Meet The EVGA GeForce GTX 590 Classified, Cont.

Now that we’ve had a chance to discuss the GTX 590 reference hardware, let’s touch on the rest of EVGA’s package. As we previously noted the EVGA GeForce GTX 590 Classified is being positioned as a premium product with a $30 price premium, so let’s see why.

We’ll start with the box—the box EVGA is using is quite simply enormous. EVGA will be selling both single GTX 590s and pairs of GTX 590s using the same box, so the resulting box is big enough to carry two cards. Presumably this isn’t being sold in any retail stores, as a result the box is nearly blank save for the product name on the front.

In order to sell the idea that this is a premium product, EVGA is also packing in some extras with the card. Honestly there’s probably nothing in here that’s going to be of great utility to you except possibly the mouse pad, but clearly EVGA thinks otherwise:

  • EVGA Shirt (XL)
  • EVGA Poster
  • EVGA Branded Gaming Surface (XL Mouse Pad)
  • 2x 6pin-to-8pin PCIe power adaptors
  • Display adaptors: DVI-to-VGA, DVI-to-HDMI, miniDP-to-DP
  • Driver/demo/utility CD
  • Non-generic GTX 590 Quick Start Guide
  • Redemption offer for 3DMark 2011 Advanced Edition

EVGA is offering up their usual suite of overclocking tools with the GTX 590, however only EVGA Precision is on the disc. EVGA OC Scanner and ELEET can be downloaded from EVGA’s website.

Of the software tools we’ll start with ELEET, as this is the only tool we haven’t covered before. EVGA has had ELEET for some time now for their motherboard business, as it’s their principle motherboard overclocking tool. However at the end of last year they added GPU voltage control through the utility, finally allowing users to overvolt their GPUs using only EVGA tools. We’re glad to see EVGA went with a less-is-more approach with the design of the utility, ditching any funky skinning and focusing on usability. One thing ELEET does that we have not seen on any other utility is that EVGA allows for controlling the voltage for more than just 3D Game clocks; idle and low-performance voltages can also be controlled. We’re assuming the purpose here is to undervolt those modes rather than to overvolt them, as the latter is counterproductive.

At this point ELEET’s only notable weaknesses are related to the fact EVGA implemented voltage control separately from EVGA Precision’s overclocking support. As a result you need to launch ELEET separate from Precision to set any voltages if your overclocked settings require overvolting, and at the moment ELEET does not have any kind of profile support, meaning you have to manually dial in the voltages on every boot. This isn’t utility breaking, but there’s a clear potential for annoyance. EVGA tells us they will be fixing this in the future.

Update: April 2nd, 2011: Starting with the 267.91 drivers and release 270 drivers, NVIDIA has disabled overvolting on the GTX 590 entirely. So while everything we've written about ELEET remains, with the GTX 590 Classified it is effectively rendered obsolete.

The next utility in EVGA’s suite is of course EVGA’s fantastic EVGA Precision overclocking tool. Based on the famous (and now discontinued) RivaTuner, Precision is a custom-skinned and up to date utility based on RivaTuner technology. It features per-GPU overclocking controls, an OSD overlay, and hardware monitoring/logging. Alongside MSI’s Afterburner, we believe it sets the gold standard for GPU overclocking/monitoring utilities.

The final utility in EVGA’s suite is the EVGA Overclock Scanner. In a nutshell, the OC Scanner is a load-generating utility (ala Furmark) which rather than generating a moving image generates a static image. By generating a static image it’s possible for the software to identify any rendering errors in the image that would be indicative of a bad overclock. Or in other words, if you’ve overclocked your card too far, this utility will let you know. With the wider range of overclocking options afforded by ELEET, OC Scanner takes on an additional degree of importance for establishing both stability and safe operating temperatures, nicely rounding out EVGA’s software suite. All told the suite should cover 99.9% of most users’ overclocking needs.

Wrapping things up, as is customary for their high-end cards, EVGA is offering a lifetime warranty for the GTX 590, so long as the card is registered within 30 days. Notably overclocking does not void the lifetime warranty (this turned out to cause quite a bit of commotion with the 6990). Altogether, the entire EVGA GeForce GTX 590 Classified package has an MSRP of $729.

Meet The EVGA GeForce GTX 590 Classified OCP Refined, A Word On Marketing, & The Test
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  • Ryan Smith - Thursday, March 24, 2011 - link

    One way or another we will be including multi-monitor stuff. The problem right now is getting ahold of a set of matching monitors, which will take some time to resolve.
  • fausto412 - Thursday, March 24, 2011 - link

    also would be nice to test 1680x1050 on at least a couple of demanding games. illustrate to people who have 22" screens that these cards are a waste of money at their resolution.
  • bigboxes - Thursday, March 24, 2011 - link

    It has been a waste for that low resolution since two generations ago. But you knew that. Troll...
  • tynopik - Thursday, March 24, 2011 - link

    matching monitors might matter for image quality or something, but for straight benchmarking, who cares?

    surely you have 3 monitors capable of 1920x1080

    it's not like the card cares if one is 20" and another is 24"
  • 7Enigma - Thursday, March 24, 2011 - link

    I don't understand this either. There is no need for anything fancy, heck you don't even need to have them actually outputting anything, just fool the drivers into THINKING they are driving multiple monitors!
  • DanNeely - Thursday, March 24, 2011 - link

    I don't entirely agree. While it doesn't matter much for simple average FPS benches like Anandtech is currently doing, they fall well short of the maximum playable settings testing done by sites like HardOCP.
  • strikeback03 - Thursday, March 24, 2011 - link

    Remember, the AT editors are spread all over. So while between them they certainly have at least 3 1920x1080/1200 monitors, Ryan (doing the testing) probably doesn't.

    Plus with different monitors wouldn't response times possibly be different? I'd imagine that would be odd in gaming.
  • tynopik - Thursday, March 24, 2011 - link

    > Remember, the AT editors are spread all over. So while between them they certainly have at least 3 1920x1080/1200 monitors, Ryan (doing the testing) probably doesn't.

    This has been a need for a while, and it's not like this review was completely unexpected, so not sure why they don't have a multi-monitor setup yet

    > Plus with different monitors wouldn't response times possibly be different? I'd imagine that would be odd in gaming.

    Well that's sort of the point, they wouldn't actually be gaming, so who cares?
  • Martin Schou - Thursday, March 24, 2011 - link

    I would have thought that the marketing departments of companies like Asus, Benq, Dell, Eizo, Fujitzu, HP, LaCie, LG, NEC, Philips, Samsung and ViewSonic would cream their pants at what is really very cheap PR.

    Supply sets of 3 or 5 1920x1080/1920x1200 displays and 3 or 5 2560x1440/2560x1600 displays in exchange for at least a full year's advertisement on a prominent tech website.

    If we use Dell as an example, they could supply a set of five U2211H and three U3011 monitors for a total cost of less than 5,900 USD per set. The 5,900 USD is what us regular people would have to pay, but in a marketing campaign it's really just a blip on the radar.

    Now, excuse me while I go dream of a setup that could pull games at 9,600x1080/5,400x1920 or 7,680x1600/4,800x2560 :D
  • Ryan Smith - Friday, March 25, 2011 - link

    I'd just like to note that advertising is handled separately from editorial content. The two are completely compartmentalized so that ad buyers can't influence editorial control. Conversely as an editor I can't sell ad space.

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