Intel’s Quick Sync Technology

In recent years video transcoding has become one of the most widespread consumers of CPU power. The popularity of YouTube alone has turned nearly everyone with a webcam into a producer, and every PC into a video editing station. The mobile revolution hasn’t slowed things down either. No smartphone can play full bitrate/resolution 1080p content from a Blu-ray disc, so if you want to carry your best quality movies and TV shows with you, you’ll have to transcode to a more compressed format. The same goes for the new wave of tablets.

At a high level, video transcoding involves taking a compressed video stream and further compressing it to better match the storage and decoding abilities of a target device. The reason this is transcoding and not encoding is because the source format is almost always already encoded in some sort of a compressed format. The most common, these days, being H.264/AVC.

Transcoding is a particularly CPU intensive task because of the three dimensional nature of the compression. Each individual frame within a video can be compressed; however, since sequential frames of video typically have many of the same elements, video compression algorithms look at data that’s repeated temporally as well as spatially.

I remember sitting in a hotel room in Times Square while Godfrey Cheng and Matthew Witheiler of ATI explained to me the challenges of decoding HD-DVD and Blu-ray content. ATI was about to unveil hardware acceleration for some of the stages of the H.264 decoding pipeline. Full hardware decode acceleration wouldn’t come for another year at that point.

The advent of fixed function video decode in modern GPUs is important because it helped enable GPU accelerated transcoding. The first step of the video transcode process is to first decode the source video. Since transcoding involves taking a video already in a compressed format and encoding it in a new format, hardware accelerated video decode is key. How fast a decode engine is has a tremendous impact on how fast a hardware accelerated video encode can run. This is true for two reasons.

First, unlike in a playback scenario where you only need to decode faster than the frame rate of the video, when transcoding the video decode engine can run as fast as possible. The faster frames can be decoded, the faster they can be fed to the transcode engine. The second and less obvious point is that some of the hardware you need to accelerate video encoding is already present in a video decode engine (e.g. iDCT/DCT hardware).

With video transcoding as a feature of Sandy Bridge’s GPU, Intel beefed up the video decode engine from what it had in Clarkdale. In the first generation Core series processors, video decode acceleration was split between fixed function decode hardware and the GPU’s EU array. With Sandy Bridge and the second generation Core CPUs, video decoding is done entirely in fixed function hardware. This is not ideal from a flexibility standpoint (e.g. newer video codecs can’t be fully hardware accelerated on existing hardware), but it is the most efficient method to build a video decoder from a power and performance standpoint. Both AMD and NVIDIA have fixed function video decode hardware in their GPUs now; neither rely on the shader cores to accelerate video decode.

The resulting hardware is both performance and power efficient. To test the performance of the decode engine I launched multiple instances of a 15Mbps 1080p high profile H.264 video running at 23.976 fps. I kept launching instances of the video until the system could no longer maintain full frame rate in all of the simultaneous streams. The graph below shows the maximum number of streams I could run in parallel:

  Intel Core i5-2500K NVIDIA GeForce GTX 460 AMD Radeon HD 6870
Number of Parallel 1080p HP Streams 5 streams 3 streams 1 stream

AMD’s Radeon HD 6000 series GPUs can only manage a single high profile, 1080p H.264 stream, which is perfectly sufficient for video playback. NVIDIA’s GeForce GTX 460 does much better; it could handle three simultaneous streams. Sandy Bridge however takes the cake as a single Core i5-2500K can decode five streams in tandem.

The Sandy Bridge decoder is likely helped by the very large (and high bandwidth) L3 cache connected to it. This is the first advantage Intel has in what it calls its Quick Sync technology: a very fast decode engine.

The decode engine is also reused during the actual encode phase. Once frames of the source video are decoded, they are actually fed to the programmable EU array to be split apart and prepared for transcoding. The data in each frame is transformed from the spatial domain (location of each pixel) to the frequency domain (how often pixels of a certain color appear); this is done by the use of a discrete cosine transform. You may remember that inverse discrete cosine transform hardware is necessary to decode video; well, that same hardware is useful in the domain transform needed when transcoding.

Motion search, the most compute intensive part of the transcode process, is done in the EU array. It's the combination of the fast decoder, the EU array, and fixed function hardware that make up Intel's Quick Sync engine.

A Near-Perfect HTPC Quick Sync: The Best Way to Transcode
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  • samrty22331 - Wednesday, June 1, 2011 - link

    visual studio 2010 professional not supported intel i5 2500k
    so
    can you say
    how to install vs 2010 in this
  • Okurka - Saturday, August 13, 2011 - link

    The base clock of the HD 3000 GPU is 1100 MHz, not 850 MHz.
    That makes the 1550 MHz an overclock of 40,9 %, not 82,4 % as stated in the article.
  • khalnayak - Sunday, January 22, 2012 - link

    I am having Intel HD 3000 - Sandy Bridge in my system and i was willing to get the game called "oil rush" but then i have found weird response for the game here http://www.futurehardware.com/pc-gaming/288.htm , so i just wanted to know is there any one who have tested the Intel HD 3000 - Sandy Bridge for oil rush, any help for this will be highly appreciated.
  • thr0nez101 - Sunday, January 29, 2012 - link

    I've got intel hd graphics 3000 and according to this forum/review it has a prob running dawn of war 2 on low graphics... i have it set to max graphics and i runs a dream... same with a lot of games i play on it...
  • oliverr - Saturday, February 11, 2012 - link

    guys, is it safe to overclock the Intel HD 3000 GPU ? I own a 2500K CPU. I can overclock the GPU to 1450mhz and it looks stable . But i dont know how to read the temperature from the GPU unit, so iam afraid i could burn my GPU/CPU .
  • cerberaspeed12 - Thursday, February 16, 2012 - link


    hi.first off all sorry for my english.I have a doubt .I have seen the dells lap top.they are identical but one have the Intel Core i3-2350M 2.3GHz ,the odher is Intel Core i5-2450M 2.5GHz , and the third have Intel Core i7 -2670M 2.4GH

    the prices is 600 $,670$ and 800 $,I am working some live multi channel audio production and .net teh programing.So for wich one i soud go.Thanks
  • indyaah - Tuesday, February 21, 2012 - link

    any suggestions how can i??
  • weirdo2989 - Sunday, March 4, 2012 - link

    Hi Techies,

    I recently got this processor. It is ultimate for gaming.
    However in my windows CPU meter gadget, i can see only 2 cores functioning. Stock comes with unlocked multiplier afaik. But here in my system, it shows only 2 cores. Is there any way to activate all the cores for better performance?

    Any suggestions/tips would be highly appreciated.

    Thanks.

    Regards,
    Parth
  • 0121birmingham - Saturday, May 12, 2012 - link

    Just to say i wrote a small post on this issue at http://intel23976fpsproblem.blogspot.co.uk/
    It does not look like the problem has been fixed in the new z77 line up. DAM
  • milutzuk - Saturday, July 14, 2012 - link

    Beside VS2008 compiler performance I would like to see growing a database with some Java compiler performance, either under NetBeans or Eclipse. Thank you.

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