Performance Analysis

The next stop on our trip through the Droid 3 is of course its SoC, which is a TI OMAP 4430. This is our first formal encounter with OMAP4430 in a real, live shipping phone. Well, that’s not entirely true - we have an LG Optimus 3D in the queue as well which we’ll be talking about later.

The OMAP 4430 is based on two ARM Cortex A9s, each running at up to 1.0 GHz and with 1 MB of shared L2 cache. Unlike Tegra 2, however, OMAP 4 includes the ARM Media Processing Engine (MPE) instead of just the default A9 FPU, and thus allows OMAP 4 to execute NEON (SIMD) in addition to just normal VFP and VFPv3 instructions. It’s easiest to illustrate the difference simply by showing what looking at /proc/cpuinfo yields on each SoC:

OMAP 4: Features : swp half thumb fastmult vfp edsp thumbee neon vfpv3 

Exynos: Features : swp half thumb fastmult vfp edsp neon vfpv3 

Tegra 2: Features : swp half thumb fastmult vfp edsp vfpv3 vfpv3d16 

MSM8260: Features : swp half thumb fastmult vfp edsp thumbee neon vfpv3 

OMAP 3: Features : swp half thumb fastmult vfp edsp neon vfpv3 

Careful readers will note that the other interesting differentiator is thumbee support, which to my knowledge isn’t used in Android currently. NEON, however, definitely is throughout the Android OS, including places like Skia (for drawing 2D graphics, text, and images), Chrome (web browsing, both for rendering, page layout, and the all-important V8 JavaScript engine), and Surfaceflinger (Android’s window system and compositor). Each Cortex A9 has an MPE onboard.

There’s also two Cortex-M3s inside OMAP4430, which do double duty for for OMAP4’s Imaging SubSystem (ISS). In OMAP4, that ISS comprises image signal processing (ISP) functions such as autofocus, exposure, white balance, and acting as a front end interface to any and all cameras, and secondly still image processing (SIMCOP) which includes functions such as actually coding the image out to JPEG, correction for lens distortion, and any noise filtering from running the sensor at a high ISO. One of the M3s handles SIMCOP, the other can divide itself between managing the realtime OS running both, the ISP functions for camera, or do some duty managing the display subsystem. Those M3s are also clock gated in sleep modes.

The next important part of the equation is OMAP4430’s GPU, which is a PowerVR SGX 540. What sets the SGX 540 in OMAP4430 apart from the other SGX 540’s we’ve seen to date (such as the one in Samsung’s Hummingbird S5PC110 SoC) is that it runs at a higher clock of 304 MHz compared to Hummingbird’s ~200 MHz. Back when OMAP 4470 was announced, I made this table:

TI OMAP 4xxx SoC GPU Comparison
  OMAP4430 OMAP4460 OMAP4470
GPU Used PowerVR SGX540 PowerVR SGX540 PowerVR SGX544
Clock 304 MHz 384 MHz 384 MHz

Alongside it I re-published the table that Anand put together back for our Tegra 2 piece with a more concise breakdown. We can see that though the GPU is still an SGX 540, increasing those clocks makes an obvious positive difference in performance.

Mobile SoC GPU Comparison
  PowerVR SGX 530 PowerVR SGX 535 PowerVR SGX 540 PowerVR SGX 543/544 PowerVR SGX 543/544MP2 GeForce ULP Kal-El GeForce
SIMD Name USSE USSE USSE USSE2 USSE2 Core Core
# of SIMDs 2 2 4 4 8 8 12
MADs per SIMD 2 2 2 4 4 1 ?
Total MADs 4 4 8 16 32 8 ?
GFLOPS @ 200MHz 1.6 GFLOPS 1.6 GFLOPS 3.2 GFLOPS 6.4 GFLOPS 12.8 GFLOPS 3.2 GFLOPS ?
GFLOPS @ 300MHz 2.4 GFLOPS 2.4 GFLOPS 4.8 GFLOPS 9.6 GFLOPS 19.2 GFLOPS 4.8 GFLOPS ?

Hummingbird's SGX 540 thus gets around 3.2 GFLOPS, whereas the higher clocked SGX 540 in OMAP4430 is appropriately around 4.8 GFLOPS. 

First up is Linpack which now includes a multithreaded test alongside its single threaded test. There was originally some debate internally about whether this version of linpack from the Android market was using NEON or just VFP, the results now speak for themselves, it’s entirely just VFP. 

Linpack - Multi-threaded

Linpack - Single-threaded

Next are RightWare’s Basemark ES 2.0 which is the latest version of the ever popular 3DMark Mobile ES 2.0, itself an industry standard. The test has two main tests and then a variety of subtests, and Adreno 220 maintains a lead here over the faster SGX 540, but we can see already how much that extra ~100 MHz advantage helps the Droid 3 over the Droid Charge’s Hummingbird (A8 + SGX 540 at 200 MHz). We run at the same VGA resolution here so the results are comparable despite the different display sizes.

RightWare Basemark ES 2.0 V1 - Taiji

RightWare Basemark ES 2.0 V1 - Hoverjet

The ever popular GLBenchmark 2.0 is also an industry standard and a regular fixation in our smartphone benchmarking section, and the Droid 3 results mirror what we saw both way back when the device popped up online in the results browser and our initial testing two weeks ago with the phone. GLBenchmark runs in full screen mode, so keep in mind the qHD versus WVGA discrepancy when comparing results. We can easily again see that the higher clocked OMAP4430 SGX 540 changes things up nicely. 

