabrication process. To catch up to those dual-GPU cards from the 6970 would require a 70%+ increase in performance, and even with a full node difference it’s clear that this is not going to happen. Not that it’s completely out of reach for the 7970 once you start looking at overclocking, but the reduction in power usage when moving from TSMC 40nm to 28nm isn’t nearly large enough to make that happen while maintaining the 6970’s power envelope. Dual-GPU owners will continue to enjoy a comfortable lead over even the 7970 for the time being, but with the 7970 being built on a 28nm process the power/temp tradeoff for those cards is even greater compared to 40nm products.

Meanwhile it’s interesting to note just how much progress we’ve made since the DX10 generation though; at 1920 the 7970 is 130% faster than the GTX 285 and 170% faster than the Radeon HD 4870. Existing users who skip a generation are a huge market for AMD and NVIDIA, and with this kind of performance they’re in a good position to finally convince those users to make the jump to DX11.

Finally it should be noted that Crysis is often a good benchmark for predicting overall performance trends, and as you will see it hasn’t let us down here. How well the 7970 performs relative to its competition will depend on the specific game, but 20-25% isn’t too far off from reality.

Crysis: Warhead - Minimum Frame Rate

Crysis: Warhead - Minimum Frame Rate

Crysis: Warhead - Minimum Frame Rate

Looking at our minimum framerates it’s a bit surprising to see that while the 7970 has a clear lead when it comes to average framerates the minimums are only significantly better at 2560. At that resolution the lowest framerate for the 7970 is 23.5 versus 20 for the GTX 580, but at 1920 that becomes a 2fps, 5% difference. It’s not that the 7970 was any less smooth in playing Crysis, but in those few critical moments it looks to be dipping a bit more than the GTX 580.

Compared to the 6970 on the other hand the minimum framerate difference is much larger and much more consistent. At 2560 the 7970’s minimums are 29% better, and even at lower resolutions it holds at around 25%. Clearly even with AMD’s new architecture their designs still inherit some of the traits of their old designs.

The Test Metro: 2033
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  • Esbornia - Thursday, December 22, 2011 - link

    Fan boy much?
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Finally, piroroadkill, Esbornia - the gentleman ericore merely stated what all the articles here have done as analysis while the radeonite fans repeated it ad infinitum screaming nvidia's giant core count doesn't give the percentage increase it should considering transistor increase.
    Now, when it's amd's turn, we get ericore under 3 attacks in a row...---
    So you three all take it back concerning fermi ?
  • maverickuw - Thursday, December 22, 2011 - link

    I want to know when the 7950 will come out and hopefully it'll come out at $400
  • duploxxx - Thursday, December 22, 2011 - link

    Only the fact that ATI is able to bring a new architecture on a new process and result in such a performance increase for that power consumption is a clear winner.

    looking at the past with Fermy 1st launch and even Cayman VLIW4 they had much more issues to start with.

    nice job, while probably nv680 will be more performing it will take them at least a while to release that product and it will need to be also huge in size.
  • ecuador - Thursday, December 22, 2011 - link

    Nice review, although I really think testing 1680x1050 for a $550 is a big waste of time, which could have to perhaps multi-monitor testing etc.
  • Esbornia - Thursday, December 22, 2011 - link

    Its Anand you should expect this kind of shiet.
  • Ryan Smith - Thursday, December 22, 2011 - link

    In this case the purpose of 1680 is to allow us to draw comparisons to low-end cards and older cards, which is something we consider to be important. The 8800GT and 3870 in particular do not offer meaningful performance at 1920.
  • poohbear - Thursday, December 22, 2011 - link

    Why do you bencmark @ 1920x1200 resolution? according to the Steam December survey only 8% of gamers have that resolution, whereas 24% have 1920x1080 and 18% use 1680x1050 (the 2 most popular). Also, minimum FPS would be nice to know in your benchmarks, that is really useful for us! just a heads up for next time u benchmark a video card! Otherwise nice review! lotsa good info at the beginning!:)
  • Galcobar - Thursday, December 22, 2011 - link

    Page 4, comments section.
  • Esbornia - Thursday, December 22, 2011 - link

    They dont want to show the improvements on min FPS cause they hate AMD, you should know that already.

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