A Brief History of Switchable Graphics

So what is Optimus exactly? You could call it NVIDIA Switchable Graphics III, but that makes it sound like only a minor change. After our introduction, in some ways the actual Optimus technology is a bit of a letdown. This is not to say that Optimus is bad—far from it—but the technology only addresses a subset of our wish list. The area Optimus does address—specifically switching times—is dealt with in what can only be described as an ideal fashion. The switch between IGP and discrete graphics is essentially instantaneous and transparent to the end-user, and it's so slick that it becomes virtually a must-have feature for any laptop with a discrete GPU. We'll talk about how Optimus works in a minute, but first let's discuss how we got to our present state of affairs.

It turns out that the Optimus hardware has been ready for a while, but NVIDIA has been working hard on the software side of things. On the hardware front, all of the current G200M and G300M 40nm GPUs have the necessary internal hardware to support Optimus. Earlier laptop designs using those GPUs don't actually support the technology, but the potential was at least there. The software wasn't quite ready, as it appears to be quite complex—NVIDIA says that the GeForce driver base now has more lines of code than Windows NT, for example. NVIDIA was also keen to point out that they have more software engineers (over 1000) than hardware engineers, and some of those software engineers are housed in partner offices (e.g. there are NVIDIA employees working over at Adobe, helping with the Flash 10.1 software). Anyway, the Optimus hardware and software are both ready for public release, and you should be able to find first Optimus enabled laptops for sale starting today.


The original switchable graphics designs used a hardware switch to allow users to select either an IGP or discrete GPU. The first such system that we tested was the ASUS N10JC, but the very first implementation came from Sony in the form of the VAIO SZ-110B launched way back in April 2006. (The Alienware m15x was also gen1 hardware.) Generation one required a system reboot in order to switch between graphics adapters, with hardware multiplexers routing power to the appropriate GPU and more multiplexers to route the video signal from either GPU to the various display outputs. On the surface, the idea is pretty straightforward, but the actual implementation is much more involved. A typical laptop will have three separate video devices: the laptop LCD, a VGA port, and a DVI/HDMI port. Adding the necessary hardware requires six (possibly more) multiplexer ICs at a cost of around $1 each, plus more layers on the motherboard to route all of the signals. In short, it was expensive, and what's worse the required system reboot was highly disruptive.

Many users of the original switchable graphics laptops seldom switched, opting instead to use either the IGP or GPU all the time. I still liked the hardware and practically begged manufacturers to include switchable graphics in all future laptop designs. My wish wasn't granted, although given the cost it's not difficult to see why. As far as the rebooting, my personal take is that it was pretty easy to simply switch your laptop into IGP mode right before spending a day on the road. If you were going to spend most of the day seated at your desk, you'd switch to discrete mode. The problem is, as one of the highly technical folks on the planet, I'm not a good representation of a typical user. Try explaining to a Best Buy shopper exactly what switchable graphics is and how it works, and you're likely to cause more confusion than anything. Our readers grasp the concept, but the added cost for a feature many wouldn't use meant there was limited uptake.


Generation two involved a lot more work on the software side, as the hardware switch became a software controlled switch. NVIDIA also managed to eliminate the required system reboot (although certain laptop vendors continue to require a reboot or at least a logout, e.g. Apple). Again, that makes it sound relatively simple, but there are many hurdles to overcome. Now the operating system has to be able to manage two different sets of drivers, but Windows Vista in particular doesn't allow multiple display drivers to be active. The solution was to create a "Display Driver Interposer" that had knowledge of both driver sets. Launched in 2008, the first laptop we've reviewed with gen2 hardware and software was actually the ASUS UL80Vt, which took everything we loved about gen1 and made it a lot more useful. Now there was no need to reboot the system; you could switch between IGP and dGPU in about 5 to 10 seconds, theoretically allowing you the best of both worlds. We really liked the UL80Vt and gave it our Silver Editors' Choice award, but there was still room for improvement.