 

GLBenchmark 2.0 - Egypt

GLBenchmark 2.0 - PRO

Next up is what started it all for us, the Quake 3 Android port “kwakk3” which is starting to show its age and is basically at the FPS cap on newer devices with newer GPUs. We’ve kept it around for the Droid 3 however just to illustrate how quickly things like this have gone from being almost unplayable a year ago to fluid on modern hardware. Anand keeps saying hyper Moore’s law, and this is just one more data point you can point at as supporting that hypothesis. 

 

Quake 3

Finally are the two web benchmarking suites, SunSpider 0.9 and RightWare’s Browsermark. We’re running 0.9.1 and will migrate to that soon, but for now the results from 0.9 are still comparable. Remember that V8 does have some NEON codepaths, so we do see OMAP4 pull ahead of Tegra 2 just by a sliver on both tests. 

 

SunSpider Javascript Benchmark 0.9

Rightware BrowserMark

We’re going to start reporting Qualcomm’s new Vellamo benchmark results after we further understand all of its tests and how it calculates results, but we’re running it silently on devices. Until then however, browser scrolling performance (one of the things it does purport to gauge) is still probably the largest and most perceptible performance issue. 

I’ve put together a short comparison video showing the Droid 3 alongside a Droid X. I don’t have a Droid 2 on hand anymore, but the X is a decent facsimile both because it has the same resolution as the Droid 2, is running Android 2.3.3 (which the Droid 2 has yet to get but will shortly) and still is based on a 1 GHz OMAP3 (3630 vs 3620). 

WiFi Hotspot Creation, Speakerphone Volume, Call Quality Clock and Power Gating, Battery Life Analysis
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  • anandtech pirate - Sunday, July 31, 2011 - link

    hmm, I was thinking about the Sensation vs. Evo3D, one has 768mb of ram while the other has 1GB or ram. The sensation suffers from noticeable lag on the homescreen where as the Evo3D is much smoother. this might be a sense 3.0 problem though as it's a resource hog.
  • themossie - Sunday, July 31, 2011 - link

    The extra RAM makes a huge difference when it comes to multitasking.

    With my Droid 1 the home screen always reloads when I leave an application, and true multitasking is impossible as I can't keep multiple applications in memory.

    Droid 1 is significantly hampered by 256 MB. Droid 2 has 512 MB. Droid 3 should have more. Most of the Many competitive phones have 768 MB+ - (offhand the Droid Incredible 2 and MyTouch 4g) or 1 gb (Evo 3D, Atrix 4G) and RAM is cheap...

    512 is acceptable now, but don't think in terms of today - what will the minimum requirements be to run Android in 1 year? 2 years?
  • Reikon - Sunday, July 31, 2011 - link

    I was wondering about the Evo 3d review too. Didn't Brian say it was supposed to be out weeks ago?
  • mike8675309 - Tuesday, August 2, 2011 - link

    I agree... More memory. The dual core Moto Atrix comes with 1gig of RAM. Verizon has been notoriously stingy with RAM in the phones they deliver.
  • bishless - Saturday, July 30, 2011 - link

    I saw "Wetmore" in the maps screenshot and instantly thought, "Holy crap, this writer is in Tucson!"... I looked a little closer and saw Ruthraff and felt proud enough to reveal my detective skills in the article comments... Then a couple pages later, there's the weather widget obviously displaying "Tucson". Heh.

    So much for detective work.

    I see you're aware of Cartel Coffee Lab... we ought to meet for coffee sometime!
  • Brian Klug - Saturday, July 30, 2011 - link

    Yeah, always been here in Tucson ;)

    I hang out at Cartel a lot, absolutely!

    -Brian
  • GotnoRice - Saturday, July 30, 2011 - link

    While having numbers on top is sort of nice, they failed hard when it comes to the most basic element- the orientation of the QWERTY keys

    Look down at the keyboard right in front of you. The "S" key in the middle row should be directly above the gap between the "Z" and "X" keys. It should straddle the gap between those keys almost perfectly.

    Yet on the Droid 3 the "S" key is almost DIRECTLY on top of the "X" key. Simply put, the rows are misaligned.

    The reason people like a QWERTY keyboard is because it's a layout they are already familiar. That fact is incompatible with the idea of randomly adjusting the rows in relation to each other as if it's arbitrary; it's not.

    They got this mostly right with the Droid 2 keyboard, how did they get it so wrong with the Droid 3?
  • Pete_ - Saturday, July 30, 2011 - link

    Check your facts: the Tegra 2 chipset does not support LPDDR2 (333/266 MHz) and is limited to only 133 MHz DDR. I've owned the DX2 and returned it for the Droid 3... proof is in the pudding.
  • Brian Klug - Saturday, July 30, 2011 - link

    Hmm, I'm not sure about that: http://www.nvidia.com/object/tegra-2.html then look under Memory Frequency.

    We've independently confirmed a few times them using LPDDR2-600, for example on the Optimus 2X.
  • ol1bit - Saturday, July 30, 2011 - link

    I'm glad you posted so many photos, but the blue tint on the flash enabled photo is terrible.

    Even the video has a tad of blue tint compared with the Cannon.

    I wonder if they will do an update to fix that with this phone, or if this is just a jump step phone with no marketing, just to keep money flowing in till the Bionic comes out?

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