High IQ: AMD Fixes Texture Filtering and Adds Morphological AA

“There’s nowhere left to go for quality beyond angle-independent filtering at the moment.”

With the launch of the 5800 series last year, I had high praise for AMD’s anisotropic filtering. AMD brought truly angle-independent filtering to gaming (and are still the only game in town), putting an end to angle-dependent deficiencies and especially AMD’s poor AF on the 4800 series. At both the 5800 series launch and the GTX 480 launch, I’ve said that I’ve been unable to find a meaningful difference or deficiency in AMD’s filtering quality, and NVIDIA was only deficienct by being not quite angle-independent. I have held – and continued to hold until last week – the opinion that there’s no practical difference between the two.

It turns out I was wrong. Whoops.

The same week as when I went down to Los Angeles for AMD’s 6800 series press event, a reader sent me a link to a couple of forum topics discussing AF quality. While I still think most of the differences are superficial, there was one shot comparing AMD and NVIDIA that caught my attention: Trackmania.

Poor high frequency filtering

The shot clearly shows a transition between mipmaps on the road, something filtering is supposed to resolve. In this case it’s not a superficial difference; it’s very noticeable and very annoying.

AMD appears to agree with everyone else. As it turns out their texture mapping units on the 5000 series really do have an issue with texture filtering, specifically when it comes to “noisy” textures with complex regular patterns. AMD’s texture filtering algorithm was stumbling here and not properly blending the transitions between the mipmaps of these textures, resulting in the kind of visible transitions that we saw in the above Trackmania screenshot.

Radeon HD 5870 Radeon HD 6870 GeForce GTX 480

So for the 6800 series, AMD has refined their texture filtering algorithm to better handle this case. Highly regular textures are now filtered properly so that there’s no longer a visible transition between them. As was the case when AMD added angle-independent filtering we can’t test the performance impact of this since we don’t have the ability to enable/disable this new filtering algorithm, but it should be free or close to it. In any case it doesn’t compromise AMD’s existing filtering features, and goes hand-in-hand with their existing angle-independent filtering.

At this point we’re still working on recreating the Trackmania scenario for a proper comparison (which we’ll add to this article when it’s done), but so far it looks good – we aren’t seeing the clear texture transitions that we do on the 5800 series. In an attempt to not make another foolish claim I’m not going to call it perfect, but from our testing we can’t find any clear game examples of where the 6870’s texture filtering is deficient compared to NVIDIA’s – they seem to be equals once again. And even the 5870 with its regular texture problem still does well in everything we’ve tested except Trackmania. As a result I don’t believe this change will be the deciding factor for most people besides the hardcore Trackmania players, but it’s always great to see progress on the texture filtering front.

Moving on from filtering, there’s the matter of anti-aliasing. AMD’s AA advantage from the launch of the 5800 series has evaporated over the last year with the introduction of the GeForce 400 series. With the GTX 480’s first major driver update we saw NVIDIA enable their transparency supersampling mode for DX10 games, on top of their existing ability to use CSAA coverage samples for Alpha To Coverage sampling. The result was that under DX10 NVIDIA has a clear advantage in heavily aliased games such as Crysis and Bad Company 2, where TrSS could smooth out many of the jaggies for a moderate but reasonable performance hit.

For the 6800 series AMD is once again working on their AA quality. While not necessarily a response to NVIDIA’s DX10/DX11 TrSS/SSAA abilities, AMD is introducing a new AA mode, Morphological Anti-Aliasing (MLAA), which should make them competitive with NVIDIA on DX10/DX11 games.

In a nutshell, MLAA is a post-process anti-aliasing filter. Traditional AA modes operate on an image before it’s done rendering and all of the rendering data is thrown away; MSAA for example works on polygon edges, and even TrSS needs to know where alpha covered textures are. MLAA on the other hand is applied to the final image after rendering, with no background knowledge of how it’s rendered. Specifically MLAA is looking for certain types of high-contrast boundaries, and when it finds them it treats them as if they were an aliasing artifact and blends the surrounding pixels to reduce the contrast and remove the aliasing.

