Performance and Power Investigated

Given all the performance packed into the i7-2820QM, worst-case heat and noise levels should still be similar to what we encountered with Clarksfield. Idle power is good, but if you want to do some heavy processing or gaming what happens? We connected the Compal system to a Kill-A-Watt device to check power draw under various loads, as well as testing battery life while looping a graphics intensive application. We’ve seen NVIDIA and AMD GPUs really curtail performance on DC power, but has Intel done the same?

We’ve created a table of power draw at the outlet for several usage scenarios, as well as the calculated power requirements on DC based on the 71Wh battery. We’ve also included the performance figures for the tasks where applicable, to see if performance throttling is in effect when on battery power. We used the “Balanced” power profile for the AC tests, and the Power Saver profile (but still allowing the CPU to go to 100%) for battery tests. For the graphics test, we enabled the “Maximum Battery Life” setting as well as the “Balanced” setting—the graphics tests on AC were done using the “Maximum Performance” setting.

Power/Performance Under AC/DC
  Power at Outlet /
Calculated DC Power
Performance
Idle 12-13W N/A
Idle (DC) 9.04W N/A
Internet 14-31W N/A
Internet (DC) 10.24W N/A
3DMark06 48-70W 5285
3DMark06 (DC) MaxBat 23.61W 2800
3DMark06 (DC) Balanced 41.18W 5184
H.264 Playback 20-21W N/A
H.264 Playback (DC) 16.38W N/A
Cinebench 11.5 SMP 70-89W 5.72
Cinebench 11.5 SMP (DC) 59.17W 5.09

Watching power draw and CPU clocks (using CPU-Z) during the tests was rather interesting. There’s not much going on in the idle test; looking at the numbers, AC power use is about 36% higher than the DC calculated power use. Most likely extra power-saving features are in effect under DC power.

In the Internet test (under AC), while the web pages are loading the system used anywhere from 18-31W. Once all four pages have finished loading, however, power would settle down to 14W—just slightly higher than the idle power draw. That’s quite impressive, given the Flash content on the active page, and that’s reflected in the only slightly higher calculated power draw for Internet battery life vs. idle. Also of note is that the CPU clock speed never even hit 2.3GHz—let along the maximum 3.4GHz—during the Internet test, at least not that we could detect. We could see it reach 1.6GHz for a few seconds, and then it would settle back to 800MHz.

The H.264 playback test is another example of low CPU clocks and utilization through the test. The initial loading of the x264 movie would bump clock speeds up, but then the CPU would drop back to the minimum 800MHz and stay there. Power draw is definitely higher than the idle/Internet tests, but 20-21W isn’t too shabby for a 17.3” notebook. And then we get to the power hungry tests, simulating gaming and heavy CPU use.

3DMark06 power requirements are generally similar to gaming results, with the wide spread being typical. Tests 1, 3, and 4 averaged power draw closer to 53W, while test 2 (the Firefly Forest) was nearly 10W higher on average. Turbo Boost—on both the CPU and GPU—is very likely in play, but we didn’t have a good way of measuring real-time clock speeds during the tests. We tested battery graphics performance using two settings; first is the “Maximum Battery Life” setting, which results in roughly half the performance compared to running on AC. The second mode is labeled “Balanced”, which improves the score quite a bit—at the cost of power consumption.

Based on the 3DMark06 results, plugging in improves graphics performance by 2-82%, depending on what graphics power saving setting you select. You’ll definitely want to run the higher performance GPU mode if you actually want to play games, as otherwise frame rates will drop into the low 20s or upper teens on most titles. With the “Balanced” or “High Performance” GPU setting, gaming performance is reasonable even on battery power, but it puts enough of a load on the battery that you won’t be able to last more than around 90-100 minutes. If you happen to have a game where you only need the power saving performance mode, though, you should be able to get gaming battery life up to three or perhaps even four hours (depending on the game).

Finally, we’ll wrap up this discussion by looking at maximum CPU loads. In the Cinebench test, quad-core Turbo is interesting to watch; running the CB11.5 SMP benchmark, at first all of the cores start at the maximum 3.10GHz speed—blisteringly fast for a notebook! About 11 seconds in to the test, the core speed drops to 3.0GHz, where it remained until 39 seconds; then it dropped to 2.9GHz, and at around 54 seconds the speed dropped briefly (1-2 seconds) to 2.8GHz before settling in at 2.7GHz for the remainder of the test. If you happen to run heavily-threaded benchmarks continuously, the first run will usually show about 10% higher performance thanks to the initial thermal headroom, but the lowest Cinebench SMP and x264 encoding scores that we measured are still within 10% of the maximum score, which is very impressive for notebook hardware.

At the highest point in the test, power draw for the notebook peaked at 89W; once the speed settled at 2.7GHz (which it appears the notebook could sustain indefinitely in our 70F testing environment), power draw was steady at 70W. Switch to battery power and the Power Saver profile, and performance did drop slightly but not as much as you’d expect. We measured 5.09 PTS while running off the battery, so plugging in nets you up to 12% better performance. Like gaming, battery life under a heavy CPU load is going to be much lower than our other tests, and we measured just 72 minutes. Then again, compare that with some of the other high-end notebooks we’ve looked at in the past, which managed a similar 72 minutes with no load whatsoever.

