NVIDIA’s GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?by Ryan Smith on March 26, 2010 7:00 PM EST
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While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on self shadowing ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.
Even with the DX11 ComputeShader, the story remains the same for the GTX 400 series.The GTX 480 enjoys a 20-30% lead, and the GTX 470 takes a smaller 20-25% lead. At this point the GTX 470 is even trading blows with the 5870.