MLAA is not a new AA method, but it is the first time we’re seeing it on a PC video card. It’s already in use on video game consoles, where it’s a cheap way to implement AA without requiring the kind of memory bandwidth MSAA requires. In fact it’s an all-around cheap way to perform AA, as it doesn’t require too much computational time either.

For the 6800 series, AMD is implementing MLAA as the ultimate solution to anti-aliasing. Because it’s a post-processing filter, it is API-agonistic, and will work with everything. Deferred rendering? Check. Alpha textures? Done. Screwball games like Bad Company 2 that alias everywhere? Can do! And it should be fast too; AMD says it’s no worse than tier Edge Detect AA mode.

So what’s the catch? The catch is that it’s a post-processing filter; it’s not genuine anti-aliasing as we know it because it’s not operating on the scene as its being rendered. Where traditional AA uses the rendering data to determine exactly what, where, and how to anti-alias things, MLAA is effectively a best-guess at anti-aliasing the final image. Based on what we’ve seen so far we expect that it’s going to try to anti-alias things from time to time that don’t need it, and that the resulting edges won’t be quite as well blended as with MSAA/SSAA. SSAA is still going to offer the best image quality (and this is something AMD has available under DX9), while MSAA + transparency/adaptive anti-aliasing will be the next best method.

Unfortunately AMD only delivered the drivers that enable MLAA yesterday, so we haven’t had a chance to go over the quality of MLAA in-depth. As it’s a post-processing filter we can actually see exactly how it affects images (AMD provides a handy tool to do this)  so we’ll update this article shortly with our findings.

Finally, for those of you curious how this is being handled internally, this is actually being done by AMD’s drivers through a DirectCompute shader. Furthermore they’re taking heavy advantage of the Local Data Store of their SIMD design to keep adjacent pixels in memory to speed it up, with this being the biggest reason why it has such a low amount of overhead. Since it’s a Compute Shader, this also means that it should be capable of being back-ported to the 5000 series, although AMD has not committed to this yet. There doesn’t appear to be a technical reason why this isn’t possible, so ultimately it’s up to AMD and if they want to use it to drive 6800 series sales over 5000 series sales.

Seeing the Present: HDMI 1.4a, UVD3, and Display Correction What’s In a Name?
Comments Locked

197 Comments

View All Comments

  • 529th - Saturday, October 23, 2010 - link

    the marketers wanted to differentiate themselves from Nvidia, that's why they are using their second place cards to be in the same category as nvidias second place cards

    If you are shopping for a top of the line card you should know atleast a little bit about them although the un-educated video-card shopper would think that a 470 and 5870 or 6870 is on the SAME performance level, WHICH ISN'T TOO FAR FROM THE TRUTH, but I think it's here where AMD marketers are trying to make a statement

    i could be wrong, i have had very little sleep last night, cedar point was a blast!
  • SininStyle - Saturday, October 23, 2010 - link

    Can I just say THANK YOU for adding a OC edition of the 460. Don't know why everyone is whining. If you don't want to know how an OC edition compares then ignore the stupid bench for it. Why is such a huge deal?
    I personally am glad they included it and this is why. The 460 1gb stock is 675mhz and can OC "reliably" to 850mhz.. That's 175mhz gain and its noticeable. Stock volt stock fan. And for those that wanna claim heat, mine shows 64c at 75% fan on OCCT. The 6870 get 50hz OC at stock volt/fan. SEE why this is important people? $180 vs $240 with same results.

    Now with volt changes I'm sure they both have room to go I'm not sure how much. I tend to shy away from higher voltages at least for now.

    The 6850 is the better buy between the 2 68xx cards. That has allot of headroom to OC. That would even be a better comparison to the 460 due to the price. And owning the 460 doesn't make me a fanboy and I will say you can flip a coin for value on these 2.

