FaceTime

Meet Manveer. I’ve known him since I was in the 6th grade. Somewhere around the 8th grade we started a ritual of calling each other every day after school and talking about video games, computers and dumb things that happened at school. We talked on the phone for hours. Back in those days we would even play the same game on separate computers while talking on the phone. It was a precursor to voice chat in gaming networks like Steam or Xbox Live. It was ridiculous amounts of fun.


Manveer is up in the corner, the crazy guy is yours truly

Tonight Manveer and I FaceTimed. It’s the feature I wish we had when we were back in middle school. These days it’s a lot harder to explain why you’ve got some random dude’s face on your phone talking to you about completely pointless things at 12:54AM on a Tuesday night. I spent part of the chat covering one of the lights in my room with my head and calling it an Anand Head Eclipse. At the risk of further embarrassing myself publicly, it was fun.

For those of you who don’t know, FaceTime is Apple’s VoIP protocol built into the iPhone 4.

Granted we’ve been able to do this sort of thing for quite a while now over instant messenger networks. Integration into your smartphone is just the next logical step, and in the right conditions it works very well.

The first requirement is that both users need to have an iPhone 4 obviously. Both also need to be on WiFi. While the FaceTime icon will appear if you call another iPhone 4, if you try to activate the connection you’ll get this error unless you’re on WiFi:

With a bit of poor UI design Apple will actually display a FaceTime icon with a question mark in it if you call another iOS phone. Trying to activate FaceTime however gives you an error.

FaceTime requires roughly 100 - 150Kbps of bandwidth in both directions to work smoothly. The download should be fine but the upload is pretty high given that many broadband providers in the US are ridiculously stingy with their upload bandwidth. For FaceTime to work well you can’t be uploading or downloading anything large in the background, or if you are just throttle everything else to give you enough bandwidth to work with.

The next problem with FaceTime is the iPhone 4 lacks an absolutely necessary integrated stand. HTC got it perfect with the EVO 4G, unfortunately the 4 has no such thing. The closest you can get is Apple’s iPhone 4 dock, it’ll set you back $29 but it’s necessary to prevent you from getting tired holding your phone out in front of you. Laying the 4 down on your desk while you FaceTime just gives the person on the other end of the line a great view of your nostrils. Not very welcoming.


This is the on-table view of FaceTime, you need a stand

Even once you’ve met all of the requirements it’s still not a guaranteed thing. Even with ample bandwidth I had one FaceTime chat stall in the middle of the chat. My incoming feed froze and I had to wait a couple of seconds for it to resume. I also had a problem where FaceTime would fail to start on the first try. A subsequent try fixed it.

As you'll see in our camera investigation, the low light performance of the 4's front facing camera is horrid. Couple that with FaceTime and you will get bad image quality if you're not in a well lit room:


Ugh, what is this, 1998?

While in FaceTime you can easily switch between front and rear cameras by tapping the camera icon in the lower right corner. Unfortunately the compression on the video is enough to render text illegible while in FaceTime:


This was taken using the rear facing camera over FT

Obviously everyone knows where FaceTime is going. Apple is supposedly opening the protocol up to all developers, so you’d be able to theoretically build desktop and other smartphone FaceTime clients. And ultimately as mobile broadband speeds (hello WiMAX and LTE) improve the WiFi requirement will be dropped. But is it a good feature today?

It really depends on who you know with an iPhone 4. If you’ve got a Manveer, absolutely - the feature is worth it. If you have a bunch of casual acquaintances with iPhone 4s, probably not. It’s only useful if you know the person on the other side very well.

There is one other major benefit to FaceTime. Once enabled your call is routed over WiFi to the Internet, not AT&T’s 3G network. It doesn’t use any of your plan’s minutes and more importantly, voice quality is much improved over a regular 3G/EDGE phone call. It’s VoIP, not a crappy cell connection. Even if you just cover the camera it’s actually better to make calls over FaceTime than 3G based on the sound quality alone.

