Image Quality & AA

When it comes to image quality, the big news from NVIDIA for Fermi is what NVIDIA has done in terms of anti-aliasing of fake geometry such as billboards. For dealing with such fake geometry, Fermi has several new tricks.

The first is the ability to use coverage samples from CSAA to do additional sampling of billboards that allow Alpha To Coverage sampling to fake anti-alias the fake geometry. With the additional samples afforded by CSAA in this mode, the Fermi can generate additional transparency levels that allow the billboards to better blend in as properly anti-aliased geometry would.

The second change is a new CSAA mode: 32x. 32x is designed to go hand-in-hand with the CSAA Alpha To Coverage changes by generating an additional 8 coverage samples over 16xQ mode for a total of 32 samples and giving a total of 63 possible levels of transparency on fake geometry using Alpha To Coverage.

In practice these first two changes haven’t had the effect we were hoping for. Coming from CES we thought this would greatly improve NVIDIA’s ability to anti-alias fake geometry using cheap multisampling techniques, but apparently Age of Conan is really the only game that greatly benefits from this. The ultimate solution is for more developers of DX10+ applications to enable Alpha To Coverage so that anyone’s MSAA hardware can anti-alias their fake geometry, but we’re not there yet.

So it’s the third and final change that’s the most interesting. NVIDIA has added a new Transparency Supersampling (TrSS) mode for Fermi (ed: and GT240) that picks up where the old one left off. Their previous TrSS mode only worked on DX9 titles, which meant that users had few choices for anti-aliasing fake geometry under DX10 games. This new TrSS mode works under DX10, it’s as simple as that.

So why is this a big deal? Because a lot of DX10 games have bad aliasing of fake geometry, including some very popular ones. Under Crysis in DX10 mode for example you can’t currently anti-alias the foliage, and even brand-new games such as Battlefield: Bad Company 2 suffer from aliasing. NVIDIA’s new TrSS mode fixes all of this.


Bad Company 2 DX11 Without Transparency Supersampling


Bad Company 2 DX11 With Transparency Supersampling

The bad news is that it’s not quite complete. Oh as you’ll see in our screenshots it works, but the performance hit is severe. It’s currently super-sampling too much, resulting in massive performance drops. NVIDIA is telling us that this should be fixed next month, at which time the performance hit should be similar to that of the old TrSS mode under DX9. We’ve gone ahead and taken screenshots and benchmarks of the current implementation, but keep in mind that performance should be greatly improving next month.

So with that said, let’s look at the screenshots.

NVIDIA GeForce GTX 480 NVIDIA GeForce GTX 285 ATI Radeon HD 5870 ATI Radeon HD 4890
0x 0x 0x 0x
2x 2x 2x 2x
4x 4x 4x 4x
8xQ 8xQ 8x 8x
16xQ 16xQ DX9: 4x DX9: 4x
32x DX9: 4x DX9: 4x + AAA DX9: 4x + AAA
4x + TrSS 4x DX9: 4x + TrSS DX9: 4x + SSAA  
DX9: 4x      
DX9: 4x + TrSS      

With the exception of NVIDIA’s new TrSS mode, very little has changed. Under DX10 all of the cards produce a very similar image. Furthermore once you reach 4x MSAA, each card producing a near-perfect image. NVIDIA’s new TrSS mode is the only standout for DX10.

We’ve also include a few DX9 shots, although we are in the process of moving away from DX9. This allows us to showcase NVIDIA’s old TrSS mode, along with AMD’s Adapative AA and Super-Sample AA modes. Note how both TrSS and AAA do a solid job of anti-aliasing the foliage, which makes it all the more a shame that they haven’t been available under DX10.


Click to Enlarge


Click to Enlarge

When it comes to performance, keep in mind that both AMD and NVIDIA have been trying to improve their 8x MSAA performance. When we reviewed the Radeon 5870 back in September we found that AMD’s 8x MSAA performance was virtually unchanged, and 6 months later that still holds true. The performance hit moving from 4x MSAA to 8x MSAA on both Radeon cards is roughly 13%. NVIDIA on the other hand took a stiffer penalty under DX10 for the GTX 285, where there it fell by 25%. But now with NVIDIA’s 8x MSAA performance improvements for Fermi, that gap has been closed. The performance penalty for moving to 8x MSAA over 4x MSAA is only 12%, putting it right up there with the Radeon cards in this respect. With the GTX 480, NVIDIA can now do 8x MSAA for as cheap as AMD has been able to

Meanwhile we can see the significant performance hit on the GTX 480 for enabling the new TrSS mode under DX10. If NVIDIA really can improve the performance of this mode to near-DX9 levels, then they are going to have a very interesting AA option on their hands.