    So again thanks for the added information. Cant see why anyone would complain about more info. If you don't like the info ignore it if it makes you feel better. Feel free to add OCed 6850s and 6870s I look forward to the comparison.
  • Parhel - Saturday, October 23, 2010 - link

    "The 460 1gb stock is 675mhz and can OC "reliably" to 850mhz"

    No, it absolutely cannot. the FTW card is a "golden sample" which is why there are so few available. Stock cooling on a stock card will not get you to 850Mhz with 24/7 reliability. You *might* get to 800Mhz, probably a bit less. That's a great value, IMO. If I were in the market at the moment, I'd pick a base model GTX 460 and OC it. Not arguing that point at all. But presenting this card in the 6870 launch article is a sham and major black eye to Anandtech's credibility.
  • rom0n - Saturday, October 23, 2010 - link

    Is it possible to post the GPUZ of the HD6850. It seems there are numerous cases where HD6850 has 1120 sent out to reviewers. See
    http://benchmarkreviews.com/index.php?option=com_c... If this happens to be one of them the results may be a little misleading. If not then it'll reaffirm the results.
  • GullLars - Saturday, October 23, 2010 - link

    This means a 6870 with open-air fan optimized for noise will be my early winter solstice present for myself, togheter with the 4x C300 64GB i just got :D
    I went for a value-upgrade of my old rigg with P2x6 1090T, 8GB kingston value DDR3, and AM3 mobo with SB850, so once i get both the SSD in RAID-0 and the GPU, I'll be a happy camper (or rusher) <3
    It'll tide me over untill i can get Bulldozer or a next gen Intel (high end/workstation) around winter 2011/2012.
  • poohbear - Saturday, October 23, 2010 - link

    "Apparently a small number of the AMD Radeon HD 6850 press samples shipped from AIB partners have a higher-than-expected number of stream processors enabled.

    This is because some AIBs used early engineering ASICs intended for board validation on their press samples. The use of these ASICs results in the incorrect number of stream processors. If you have an HD 6850 board sample from an AIB, please test using a utility such as GPU-z to determine the number of active stream processors. If that number is greater than 960, please contact us and we will work to have your board replaced with a production-level sample.

    All boards available in the market, as well as AMD-supplied media samples, have production-level GPUs with the correct 960 stream processors."

    so which one did Anandtech get? false marketing is such BS, just wanna be sure your benchmarks for the 6850 are reliable and we're not getting overrated benchmarks due to a cherry picked review sample.
  • lakrids - Saturday, October 23, 2010 - link

    The review ended up looking like an advertisement for EVGA at page 7 and beyond. Why EVGA? Why not some other brand?
    Why include that brand at all? Just mark the card "GTX 460 OC'd 850MHz".

    At the very first benchmark: Crysis 2560x1600, you didn't include the reference GTX 460, you pitched the HD6870 against the EVGA overclocked version. EVGA here, EVGA there, EVGA everywhere.

    Would you blame me if I suspect you of being on EVGA's paycheck?
  • Lolimaster - Sunday, October 24, 2010 - link

    When I call you a Intel/Nvidia biased site I'm saying the truth. Are you reviewing the HD6000 or doins an EVGA product reviews.

    This is an insult.

    Message:
    Nvidia will disappear like the dodo, just a bit more time and at that time all this sh1t will end.
  • SininStyle - Sunday, October 24, 2010 - link

    You do understand if Nvidia vanishes the price of GPUs goes through the roof right? Nvidia isnt going to vanish any earlier then Radeon. Saying either just translates into "Im a fanboy"

    Stop defending a sticker and start shopping price performance. Neither company would hesitate to rape your wallet if the other would allow it. Case in point look at the price of the 57xx and 58xx 2 months ago. Then look at the price of the same cards including the 68xx cards now. Any of these cards perform less then they did 2 months ago? But the price is a whole lot cheaper isnt it? Well you can thank the 460 for that. Competition results in better pricing for the same performance. You should be thanking Nvidia not hating them.
  • Super_Herb - Sunday, October 24, 2010 - link

    I love it - "as a matter of policy we do not include overclocked cards on general reviews"..........but this time nVidia said pretty please so we did. But because our strict ethical policy doesn't allow us to include them we'll just tell you we did it this one special time because a manufacturer specifically sent us a special card and then our integrity is still 100% intact......right? Besides, the "special" card nVidia sent us was so shiny and pretty!

    Back to [H]ard to get the real story.

Log in

Don't have an account? Sign up now