Compute & Tessellation

Moving on from our look at gaming performance, we have our customary look at compute performance, bundled with a look at theoretical tessellation performance. This will give us our best chance to not only look at the theoretical aspects of AMD’s tessellation improvements, but to isolate shader performance to see whether AMD’s theoretical performance advantages and disadvantages from VLIW4 map out to real world scenarios.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes.

Civilization V’s compute shader benchmark has always benefitted NVIDIA, but that’s not the real story here. The real story is just how poorly the 6900 series does compared to the 5870. The 6970 barely does better than the 5850, meanwhile the 6950 is closest to NVIDIA’s GTX 460, the 768MB version. If what AMD says is true about the Cayman shader compiler needing some further optimization, then this is benchmark where that’s readily apparent. As an application of GPU computing, we’d expect the 6900 series to do at least somewhat better than the 5870, not notably worse.

Our second GPU compute benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. While it’s still in beta, SmallLuxGPU recently hit a milestone by implementing a complete ray tracing engine in OpenCL, allowing them to fully offload the process to the GPU. It’s this ray tracing engine we’re testing.

Unlike Civ 5, SmallLuxGPU’s performance is much closer to where things should be theoretically. Even with all of AMD’s shader changes both the 5870 and 6970 have a theoretical 2.7 TFLOPs of compute performance, and SmallLuxGPU backs up that number. The 5870 and 6970 are virtually tied, exactly where we’d expect our performance to be if everything is running under reasonably optimal conditions. Note that this means that the 6950 and 6970 both outperform the GTX 580 here, as SmallLuxGPU does a good job setting AMD’s drivers up to extract ILP out of the OpenCL kernel it uses.

Our final compute benchmark is Cyberlink’s MediaEspresso 6, the latest version of their GPU-accelerated video encoding suite. MediaEspresso 6 doesn’t currently utilize a common API, and instead has codepaths for both AMD’s APP and NVIDIA’s CUDA APIs, which gives us a chance to test each API with a common program bridging them. As we’ll see this doesn’t necessarily mean that MediaEspresso behaves similarly on both AMD and NVIDIA GPUs, but for MediaEspresso users it is what it is.

MediaEspresso 6 quickly gets CPU bottlenecked when paired with a faster GPU, leading to our clusters of results. For the 6900 series this mostly serves as a sanity check, proving that transcoding performance has not slipped even with AMD’s new architecture.

At the other end of the spectrum from GPU computing performance is GPU tessellation performance, used exclusively for graphical purposes. For the Radeon 6900 series, AMD significantly enhanced their tessellation by doubling up on tessellation units and the graphic engines they reside in, which can result in up to 3x the tessellation performance over the 5870. In order to analyze the performance of AMD’s enhanced tessellator, we’re using the Unigine Heaven benchmark and Microsoft’s DirectX 11 Detail Tessellation sample program to measure the tessellation performance of a few of our cards.

Since Heaven is a synthetic benchmark at the moment (the DX11 engine isn’t currently used in any games) we’re less concerned with performance relative to NVIDIA’s cards and more concerned with performance relative to the 5870. So with AMD’s tessellation improvements we see the 6970 shoot to life on this benchmark, coming in at nearly 50% faster than the 5870 at both moderate and extreme tessellation settings. This is actually on the low end of AMD’s theoretical tessellation performance improvements, but then even the geometrically overpowered GTX 580 doesn’t get such clear gains. But on that note while the 6970 does well at moderate tessellation levels, at extreme tessellation levels it still falls to the more potent GTX 400/500 series.

As for Microsoft’s DirectX 11 Detail Tessellation Sample program, a different story is going on. The 6970 once again shows significant gains over the 5870, but this time not against the 6870. With the 6870 implementing AMD’s tessellation factor optimized tessellator, most of the 6970’s improvements are already accounted for here. At the same time we can still easily see just how much of an advantage NVIDIA’s GTX 400/500 series still has in the theoretical tessellation department.

Wolfenstein Power, Temperature, & Noise
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  • 529th - Sunday, December 19, 2010 - link

    Great job on this review. Excellent writing and easy to read.

    Thanks
  • marc1000 - Sunday, December 19, 2010 - link

    yes, that's for sure. we will have to wait a little to see improvements from VLIW4. but my point is the "VLIW processors" count, they went up by 20%. with all other improvements, I was expecting a little more performance, just that.

    but in the other hand, I was reading the graphs, and decided that 6950 will be my next card. it has double the performance of 5770 in almost all cases. that's good enough for me.
  • Iketh - Friday, December 24, 2010 - link

    This is how they've always reviewed new products? And perhaps the biggest reason AT stands apart from the rest? You must be new to AT??
  • WhatsTheDifference - Sunday, December 26, 2010 - link

    the 4890? I see every nvidia config, never a card overlooked there, ever, but the ATI's (then) top card is conspicuously absent. long as you include the 285, there's really no excuse for the omission. honestly, what's the problem?
  • PeteRoy - Friday, December 31, 2010 - link

    All games released today are in the graphic level of the year 2006, how many games do you know that can bring the most out of this card? Crysis from 2007?
  • Hrel - Tuesday, January 11, 2011 - link

    So when are all these tests going to be re-run at 1920x1080 cause quite frankly that's what I'm waiting for. I don't care about any resolution that doesn't work on my HDTV. I want 1920x1080, 1600x900 and 1280x720. If you must include uber resolutions for people with uber money then whatever; but those people know to just buy the fastest card out there anyway so they don't really need performance numbers to make up their mind. Money is no object so just buy nvidia's most expensive card and ur off.
  • AKP1973 - Thursday, October 13, 2011 - link

    Have you guys noticed the "load GPU temp" of the 6870 in XFIRE?... It produced so very low heat than any enthusiast card in a multi-GPU setup. That's one of the best XFIRE card in our time today if you value price, performance, cool temp, and silence.!
  • Travisryno - Wednesday, April 26, 2017 - link

    It's dishonest referring to enhanced 8x as 32x. There are industry standards for this, which AMD, NEC, 3DFX, SGI, SEGA AM2, etc..(everybody) always follow(ed), then nVidia just makes their own...
    Just look how convoluted it is..

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