The Memory Interface

Most SoCs deployed in smartphone designs implement a package-on-package (PoP) stack of DRAM on top of the SoC package. As its name implies, PoP refers to the physical stacking of multiple packages and not layering of raw die. The SoC is typically the lowest level with its memory bus routed to pads on the top of the package. A DRAM package is then stacked on top of the SoC. Avoiding having to route high-speed DRAM lines on the PCB itself not only saves space but it further reduces memory latency.


An example of a PoP stack

The iPhone has always used a PoP configuration for its SoCs and Apple has always been kind enough to silkscreen the part number of the DRAM on the outer package of the SoC. In the past we've seen part numbers from both Samsung and Elpida on Apple SoCs. As both companies can provide similarly spec'd DRAM it makes sense for Apple to source from two suppliers in the event that one is unable to meet demand for a given period.


iPhone 4 mainboard, courtesy iFixit

If we look at iFixit's teardown of the iPhone 4 we see the following DRAM part number: K4X4G643G8-1GC8. Most DRAM vendors do a pretty bad job of providing public data about their part numbers used in chip stacks, so we have to do a little bit of inferring to figure out exactly what Apple used last generation.

The first three characters tell us a bit about the type of DRAM. The K means it's memory, the 4 tells us that it's DRAM and the X tells us that it's mobile DDR (aka LPDDR). The next two characters tell us the density of the DRAM, in this case 4G is translated literally to 4Gbit or 512MB. Characters 6 and 7 are also of importance - they tell us the DRAM organization. Samsung's public documentation only tells us that 16 refers to a 16-bit interface and 32 here would mean a 32-bit interface. Based on that we can safely assume that the 4Gbit DRAM on the A4 is 64-bits wide. In the mobile world a 32-bit interface typically refers to a single channel, which confirms the A4's DRAM interface is two 32-bit channels wide.

The last two characters in the part number, C8, tell us the source clock frequency of the DRAM. Samsung's datasheets tell us that C8 corresponds to a 5ns cycle time with a CAS latency of 3 clocks. Taking the inverse of that gives us 200MHz (frequency = 1 / clock period). Remember, we're talking about double data rate (DDR) SDRAM so data is transferred at both the rising and falling edges of the clock, making the effective data rate 400MHz.

All of this tells us that the iPhone 4's A4 SoC has a 64-bit wide LPDDR1 memory interface with a 400MHz data rate. Multiply all of that out and you get peak theoretical bandwidth of 3.2GB/s. DDR memory interfaces are generally 80% efficient at best so you're looking at a limit of around 2.5GB/s. To put this in perspective, the A4 has as much memory bandwidth as the original AMD Athlon 64 released in 2003.

iPhone 4S mainboard, courtesy iFixit

With the A5 Apple definitely stepped up the memory interface. Once again we turn to iFixit's teardown of the iPhone 4S to lift that oh-so-precious part number: K3PE4E400B-XGC1.

The K once again tells us we're dealing with Samsung memory, while the 3P reveals there are two mobile DDR2 with 4n prefetch (aka LPDDR2-S4) DRAM die on the package. Why not a 4 this time? Technically the 4 refers to a discrete DRAM while the 3 implies a DRAM stack, obviously both are stacked DRAM so I'm not entirely sure why there's a difference here. Each of the next two E4s tell us the density of the two DRAM die. Samsung's public documentation only goes up to E3 which corresponds to a 1Gbit x32 device. Given that we know the A5 has 512MB on-package, E4 likely means 2Gbit x32 (256MB 32-bit). There are two E4 die on package which makes up the 512MB 64-bit DRAM stack.

Once again the final two characters reveal the cycle time of the DRAM: 2.5ns. The inverse of 2.5ns gives us a 400MHz clock frequency, or an 800MHz data rate (source clock frequency is actually 200MHz, but with a 4n prefetch we can transfer at effectively 800MHz). Peak bandwidth to the A5 is roughly double that of the A4: 6.4GB/s. This is as much memory bandwidth as AMD's Athlon 64 platform offered in late 2004, just 7 years later and in a much smaller form factor.

The doubling of memory bandwidth requires a sufficiently large workload to really show it. We see this in Geekbench's memory bandwidth results where the A5 doesn't appear to offer any more bandwidth than the A4 in all but one of the tests:

Memory Bandwidth Comparison - Geekbench 2
  Apple iPhone 4 Apple iPhone 4S
Overall Memory Score 593 700
Read Sequential 318.7 MB/s 302.3 MB/s
Write Sequential 704.9 MB/s 809.2 MB/s
Stdlib Allocate 1.55 Mallocs/sec 1.55 Mallocs/sec
Stdlib Write 1.25 GB/s 2.54 GB/s
Stdlib Copy 724.5 MB/s 490.1 MB/s
Overall Stream Score 280 281
Stream Copy 413.5 MB/s 396.4 MB/s
Stream Scale 313.3 MB/s 317.4 MB/s
Stream Add 518.0 MB/s 527.1 MB/s
Stream Triad 363.6 MB/s 373.9 MB/s

Memory bandwidth tests are extremely sensitive to architecture optimizations, particularly for single threaded tests like these so I wouldn't read too much into the cases where you see no gains or a drop.

