The Test

To keep the review length manageable we're presenting a subset of our results here. For all benchmark results and even more comparisons be sure to use our performance comparison tool: Bench.

Motherboard: ASUS P8Z68-V Pro (Intel Z68)
ASUS Crosshair V Formula (AMD 990FX)
Intel DX79SI (Intel X79)
Hard Disk: Intel X25-M SSD (80GB)
Crucial RealSSD C300
Memory: 4 x 4GB G.Skill Ripjaws X DDR3-1600 9-9-9-20
Video Card: ATI Radeon HD 5870 (Windows 7)
Video Drivers: AMD Catalyst 11.10 Beta (Windows 7)
Desktop Resolution: 1920 x 1200
OS: Windows 7 x64

Cache and Memory Bandwidth Performance

The biggest changes from the original Sandy Bridge are the increased L3 cache size and the quad-channel memory interface. We'll first look at the impact a 15MB L3 has on latency:

Cache/Memory Latency Comparison
  L1 L2 L3 Main Memory
AMD FX-8150 (3.6GHz) 4 21 65 195
AMD Phenom II X4 975 BE (3.6GHz) 3 15 59 182
AMD Phenom II X6 1100T (3.3GHz) 3 14 55 157
Intel Core i5 2500K (3.3GHz) 4 11 25 148
Intel Core i7 3960X (3.3GHz) 4 11 30 167

Cachemem shows us a 5 cycle increase in latency. Hits in L3 can take 20% longer to get to the core that requested the data, if this is correct. For small, lightly threaded applications, you may see a slight regression in performance compared to Sandy Bridge. More likely than not however, the ~2 - 2.5x increase in L3 cache size will more than make up for the added latency. Also note that despite the large cache and thanks to its ring bus, Sandy Bridge E's L3 is still lower latency than Gulftown's.

Memory Bandwidth Comparison - Sandra 2012.01.18.10
  Intel Core i7 3960X (Quad Channel, DDR3-1600) Intel Core i7 2600K (Dual Channel, DDR3-1600) Intel Core i7 990X (Triple Channel, DDR3-1333)
Aggregate Memory Bandwidth 37.0 GB/s 21.2 GB/s 19.9 GB/s

Memory bandwidth is also up significantly. Populating all four channels with DDR3-1600 memory, Sandy Bridge E delivered 37GB/s of bandwidth in Sandra's memory bandwidth test. Given the 51GB/s theoretical max of this configuration and a fairly standard 20% overhead, 37GB/s is just about what we want to see here.

Overclocking Windows 7 Application Performance
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  • Phylyp - Monday, November 14, 2011 - link

    Good review, thanks. I'm researching a new gaming PC, so this review is timely. Right now, seeing the comparative performance of the 2600K vs 3960X makes me want to wait for Ivy Bridge's 2600K replacement to see what sort of VFM that offers, compared to the 3930K.
  • DaFox - Monday, November 14, 2011 - link

    > Here we see a 40% increase in performance over the 2600K and FX-1850.
    On Page 5.
  • StealthGhost - Monday, November 14, 2011 - link

    I'm guessing by these results 2600k / 2500k is going to be a much better buy for gaming vs the 3930k

    The 2600k setup (mobo/cpu) I have is, from the prices in the motherboard and CPU review, 485 dollars cheaper than a 3930k+lga2011mobo setup ($400 vs $885). More than double what I paid and while the review for that one isn't out yet, even the 3960x isn't worth double just for gaming (obviously not what it is made for but people will buy it for gaming anyways).

    I'd like to see i7 930 vs the 3930k in the review if at all possible since that is the replacement, no? Obviously 2600k as well.

    Any idea when that one will be up?
  • yankeeDDL - Monday, November 14, 2011 - link

    Tomshardware had the exact same conclusion.
    The 3960X is a workhorse and, arguably, the fastest CPU available to desktops today, however, at $999 its value is just not there.
    For a shademore than 1/2 its price you get something only marginally slower, and only in certain scenarios. Gamers, for example, have very little benefits from the extra $350 over the 3930.
  • StealthGhost - Monday, November 14, 2011 - link

    Yeah according to their review in BF3 the $999 processor would give me 0 gains since I have one card (GTX 570). If I have 2 which I might later this month it would give me 3.5 fps more, but then I wouldn't be able to afford the 2nd card in the first place haha.

    Core scaling and cache useage isn't there yet for a lot of games I guess.
  • B3an - Monday, November 14, 2011 - link

    It's pathetic that the new game engine used for BF3 dont even make use of more than 4 cores, or extra cache. And this engine is meant to be for future games... not impressed.
  • Makaveli - Monday, November 14, 2011 - link

    so why don't you design a better engine ??
  • Anand Lal Shimpi - Monday, November 14, 2011 - link

    As soon as we can get our hands on a 3930K sample :)
  • iwod - Monday, November 14, 2011 - link

    QuickSync is really for casual users only. It doesn't offer any advantage over x264 apart from the saved CPU time. x264 is faster then QuickSync with Ultrafast mode, with better quality, and much better quality with other mode then QuickSync can ever get.

    So QuickSync is good if i want to transfer my media files to my portable, where quality doesn't really matter since i have the original file backed up. It is used for convenience.

    Anyone getting a SB-E and doing encoding would properly better off with x264 then QuickSync.

    The next version of QuickSync is said to have vastly improved quality and speed.
  • Manabu - Tuesday, November 15, 2011 - link

    Intel's QuickSync quality is somewhere around x264 superfast/veryfast, for the same bitrate. Ultrafast isnt the best tradeoff for speed and quality, as it gives up everything for speed.

    But I agree, someone with an Sandy Bridge E would be better off using x264 if he learns how to.

    A good comparison on speed and quality between GPU and CPU only encoders:
    http://www.behardware.com/articles/828-1/h-264-enc...

    The only thing they missed is that, if you only care about quality, and not an specific filesize/bitrate, you should be using CRF, and not 2-pass, and much less one pass with --bitrate.

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