GF104: NVIDIA Goes Superscalar

When the complete GF100 GPU was presented to us back at CES 2010 in January, NVIDIA laid out a design that in turn had a very obvious roadmap to go with it. With GF100’s modular design, derivatives of the card would be as simple as fabricating GPUs with fewer GPCs and ROPs (at least until you got to the sub-$100 market). This is the route we expected NVIDIA to take with GF104, removing 1 or 2 GPCs to make a smaller chip.

What they threw us instead was a curveball we were not expecting.

Let’s start at a high level. On GF100, there were 4 GPCs each containing a Raster Engine and 4 SMs. In turn each SM contained 32 CUDA cores, 16 load/store units, 4 special function units, 4 texture units, 2 warp schedulers with 1 dispatch unit each, 1 Polymorph unit (containing NVIDIA’s tessellator) and then the L1 cache, registers, and other glue that brought an SM together.

NVIDIA GF100 - Full Implementation, No Disabled Logic

GF104 in turn contains 2 GPCs, which are effectively the same as a GF100 GPC. Each GPC contains 4 SMs and a Raster Engine. However when we get to GF104’s SMs, we find something that has all the same parts as a GF100 SM, but in much different numbers.

NVIDIA GF104 - Full Implementation, No Disabled Logic

The biggest and most visible change is that NVIDIA beefed up the number of various execution units per SM. The 32 CUDA cores from GF100 are now 48 CUDA cores, while the number of SFUs went from 4 to 8 along with the texture units. As a result, per SM GF104 has more compute and more texturing power than a GF100 SM. This is how a “full” GF104 GPU has 384 CUDA cores even though it only has half the number of SMs as GF100.

One thing we haven’t discussed up until now is how an SM is internally divided up for the purposes of executing instructions. Since the introduction of G80 in 2006, the size of a warp has stayed constant at 32 threads wide. For Fermi, a warp is executed over 2 (or more) clocks of the CUDA cores – 16 threads are processed and then the other 16 threads in that warp are processed. For full SM utilization, all threads must be running the same instruction at the same time. For these reasons a SM is internally divided up in to a number of execution units that a single dispatch unit can dispatch work to:

  • 16 CUDA cores (#1)
  • 16 CUDA cores (#2)
  • 16 Load/Store Units
  • 16 Interpolation SFUs (not on NVIDIA's diagrams)
  • 4 Special Function SFUs
  • 4 Texture Units

With 2 warp scheduler/dispatch unit pairs in each SM, GF100 can utilize at most 2 of 6 execution units at any given time. It’s also because of the SM being divided up like this that it was possible for NVIDIA to add to it. GF104 in comparison has the following:

  • 16 CUDA cores (#1)
  • 16 CUDA cores (#2)
  • 16 CUDA cores (#3)
  • 16 Load/Store Units
  • 16 Interpolation SFUs (not on NVIDIA's diagrams)
  • 8 Special Function SFUs
  • 8 Texture Units

This gives GF104 a total of 7 execution units, the core of which are the 3 blocks of 16 CUDA cores.

GF104 Execution Units

With 2 warp schedulers, GF100 could put all 32 CUDA cores to use if it had 2 warps where both required the use of CUDA cores. With GF104 this gets more complex since there are now 3 blocks of CUDA cores but still only 2 warp schedulers. So how does NVIDIA feed 3 blocks of CUDA cores with only 2 warp schedulers? They go superscalar.

In a nutshell, superscalar execution is a method of extracting Instruction Level Parallelism from a thread. If the next instruction in a thread is not dependent on the previous instruction, it can be issued to an execution unit for completion at the same time as the instruction preceding it. There are several ways to extract ILP from a workload, with superscalar operation being something that modern CPUs have used as far back as the original Pentium to improve performance. For NVIDIA however this is new – they were previously unable to use ILP and instead focused on Thread Level Parallelism (TLP) to ensure that there were enough warps to keep a GPU occupied.

