Sandy Bridge Graphics: Extended Compatibility and Performance Results

It’s been quite a while since we last looked at gaming compatibility and performance on a large group of titles, so we figured the timing was ripe with the Sandy Bridge launch. We went through and selected fourteen additional games from the past several years; the intention is to see if SNB can run the games properly, as well as what sort of performance it can provide.

For comparison, we selected four other notebooks that we had on hand, which we’ve already highlighted on the previous page. Dell’s Latitude E6410 represents the old guard Intel HD Graphics, and the Toshiba A660D (forced onto the integrated HD 4250 GPU) is AMD’s soon-to-be-replaced IGP. Both are slower than SNB by a large amount, as we’ve already established. On the higher performance side of the equation, we’ve again got the Acer 5551G with a Turion II P520 (2.3GHz dual-core) processor and HD 5650 GPU, and for NVIDIA we have the ASUS N53JF with i5-460M and GT 425M. We tested Low and Medium detail performance, again skipping the Dell and Toshiba systems for Medium.

Assassin's Creed

Batman: Arkham Asylum

Borderlands

Chronicles of Riddick: Dark Athena

Crysis: Warhead

Elder Scrolls IV: Oblivion

Empire: Total War

Fallout 3

Fallout: New Vegas

Far Cry 2

FEAR 2: Project Origin

H.A.W.X. 2

Mafia II

Metro 2033

Low Gaming Average - 20 Titles

Adding 14 additional titles to the mix exposes a few more areas where Intel’s HD Graphics 3000 chip needs some fine tuning, but again all titles managed to at least run (with a bit of elbow grease). The problem areas run the range of blacklisted titles to minor rendering flaws (sometimes major flaws on older Intel graphics), with one title running but doing so poorly that it may as well have failed the test.

Going into details, first up is the now-infamous Fallout 3, which required a hacked D3D9.dll file to even run (just put the file in the game’s directory—thanks to the creators at OldBlivion). The hacked DLL identifies Intel graphics as a GeForce 7900 GS; without the DLL, the game crashes to the desktop with an error message as soon as you try to enter the actual game world. (Also note that the newer Fallout: New Vegas has no such problems, so Ubisoft was kind enough to stop blacklisting Intel’s IGPs it appears.) There are almost certainly other titles where the Intel IGP is blacklisted, and more than a few games warned of an unknown GPU and potential rendering problems (HAWX 2, Mass Effect 2 and Metro 2033, for instance), but only FO3 required a hack to actually run.

Besides the above, there were some other issues. Assassin’s Creed and HAWX 2 had occasionally flickering polygons, and Mafia II had some rendering issues with shadows; both are minor glitches that don’t render the games unplayable, but in the case of Mafia II performance is too low to be manageable. Finally, the one title from our list that has clear problems with Intel’s current drivers is Chronicles of Riddick: Dark Athena. It’s interesting to note that this is the sole OpenGL title in our suite, and it checks in at a dismal <3FPS. The older Intel HD Graphics on Arrandale has the same issues as HD 3000, with the additional problem of seriously broken rendering in HAWX 2.

Outside of the above problems, performance is typically high enough to handle minimum to medium detail levels. Average frame rates on Sandy Bridge across the 20 test titles ends up at 41FPS. That works out to a 128% improvement over the previous Intel HD Graphics, and a 136% lead over AMD’s HD 4250. The HD 5650 with a slower CPU still leads by over 55%, and GT 425M likewise maintains a comfortable lead of 62%; that said, you can certainly make the case that mainstream gaming is easily achievable with Sandy Bridge. Finally, it’s worth noting that while AMD’s HD 4250 actually ends up slightly slower than the old Intel HD Graphics on average, we didn’t encounter a single noticeable rendering error with that GPU in our test suite.

There are three exceptions to “playability” in our list, counting Dark Athena: both Mafia II and Metro 2033 fail to get above 30FPS, regardless of setting—though Mafia II comes close at 29FPS when set to 800x600. These two titles are a familiar refrain, and it’s worth noting that many discrete mobile GPUs also fail to reach playable performance; in fact, Dark Athena also tends to be a bit too much for anything lower than an HD 5650/GT 420M. They’re the modern equivalent of Crysis, except you can’t even turn down setting enough (without hacking configuration files) to make them run acceptably.

