Battlefield: Bad Company 2

The latest game in the Battlefield series - Bad Company 2 – remains as one of the cornerstone DX11 games in our benchmark suite. As BC2 doesn’t have a built-in benchmark or recording mode, here we take a FRAPS run of the jeep chase in the first act, which as an on-rails portion of the game provides very consistent results and a spectacle of explosions, trees, and more.

Bad Company 2 has ended up being a rather balanced game. Neither AMD or NVIDIA GPUs end up being favored giving us performance close to our global average. At higher resolutions the 6970 can meet or beat the GTX 570, while we have to drop to 1680 for the 570 to take a real lead. Meanwhile the 6970 CF is but a hair’s width away from the GTX 580 SLI.

Curiously this is another game where the 5870 holds an advantage over the 6950. Bad Company 2 is another game that normally appears shader-bound, so this may be an outcome from AMD’s shader change. At the same time it’s a very recent game, so it shouldn’t have any particular attachment to the older VLIW5 design.

As for our Water benchmark, it produces disappointing result for the 6900 series. AMD has simply never done well here and the 6900 cards don’t seem to have what it takes to break that curse. The result is that while the averages are close, the worst case scenario of minimum framerates looks much worse for AMD.

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  • Ryan Smith - Wednesday, December 15, 2010 - link

    AMD rarely has Linux drivers ready for the press ahead of a launch. This is one such occasion.
  • MeanBruce - Wednesday, December 15, 2010 - link

    Great job on the review Ryan, hope you will cover the upcoming Nvidia 560 and 550 when they arrive. Peace Brother!
  • gescom - Wednesday, December 15, 2010 - link

    Please Anand make an update with a new 10.12 driver. Great review btw.
  • knowom - Wednesday, December 15, 2010 - link

    Until you keep into consideration

    1) Driver support
    2) Cuda
    3) PhysX

    I also prefer the lower idle noise, but higher load noise than the reverse for Ati because when your gaming usually you have your sound turned up a lot it's when you aren't gaming is when noise is more of the issue for seeking a quieter system.

    It's a better trade off in my view, but they are both pretty even in terms of noise for idle and load regardless and a far cry from quite compared to other solutions from both vendors if that's what your worried about not to mention non reference cooler designs effect that situation by leaps and bounds..
  • Acanthus - Wednesday, December 15, 2010 - link

    AMD has been updating drivers more aggressively than Nvidia lately. (the last year)
    Anecdotally, my GTX285 has had a lot more game issues than my 4890. Specifically in NWN2 and Civ5.

    Cuda is irrelevant unless you are doing heavy 1. photoshop, 2. video encoding.

    PhysX is still a crappy gimmick at this point and needs to offer real visual improvements without a 40%+ performance hit.
  • smookyolo - Wednesday, December 15, 2010 - link

    PhysX may be a gimmick in games, but it's one of the better ones.

    Also, guess what... it's being used all over the 3D animation industry.

    And guess where the real money comes from? The industry.
  • fausto412 - Wednesday, December 15, 2010 - link

    physx is a gimmick that has been around for some time and will never take hold. when physx came around it set a new standard but since then developers have adopted havok more commonly since it doesn't require extra hardware.

    it's all marketing and not a worthy decision point when buying a new card
  • jackstar7 - Wednesday, December 15, 2010 - link

    Alternately, my triple-monitor setup makes AMD the obvious choice.
  • beepboy - Wednesday, December 15, 2010 - link

    Agreed on triple-monitor setup. You can make the argument that 2x 460s are cheaper and nets better performance but at the end of the day 2x 460s will be louder, use more power, more heat, etc over a single 69xx. I just want my triple monitor setup, damn it.
  • codedivine - Wednesday, December 15, 2010 - link

    Any info on cache sizes and register files?

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