The increase in raw memory bandwidth makes a lot of sense. Apple doubled the number of CPU cores on the A5, with each one even more bandwidth hungry than the single A4 core. The 4x increase in GPU compute combined with an increase in clock speeds give the A5 another big consumer of bandwidth. Add things like 1080p video capture and the memory bandwidth increase seems justified.

Looking back at the evolution of the iPhone's memory interface gives us an idea of just how quickly this industry has been evolving. Back in 2007 the original iPhone debuted with a 16-bit wide LPDDR-266 memory interface connected to a meager 128MB of DRAM. The 3GS delivered a huge increase in memory bandwidth by doubling the interface width and increasing the data rate to 400MHz. Scaling since then has been even more dramatic:

Memory capacity on the other hand has seen more of a step-function growth:

By using a mobile optimized OS Apple has been able to get around large memory requirements. The growth pattern in memory size partially illustrates the lag between introducing faster hardware and developers building truly demanding applications that require that sort of performance. Apple was able to leave the iPhone 4S at 512MB of RAM because the target for many iOS apps is still the iPhone 3GS generation. Don't be surprised to see a move to 1GB in the next iPhone release (we won't see 768MB due to the dual-channel memory requirement) as the app developer target moves to 512MB.

The A5 Architecture & CPU Performance GPU Performance Using Unreal Engine 3
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  • thunng8 - Wednesday, November 2, 2011 - link

    Subjectively similar, but if you read the detailed analysis, the iphone4S camera is sharper even without resorting to a high level of software sharpening.
  • steven75 - Friday, November 11, 2011 - link

    Hardly anyone bought an iPhone 4 for facetime. That's very different from what's happening with Siri, whether it stays that way long term or not.
  • doobydoo - Friday, December 2, 2011 - link

    Where's your evidence that the CPU in the Samsung Galaxy S2 is faster?

    Apple aren't using the same chip, they're using their own custom version of it.

    The CPU/GPU combination in the iPhone 4S is faster, full stop.
  • kepler - Monday, October 31, 2011 - link

    I disagree, there were plenty of review for Android phones, as they come out. He did the Incredible and Thunderbolt pretty thoroughly. The difference is that he can't review 15 Android phones from 5 different manufacturers every month.

    I'm sure we'll get a great spread on the Galaxy Nexus, and possibly the Razr, as they are big ticket items. I know I pretty much just skim the Apple stuff, as I'm not a big fan of Apple, its practices of litigation over innovation, not to mention the moral distaste of Mr. Jobs. I think iOS is a child's OS, behind the times as it is, and Siri is just a gimmick to try to keep the outdated OS alive for (hopefully) its last iteration.

    Of course, none of that means that it isn't a good product.
  • doobydoo - Tuesday, November 1, 2011 - link

    'iOS is a child's OS'

    Just like Google is a child's search engine.

    As Einstein said, everything should be as simple as possible, but not simpler.

    Usability matters.
  • KoolAidMan1 - Monday, October 31, 2011 - link

    In what universe is hardware or practical OS performance faster with Android?

    Your bias, keep an eye on it.
  • medi01 - Tuesday, November 1, 2011 - link

    In what universe did you have a chance to compare (legit) OS performance on the same hardware, you clown?
  • doobydoo - Tuesday, November 1, 2011 - link

    Huh? In what universe could you not understand a basic sentence?

    He didn't say he'd measured two different OS's on the same hardware. He essentially said he could compare the REALITY of both sets of phones (Android and iOS) by taking into account their PRACTICAL performance, that being performance taking into account BOTH the hardware they run on and the software they run on.

    In other words, in the real world, iPhones DO use iOS, and Android phones DO use Android, putting one OS on the other hardware (which you are suggesting) would be completely irrelevant. What is relevant, however, is how they both ACTUALLY perform, given the reality of their software. And that has been measured throughout this article and shows the iPhone 4S is currently the best performing phone there is.

    Even taking the software aside, direct comparisons have been made between the Mali-400 in the SG2 and the much faster 543 in the iPhone 4S.
  • claytontullos - Monday, October 31, 2011 - link

    I feel as though the throughput difference between ATT and Version/Sprint isn't being leveraged enough.

    I would really like you guys to review the Samsung Galaxy Note paying special attention to if it bridges the gap between tablet and phone.

    -
    Clayton
  • CharonPDX - Monday, October 31, 2011 - link

    I am often in crowded areas where I theoretically have a strong 3G signal, but have no data throughput. Yet if I drop to EDGE (on my old iPhone,) I can get slow-but-usable data service.

    I also use it to save battery life.

    On the 4S, I can't do that any more. And *REALLY* aggravatingly, Apple advertises "2G battery life", yet you can't force it into 2G mode any more!

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