Mobile Sandy Bridge Medium Gaming Performance Extended Compatibility and Performance Results – Medium Detail
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  • seamusmc - Friday, January 7, 2011 - link

    I'm a notebook noob, up till now I've avoided them as much as I could. I have evaluated them over the years and have a pretty good dell precision 4500 at work, however, I had to build a desktop because the laptop, as provided, just doesn't cut it. With a SSD and 8 GB of ram it would probably suffice but I run a lot of Virtual Machines for testing.

    Anyhoo, enough of my background: I am very interested in the Sandy Bridge line specifically the retail chips, 2720 and 2820.

    However all I'm seeing announced from the OEM's are 2630 based solutions. Are the OEM's going to have an option to upgrade to the retail chips? Are the 2720 and 2820 going to be available any time soon or is it just the 2630 that will have broad availability?

    Who will have the retail chips available?
  • GullLars - Saturday, January 8, 2011 - link

    This review unit came with an Intel SSD, which probably made a huge impact on general usage, but can we expect SSD boot drives for most Sandy Bridge laptops?
    If i were Intel, i'd make a branding program where Sandy + Intel SSD (310, G2, or newer) gave a fancy sticker for marketers to drool over, guaranteeing smooth and snappy operation without hiccups from spinning platter IOs.
  • IntoGraphics - Monday, January 17, 2011 - link

    "We might get some of the above in OEM systems sent for review, and if so it will be interesting to see how much of an impact the trimmed clock speeds have on overall performance."

    Looking forward for this to happen. Very important to know for me. Because I will be using Adobe Illustrator CS4, Cinema 4D R12 Prime, and Unity 3D.
    I hope that the performance impact between an i7-2720QM and a i7-2820QM, is as minimal as it was between the i7-740QM and i7-840QM.

    It's going to be a toss up between the SB Dell XPS 17 and the SB HP Envy 17 for me, combined with a Dell or HP 30" monitor. Just too bad that both notebooks will not offer 1920x1200 resolution.
  • psiboy - Wednesday, January 19, 2011 - link

    Your gaming benchmark is a joke! Anyone who has a radeon 5650m in there laptop isn't going to set game setting to "Ultra Low" a good mid range setting would have been more realistic and probably playable... but the Intel HD graphics on Sandy Bridge would not have looked so good then.... "Lies, damned lies and statistics!" all manipulated so the uneducated are taken in to think they can game on Intel IGP's....

    BTW: Dirt 2 looks like crap on Ultra Low...
  • katleo123 - Tuesday, February 1, 2011 - link

    It works on new motherboards based on Intel’s forthcoming 6-series chipsets
    Visit http://www.techreign.com/2010/12/intels-sandy-brid...
  • welcomesorrow - Friday, June 10, 2011 - link

    Hi,

    I would mostly appreciate your suggestions regarding the bottleneck of overclocked QSV.

    I have Core i5-2400s on Intel's DH67BL (H67) mother and have been using Media Espresso 6.5 to transcode ts files (MPEG-2) into H.264 by QSV. DH67BL allows me to overclock the graphics core from its default 1.1GHz to 2GHz. I observe linear shortening of transcoding time from 43 seconds/GB (1.1GHz) to 35 seconds/GB (1.6GHz), but beyond that there is no further improvement. Thus, it is expected to be transcoding in 30 seconds/GB at 2GHz but in reality it takes 35 seconds/GB.

    QSV encoding in Media Espresso 6.5 is already ultrafast, and first I thought it might be hitting the I/O bandwidth of HDD, but it was not the case because SSD or even RAMDISK did not improve the situation.

    Any idea about what is becoming the bottleneck of overclocked QSV? My guess is that it has something to do with either Sandy Bridge's internal hardware (such as data transfer) or Media Espresso's logic or both.

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