NVIDIA GF100 SM

In order to facilitate superscalar operation, NVIDIA made some changes to both the warp scheduler and the dispatch unit for GF104. Each warp scheduler is now connected to 2 dispatch units, giving it the ability to dual-issue instructions. Along with its regular duties, a warp scheduler is now responsible for organizing its superscalar operation by analyzing the next instruction in its warp to determine if that instruction is ILP-safe, and whether there is an execution unit available to handle it. The result is that NVIDIA’s SMs now handle superscalar operation similar to that of a CPU, with the hardware taking the responsibility for dispatching parallel instructions. This in turn means that GF104 can execute a warp in a superscalar fashion for any code and including old CUDA code, allowing it to extract ILP out of old and new code alike. The GF104 compiler in NVIDIA’s drivers will try to organize code to better match GF104’s superscalar abilities, but it’s not critical to the ability.

NVIDIA GF104 SM - Note, more instructions in flight per SM vs. GF100

Ultimately superscalar execution serves 2 purposes on GF104: to allow it to issue instructions to the 3rd CUDA core block with only 2 warps in flight, and to improve overall efficiency. In a best-case scenario GF104 can utilize 4 of 7 execution units, while GF100 could only utilize 2 of 6 execution units.

The upside to this is that on average GF104 should be more efficient per clock than GF100, which is quite a remarkable feat. The downside to this is that now NVIDIA has a greater degree of best and worst case scenarios, as requiring superscalar execution to utilize the 3rd CUDA core block means that it’s harder to use that 3rd block than the previous 2. The ability to extract ILP from a warp will result in GF104’s compute abilities performing like a 384 CUDA core part some of the time, and like a 256 CUDA core part at other times. It will be less consistent, but on average faster than a pure 256 CUDA core part would be.

With the addition of superscalar abilities, GF104 marks the slow-but-steady merger of the CPU and the GPU. GF104 is now just a bit more CPU-like than GF100 was, a particularly interesting turn of events since we’re looking at a waterfall part and not a new architecture today.

Index The Rest of GF104
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  • Alroys - Monday, July 12, 2010 - link

    Nice review, but i would have liked to see how well they overclock.
  • beginner99 - Monday, July 12, 2010 - link

    Not a bad card. I ordered a 5850 for my new build. 460 is a little less performing but more quite. The ordered 5850 is out of stock and no due date. However till the 460's arrive it will probably also be a few weeks...Need to wait on price. usually quite a bit higher here.
  • KITH - Monday, July 12, 2010 - link

    Quiet and Quite are different words...

    460 is a little less performing but more *quiet*

    Usually *quite* a bit higher here.

    See the difference? You even used both in your own post.
  • chizow - Monday, July 12, 2010 - link

    Looks like a great part from Nvidia that seems to hit the same target price and performance markets as the wildly 8800GT before it. Much as the G92 and its derivatives dominated the gaming market while bringing DX10 to the mainstream, GTX 460 may be poised to do the same.
  • Griswold - Monday, July 12, 2010 - link

    Its not going to dominate anything but nvidias own lineup. AMD will just - finally - drop prices, and thats that.
  • james.jwb - Monday, July 12, 2010 - link

    I agree. AMD will either drop the price on the 5850 to make this new card redundant, or not do it and make a major mistake.
  • chizow - Monday, July 12, 2010 - link

    I doubt they're willing to drop the price on the 5850 enough to truly compete with the GTX 460, especially the 768MB version.. Maybe match the 1GB version's $230 price point by going to $250 but then what does that do to the 5870? Who's going to buy a 5870 at $400 when a 5850 only costs $250? Either way it looks like Nvidia has that $200-$250 market locked tight and in a few months with MIRs that'll shift to the $160-$220 range.
  • Lonyo - Wednesday, July 14, 2010 - link

    Considering the launch prices were $260/$380, there's no reason to imagine a drop to $250 would leave the 5870 at $400.
    Maybe we would see something like $250/$350. Finally a drop from launch prices.
  • papapapapapapapababy - Monday, July 12, 2010 - link

    i mean why bother? to play ports like "singularity" with bump mapped ( and terrible low res textures?) i mean the pos3 game only uses about 140MB of my video ram! ati, nvidia, intel, amd, no real pc games? > no sale. adeus suckers!

  • mindbomb - Monday, July 12, 2010 - link

    What does the presence of hdmi v1.4 ports mean?
    Does this card have 3d bluray capabilities not seen on other cards?

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