Extended Compatibility and Performance Results – Medium Detail

Batman: Arkham Asylum

Borderlands

Chronicles of Riddick: Dark Athena

Crysis: Warhead

Elder Scrolls IV: Oblivion

Empire: Total War

Fallout 3

Fallout: New Vegas

Far Cry 2

FEAR 2: Project Origin

H.A.W.X. 2

Mafia II

Metro 2033

Medium Gaming Average - 20 Titles

Bumping quality settings up to Medium puts the screws to the HD 3000, dropping nearly every test game below 30FPS. Besides Mass Effect 2 and STALKER (which we mentioned on the previous page), only Empire: Total War breaks the 30FPS mark, and it’s not even a clear victory there. Yes, Intel can run Medium detail at 42FPS, but the game prevents us from selecting the “High” defaults, which is where we would have preferred to test. (This is possibly another case of blacklisting, although not as severe as Fallout 3.)

At our Medium settings, the discrete GPUs easily pull away from Sandy Bridge, with both the Acer 5551G and ASUS N53JF nearly doubling (95-96% faster on average) the HD 3000. Rendering quality also gets worse in HAWX 2, with the entire skybox missing once detail levels are increase, so you get a black sky. (It’s still better than the horribly corrupted rendering that Arrandale’s IGP managed at lower settings.)

Ultimately, Sandy Bridge’s IGP is far more capable than many would have expected. Sure, it doesn’t even try to support DX11 or OpenCL, but at least for gaming DX11 is typically too much for even midrange GPUs. Intel uses 114 million transistors in Sandy Bridge on the graphics, which is quite small considering transistor counts on other GPUs. The HD 5470 for example—a chip that is frequently surpassed by HD 3000—has an estimated count of 242 million transistors.

This is where Intel’s manufacturing prowess comes into play, as SNB uses a refined 32nm process that allows Intel to push clock speeds far higher than other competing offerings. What’s more, late 2011 should bring the follow-up Ivy Bridge processor, which shrinks the process even further to 22nm. At that node, Intel could potentially double the number of EUs (Execution Units) and further increase clocks. If Intel puts the requisite effort into improving driver compatibility and adds DX11 support, and if rumors of high-bandwidth stacked memory prove true, next year we could see integrated graphics reach the point where they match HD 5650/GT 425M, effectively killing off anything less than the upper-midrange and lower-high-end discrete GPUs.

Sandy Bridge Graphics: Extended Compatibility and Performance Results All the Performance, and Good Battery Life As Well!
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  • JarredWalton - Tuesday, January 4, 2011 - link

    Definitely a driver bug, and I've passed it along to Intel. The HD 4250 manages 7.7FPS, so SNB ought to be able to get at least 15FPS or so. The game is still a beast, though... some would say poorly written, probably, but I just call it "demanding". LOL
  • semo - Monday, January 3, 2011 - link

    Thanks for mentioning USB 3.0 Jarred. It is a much too overlooked essential feature these days. I simply will not pay money for a new laptop in 2011 without a single USB 3.0 port.
  • dmbfeg2 - Monday, January 3, 2011 - link

    Which tool do you use to check the turbo frequencies under load?
  • JarredWalton - Monday, January 3, 2011 - link

    I had both CPU-Z and the Intel Turbo Monitoring tool up, but neither one supports logging so I have to just eyeball it. The clocks in CPU-Z were generally steady, though it's possible that they would bump up for a few milliseconds and then back down and it simply didn't show up.
  • Shadowmaster625 - Monday, January 3, 2011 - link

    On the other Sandy Bridge article by Anand, right on the front page, it is mentioned that the 6EU GT1 (HD2000) die has 504M transistors, while the 12EU GT2 (HD 3000) die has 624M transistors. Yet here you are saying HD Graphics 3000 has 114M. If the 12EU version has 120M more transistors than the 6EU version, then does that not imply a total gpu transistor count well north of 200M?
  • JarredWalton - Monday, January 3, 2011 - link

    AFAIK, the 114M figure is for the 12EU core. All of the currently shipping SNB chips are quad-core with the full 12EU on the die, but on certain desktop models Intel disables half the EUs. However, if memory serves there are actually three SNB die coming out. At the top is the full quad-core chip. Whether you have 6EU or 12EU, the die is the same. For the dual-core parts, however, there are two chips. One is a dual-core with 4MB L3 cache and 12EUs, which will also ship in chips where the L3 only shows 3MB. This is the GT1 variant. The other dual-core version is for the ultra-low-cost Pentium brand, which will ship with 6EUs (there will only be 6EU on the die) and no L3 cache, as well as some other missing features (Quick Sync for sure). That's the GT2, and so the missing 120M includes a lot of items.

    Note: I might not be 100% correct on this, so I'm going to email Anand and our Intel contact for verification.
  • mino - Monday, January 3, 2011 - link

    Nice summary (why was this not in the article ?).

    Anyway those 114M do not include memory controller, encoding, display output etc. so the comparison with Redwood/Cedar is not really meaningful.

    If you actually insist on comparing transistor counts, semething like (Cedar-Redwood)/3 shall give you a reasonable value of AMD's SPU efficiency from transistors/performance POW.
  • mino - Monday, January 3, 2011 - link

    "After all, being able to run a game at all is the first consideration; making it look good is merely the icing on the cake."

    If making it look good is merely icing on the cake, why bother with GPUs ? Lets just play 2D Mines!
    (While for the poor souls stuck with Intel IGPs it certainly is just the icing, for Christ's sake, that is a major _problem_, not a feature !!!)

    After a few pages I have decided to forgo the "best-thing-since-sliced-bread" attitude, but, what is too much is too much...
  • mino - Monday, January 3, 2011 - link

    Regardless the attitude, HUGE thanks for listening to comments and including the older games roundup.

    While I'd love to see more games that actually provide playable frame-rates (read: even older ones) on SNB-class IGPs like Far Cry or HL2, even this mini-roundup is a really big plus.

    As for a suggestion on future game-playability roundup on IGP's, it is really simple:
    1) Take a look at your 2006-2007 GPU benchmarking suites
    2) Add in a few current MMORPGs
  • JarredWalton - Monday, January 3, 2011 - link

    Anand covered several other titles, and most of the pre-2007 stuff should run fine (outside of blacklisting problems or bugs). Time constraints limit how much we can test, obviously, but your "reviewer on crack" comment is appreciated. 2D and 3D are completely different, and while you might feel graphical quality is of paramount importance, the fact of the matter is that SNB graphics are basically at the same level as PS3/Xbox 360 -- something millions of users are "okay" with.

    NVIDIA and AMD like to show performance at settings where they're barely playable and SNB fails, but that's no better. If "High + 1680x1050" runs at 20FPS with Sandy Bridge vs. 40FPS on discrete mobile GPUs, wouldn't you consider turning down the detail to get performance up? I know I would, and it's the same reason I almost never enable anti-aliasing on laptops: they can't handle it. But if that's what you require, by all means go out and buy more expensive laptops; we certainly don't recommend SNB graphics as the solution for everyone.

    Honestly, until AMD gets the Radeon equivalent of Optimus for their GPUs (meaning, AMD GPU + Intel CPU with IGP and automatic switching, plus the ability to update your Radeon and Intel drivers independently), Sandy Bridge + GeForce 400M/500M Optimus is going to be the way to go.

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