Camera Usability Sidebar: Luxa2 H1-Touch, a Great FaceTime Stand
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  • isotropic - Monday, July 05, 2010 - link

    Posted by: isotropic | 07/5/10 | 5:01 pm |
    This link Shows a Test phone TEMS sony/Ericsson K800i test phone (cost 2500+ Euro) being given the grip of death. A test done in a few minutes. It shows at a given point up to 16 dB losses by being held tightly as I have seen people doing it on the new iPhone. Not saying the iPhone could not have a problem, I don’t own one. But the iPhone is not alone for sure on this one. And Apple’s latest explanation seems pretty valid to me
    http://www.youtube.com/watch?v=OWpGOxyEoZc&fea...
    Reply
  • Akv - Monday, July 05, 2010 - link

    I don't mind being locked in the Apple network for my iPod, because I find iTunes a quite convenient solution. However for a professionally strategic device like my cell phone, I would prefer a more independent solution.

    Besides, I still think it doesn't bring enough for the price. I could buy an excellent netbook for less than that price, and I would still have some money left for a simple but efficient clamshell phone.
    Reply
  • ifartinyoutdirection - Monday, July 05, 2010 - link

    It is a feature

    http://henriko.se/extern/iphone4buttonsandcontrols...
    Reply
  • davehutch - Tuesday, July 06, 2010 - link

    Your screen captures don't actually reflect what is being recorded. The video capture screen is a full-screen version that is not showing the correct ratio. the screen should be double-tapped for a tru representation and yes, the video angle of view is indeed smaller than the still image angle of view.

    please see my post here:
    http://forums.macrumors.com/showpost.php?p=1044575...
    for additional screenshots and comments.
    Reply
  • r2d2droid - Tuesday, July 06, 2010 - link

    Interesting. . . but I still want a droid. Reply
  • estarkey7 - Tuesday, July 06, 2010 - link

    Why didn't you use Sprint's Everything plan pricing? For $99.00+$10.00 for the Evo 4g tax you get unlimited EVERYTHING, now add in tethering and see where that brings Sprint in comparison with AT&T and Verizon.

    Different ballgame all together, because 900 min is nothing. I talk 1200+ every month.
    Reply
  • RadioGuru - Tuesday, July 06, 2010 - link

    Hello guys. Thanks for the review. I have a quick question. Your wrote that "To generate these numbers, I measured at least 6 times and took the average"
    I wonder, did you convert the dBm number to linear, took the average and the recalculated the numbers back to dBm, or took the average using the dBm values. If you did the later, the numbers are completely wrong.
    Your testing is better than most of what I have seen online so far, but real engineering testing has revealed that the TIS (Total Isotropic Sensitivity) of iPhone4 in Free Space is better than the 3GS, which is great!!!! but.....and here comes the big but....phamtom head testing of WCDMA 1900 TIS/TRP spec testing has shown a degradation of close to 30 to 40 dB in chamber testing. Which means a controlled lab environment...not a cowboy lab testing like the one you used. Sorry, I respect your work and I support what you do...but this time of evaluation requires far more engineering power.
    in WCDMA/HSDPA systems, a call dropped is usually driven by reverse link limitaiton. Therefore engineers also consider TRP (Total Radiating Power) to measure antenna performance. in the case of iPhone4, TRP degradation due to HAND+HEAD is close to 40 dB, which will kill the call or increase drop calls or reduce data througput performance.

    By the way, BAR maping using SNR makes sense for HSDPA data calls. GSM calls should use RSSI.
    Reply
  • jacobdrj - Thursday, July 08, 2010 - link

    You rock. Reply
  • kylewat - Friday, July 09, 2010 - link

    Watch my iphone 4 freakout.
    http://www.youtube.com/watch?v=ukIqjiv_4O0
    Reply
  • dalebeal - Friday, July 09, 2010 - link

    This is the most comprehensive review I have read - and I've read a lot of them. Thank you! Reply

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