One thing to keep in mind is that the effectiveness of Intel’s Turbo Boost technology does depend on the cooling equipment. While the Compal sample runs reasonably cool—we’ll check temperatures on the next page—we have definitely seen larger, more robust cooling solutions. The profile of the Compal chassis is generally flat, so that limits the size of the fan(s) and the amount of airflow. Something like the ASUS G73 chassis has proven quite effective at running high-end mobile components in the past, and we suspect that better cooling will result in the CPU running closer to the maximum Turbo limits more of the time. We’ll have to wait for sample notebooks to confirm our suspicions, but we’ve seen it in the past with Clarksfield and Arrandale, so there’s no reason Sandy Bridge would behave differently.

All the Performance, and Good Battery Life As Well! What About Heat, Noise, and the LCD?
Comments Locked

66 Comments

View All Comments

  • JarredWalton - Tuesday, January 4, 2011 - link

    Definitely a driver bug, and I've passed it along to Intel. The HD 4250 manages 7.7FPS, so SNB ought to be able to get at least 15FPS or so. The game is still a beast, though... some would say poorly written, probably, but I just call it "demanding". LOL
  • semo - Monday, January 3, 2011 - link

    Thanks for mentioning USB 3.0 Jarred. It is a much too overlooked essential feature these days. I simply will not pay money for a new laptop in 2011 without a single USB 3.0 port.
  • dmbfeg2 - Monday, January 3, 2011 - link

    Which tool do you use to check the turbo frequencies under load?
  • JarredWalton - Monday, January 3, 2011 - link

    I had both CPU-Z and the Intel Turbo Monitoring tool up, but neither one supports logging so I have to just eyeball it. The clocks in CPU-Z were generally steady, though it's possible that they would bump up for a few milliseconds and then back down and it simply didn't show up.
  • Shadowmaster625 - Monday, January 3, 2011 - link

    On the other Sandy Bridge article by Anand, right on the front page, it is mentioned that the 6EU GT1 (HD2000) die has 504M transistors, while the 12EU GT2 (HD 3000) die has 624M transistors. Yet here you are saying HD Graphics 3000 has 114M. If the 12EU version has 120M more transistors than the 6EU version, then does that not imply a total gpu transistor count well north of 200M?
  • JarredWalton - Monday, January 3, 2011 - link

    AFAIK, the 114M figure is for the 12EU core. All of the currently shipping SNB chips are quad-core with the full 12EU on the die, but on certain desktop models Intel disables half the EUs. However, if memory serves there are actually three SNB die coming out. At the top is the full quad-core chip. Whether you have 6EU or 12EU, the die is the same. For the dual-core parts, however, there are two chips. One is a dual-core with 4MB L3 cache and 12EUs, which will also ship in chips where the L3 only shows 3MB. This is the GT1 variant. The other dual-core version is for the ultra-low-cost Pentium brand, which will ship with 6EUs (there will only be 6EU on the die) and no L3 cache, as well as some other missing features (Quick Sync for sure). That's the GT2, and so the missing 120M includes a lot of items.

    Note: I might not be 100% correct on this, so I'm going to email Anand and our Intel contact for verification.
  • mino - Monday, January 3, 2011 - link

    Nice summary (why was this not in the article ?).

    Anyway those 114M do not include memory controller, encoding, display output etc. so the comparison with Redwood/Cedar is not really meaningful.

    If you actually insist on comparing transistor counts, semething like (Cedar-Redwood)/3 shall give you a reasonable value of AMD's SPU efficiency from transistors/performance POW.
  • mino - Monday, January 3, 2011 - link

    "After all, being able to run a game at all is the first consideration; making it look good is merely the icing on the cake."

    If making it look good is merely icing on the cake, why bother with GPUs ? Lets just play 2D Mines!
    (While for the poor souls stuck with Intel IGPs it certainly is just the icing, for Christ's sake, that is a major _problem_, not a feature !!!)

    After a few pages I have decided to forgo the "best-thing-since-sliced-bread" attitude, but, what is too much is too much...
  • mino - Monday, January 3, 2011 - link

    Regardless the attitude, HUGE thanks for listening to comments and including the older games roundup.

    While I'd love to see more games that actually provide playable frame-rates (read: even older ones) on SNB-class IGPs like Far Cry or HL2, even this mini-roundup is a really big plus.

    As for a suggestion on future game-playability roundup on IGP's, it is really simple:
    1) Take a look at your 2006-2007 GPU benchmarking suites
    2) Add in a few current MMORPGs
  • JarredWalton - Monday, January 3, 2011 - link

    Anand covered several other titles, and most of the pre-2007 stuff should run fine (outside of blacklisting problems or bugs). Time constraints limit how much we can test, obviously, but your "reviewer on crack" comment is appreciated. 2D and 3D are completely different, and while you might feel graphical quality is of paramount importance, the fact of the matter is that SNB graphics are basically at the same level as PS3/Xbox 360 -- something millions of users are "okay" with.

    NVIDIA and AMD like to show performance at settings where they're barely playable and SNB fails, but that's no better. If "High + 1680x1050" runs at 20FPS with Sandy Bridge vs. 40FPS on discrete mobile GPUs, wouldn't you consider turning down the detail to get performance up? I know I would, and it's the same reason I almost never enable anti-aliasing on laptops: they can't handle it. But if that's what you require, by all means go out and buy more expensive laptops; we certainly don't recommend SNB graphics as the solution for everyone.

    Honestly, until AMD gets the Radeon equivalent of Optimus for their GPUs (meaning, AMD GPU + Intel CPU with IGP and automatic switching, plus the ability to update your Radeon and Intel drivers independently), Sandy Bridge + GeForce 400M/500M Optimus is going to be the way to go.

Log in

Don't have an account? Sign up now