Last but not least, there’s anisotropic filtering quality. With the Radeon 5870 we saw AMD implement true angle-independent AF and we’ve been wondering whether we would see this from NVIDIA. The answer is no: NVIDIA’s AF quality remains unchanged from the GTX200 series. In this case that’s not necessarily a bad thing; NVIDIA already had great AF even if it was angle-dependant. More to the point, we have yet to find a game where the difference between AMD and NVIDIA’s AF modes have been noticeable; so technically AMD’s AF modes are better, but it’s not enough that it makes a practical difference


GeForce GTX 480


GeForce GTX 285


Radeon 5870

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  • nyran125 - Monday, April 12, 2010 - link

    Im going wiht the less power hungry ati 5000 series. I know a 5850 card will easily fit in my Case aswell. There no way id choose the GTX 470 over any of the ati s870 or 5850 cards. So that only leaves the GTX 480 against either the 5870 or the 5850. The performance increase and power increase is NOT worth me paying for a nvidia card thats higher in price over the 5870.

    I meen even looking at the games. The games ill probably play Crysis adn BAttlefield bad company 2 come out on top of the nivdia 480 GTX. so bla.

    Nvidia you need to make a much bette rcard than that fo rme to spend money on a GTX 470 or GTX 480 ove rthe 5870 or 5850.
  • nyran125 - Monday, April 12, 2010 - link

    oh and secondly, if your buying a 200 series nivida card or the GTX 480 it isnt fast enough to future proof your computer. You might aswell go spend less money on a 5970 or a single 5870 you know it will last for the next 2 years and the GTX 480 will NOT last any longer than teh 5000 series with its 10-15% performance increase. I didnt like the 200 series nvidia cards and im not interested in even MORE power hungry cards that. I want less power hungry cards and efficiency. To me a game plays bugger all different with 60 FPS average and 100 fps average. If you have a 200 series card save your money and wait for the next gen of cards or at least wait till a DX 11 game actualyl comes out not just Just cause friggin 2..
  • vagos - Thursday, April 15, 2010 - link

    ok all theese cards are nice. new technology is very welcome. but where is the games to push them?? if i spent 400$ or 500$ on a new card where i could see a really big difference against my old 8800GT?? they sell hardware without software to support it...2 or 3 games makes no difference to me. ps3 an xbox360 have very old graphic cards compared to ati 5800 series and nvidia 400 and still tha games are looking beautifull. an in some cases mauch better than on pc...
    make new games for pc and then i will buy a new card! until then i will stuck with my xbox360...
  • Drizzit101 - Sunday, May 9, 2010 - link

    I have been running the GTX 295. The plan was to buy a second GTX 295. Looking at the prices, I was thinking about just buying two GTX 470's. What the better move?
  • Krazy Glew - Tuesday, May 11, 2010 - link

    See http://semipublic.comp-arch.net/wiki/Poor_Man%27s_...

    In particular
    US patent 7,117,421, Transparent error correction code memory system and method,
    Danilak,
    assigned to Nvidia,
    2002.

    http://semipublic.comp-arch.net/wiki/Poor_Man%27s_...
  • Matt Campbell - Monday, August 2, 2010 - link

    Ryan, what was the special sauce you used to get Badaboom working on Fermi? My GTX 460 won't run it, and Elemental's website says Fermi support won't get added until Q4 2010. http://badaboomit.com/node/507
  • niceboy60 - Friday, August 20, 2010 - link

    I have the same probleme on my GTX 480 , Badaboom does not work on fermi ,according with my own experience and Badaboom official web site
    I dont think this benchmarks are accurate
  • niceboy60 - Friday, August 20, 2010 - link

    I bought a GTX 480 based on this review as I do a considerable amount of video converting
    Just to find out ,dispite the GTX 480 is showing very good resaults when using Badaboom
    The truth is Badaboom is not compatible yet with any GTX 400 series according with The badaboom web site .
  • adder1971 - Friday, September 17, 2010 - link

    The Badaboom website says it does not work and when I try it with the GTX 465 it does not work. How were you able to get it to work? I have the NVIDIA latest release drivers as of today and the latest released version of Badaboom.
  • wizardking - Tuesday, September 21, 2010 - link

    I bought this card for it only ! I used badaboom with number which you use !!!!!!

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