Compute Performance

With the 11.3 Catalyst drivers AMD started including their OpenCL runtime with the drivers, a long-awaited development that we’re hoping spurs additional OpenCL development. With that change AMD’s marketing posture has once again shifted towards advertising their GPGPU capabilities, though the 6450 isn’t a great platform for this. With 160 SPs its twice as capable as the 5450, but this is still around 1/10 the theoretical capabilities of their high-end cards, and there the difference between the GPU and the CPU often isn’t the same 10x difference.

In short the 6450 isn’t very fast for GPGPU computing tasks, and indeed Cyberlink’s MediaEspresso won’t even allow hardware encode acceleration on the 6450. This is probably the only notable weakness for the 6450 as an HTPC platform—the decoding is great, but it has no hope of catching up to Intel’s Quick Sync for encoding.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. Note that this is a DX11 benchmark.

With only 160 SPs the 6450 achieves very limited performance here.

Our second compute benchmark of the day is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. While it’s still in beta, SmallLuxGPU recently hit a milestone by implementing a complete ray tracing engine in OpenCL, allowing them to fully offload the process to the GPU. It’s this ray tracing engine we’re testing. Note that as Intel doesn’t currently offer an OpenCL driver for their HD Graphics iGPUs, we’re only looking at dGPUs here.

We’ve cut off all the scores above 10K rays/second just to make the 6450 fit, which should give you an idea of the relative performance. The 5770 at $50 more easily gets 4x the performance.

StarCraft II Power, Temperature, and Noise
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  • ET - Thursday, April 7, 2011 - link

    If you're worried about crossing the 25W line you can always slightly underclock it. That said, unless you intend to use it for gaming, folding or another such heavy task, it shouldn't come close to 25W, and from your description above it sounds like you're not planning such things.
  • DjPete2008 - Friday, April 8, 2011 - link

    According to this - http://www.rage3d.com/reviews/video/amd_hd6450_lau... - the idle power draw is actually less than the 5450.

    So it would probably be compatible with my system, and as ET said, I could also underclock it. Now to wait and see what retail products get released.
  • Wave_Fusion - Thursday, April 7, 2011 - link

    Since the Turks architecture is what my 6770M is based on, I'm looking forward to see how the desktop versions do. It might not be as impressive in the desktop world, but as mobility cards go its not far from the top.
  • evolucion8 - Thursday, April 7, 2011 - link

    It is a good review, but I think that it might be more productive doing video quality analysis instead of gaming performance as no one will buy such low end card for gaming anyways. Or at least two or three gaming performance charts and the rest with video quality and performance analysis, good product overall, but in terms of gaming performance, I think that the GT 430 is a better option.
  • Mishera - Friday, April 8, 2011 - link

    I second that.

    I've been thinking about building a htpc using Amd's e-350, and was wondering if something like this would be useful from a feature/video quality perspective, or if the apu would be adequate on it's own.
  • ET - Friday, April 8, 2011 - link

    I always find gaming potential interesting, but I think that 1680x1050 maximum quality with 4x AA isn't. I don't really need putting this in the perspective of all the other cards just to show it's not good for that. I want to know what it does work for. 720p would be a good testing point for an HTPC. 1280x1024 and 1024x768 aren't really in use these days.

    It might be a good idea for Anandtech to develop a low end gaming benchmark, with game and setting selections which are more useful to indicate the suitability of such low end hardware for some gaming. I know Jarred is working on a low end gaming article, but I'd love this to be put into standard reviews of such hardware.
  • 7Enigma - Friday, April 8, 2011 - link

    The majority of non-gamers (those that would probably buy this card not for HTPC), are on 17-19" monitors (ie those that come with the Dell/HP) computer and so I would argue that the 1280X1024 is likely the MOST important resolution to test.

    Still I agree with the above poster that the game tests are more of a formality and the focus should be on the video quality and performance analysis (specifically power draw doing common HTPC tasks not a load benchmark with crysis).
  • strikeback03 - Friday, April 8, 2011 - link

    Unless that Dell/HP is pre-2005, it is probably not not 1280x1024. The various widescreen resolutions with between 768 and 900 pixels of vertical resolution have been more common for quite a while at those screen sizes.
  • ET - Thursday, April 7, 2011 - link

    Low end Llano chips will have 160 cores, but slower and with slower memory. That'd put it around HD 3000 or even under (and sometimes higher), but still over HD 2000.
  • silverblue - Friday, April 8, 2011 - link

    Tough call. Llano will have access to a dual channel memory bus of up to DDR3-1866 which theoretically should provide more bandwidth than the 6450, although it will have to share this with the rest of the system. Even so, this should still be plenty enough to beat HD 3000 regardless of what Llano model is in use, assuming the fastest memory is used.

    I believe Llano's true strength will be 720p with AA; even with 400 shader cores it's not going to be a monster and certainly won't be suited for 1080 gaming. Hell, I wouldn't even put my 4830 through that. One thing we really don't know right now is how many texture units and ROPs Llano actually possesses.

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