First, the use of a driver interposer meant that generic Verde drivers would not work with switchable graphics gen2. The interposer conforms to the standard graphics APIs, but then there's a custom API to talk to the IGP drivers. The result is that the display driver package contains both NVIDIA and Intel drivers (assuming it's a laptop with an Intel IGP), so driver updates are far more limited. If either NVIDIA or Intel release a new driver, there's an extra ~10 days of validation and testing that take place; if all goes well, the new driver is released, but any bugs reset the clock. Of course, that's only in a best-case situation where NVIDIA and Intel driver releases happen at the same time, which they rarely do. In practice, the only time you're likely to get a new driver is if there's a showstopper bug of some form and the laptop OEM asks NVIDIA for a new driver drop. This pretty much takes you back to the old way of doing mobile graphics drivers, which is not something we're fond of.

Another problem with gen2 is that there are still instances where switching from IGP to dGPU or vice versa will "block". Blocking occurs when an application is in memory that currently uses the graphics system. If blocking was limited to 3D games it wouldn't be a critical problem, but the fact is blocking can occur on many applications—including minesweeper and solitaire, web browsers where you're watching (or have watched) Flash videos, etc. If a blocking application is active, you need to close it in order to switch. The switch also results in a black screen as the hardware shifts from one graphics device to the other, which looks like potentially flaky hardware if you're not expecting the behavior. (This appears to be why Apple MacBook Pro systems require a reboot/logout to switch, even though they're technically gen2 hardware.) Finally, it's important to note that gen2 costs just as much as gen1 in terms of muxes and board layers, so it can still increase BOM and R&D costs substantially.

Incidentally, AMD switchable graphics is essentially equivalent to NVIDIA's generation two implementation. The HP Envy 13 is an example of ATI switchable graphics, with no reboot required and about 5-10 seconds required to switch between IGP and discrete graphics (an HD 4330 in this case—and why is it they always seem to use the slowest GPUs; why no HD 4670?).

For technically inclined users, gen2 was a big step forward and the above problems aren't a big deal; for your typical Best Buy shopper, though, it's a different story. NVIDIA showed a quote from Roger Kay, President of Endpoint Technology Associates, that highlights the problem for such users.

"Switchable graphics is a great idea in theory, but in practice people rarely switch. The process is just too cumbersome and confusing. Some buyers wonder why their performance is so poor when they think the discrete GPU is active, but, unknown to them, it isn't."

The research from NVIDIA indicates that only 1% of users ever switched between IGP and dGPU, which frankly seems far too low. Personally, if a laptop is plugged in then there's no real reason to switch off the discrete graphics, and if you're running on battery power there's little reason to enable the discrete graphics most of the time. It could be that only 1% of users actually recognize that there's a switch taking place when they unplug their laptop; it could also be that MacBook Pro users with switchable graphics represented a large percentage of the surveyed users. Personally, I am quite happy with gen2 and my only complaint is that not enough companies use the technology in their laptops.

Index NVIDIA Optimus Unveiled
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  • Hrel - Tuesday, February 9, 2010 - link

    Now that I've calmed down a little I should add that I'm not buying ANY gpu that doesn't support DX11 EVER again. We've moved past that; DX11 is necessary; no exceptions.
  • JarredWalton - Tuesday, February 9, 2010 - link

    I'm hoping NVIDIA calls me in for a sooper seekrit meeting some time in the next month or two, but right now they're not talking. They're definitely due for a new architecture, but the real question is going to be what they put together. Will the next gen be DX11? (It really has to be at this point.) Will it be a tweaked version of Fermi (i.e. cut Fermi down to a reasonable number of SPs), or will they tack DX11 functionality onto current designs?

    On a different note, I still wish we could get upgradeable notebook graphics, but that's probably a pipe dream. Consider: NVIDIA makes a new mGPU that they can sell to an OEM for $150 or something. OEM can turn that into an MXM module, do some testing and validation on "old laptops", and sell it to a customer for $300 (maybe even more--I swear the markup on mobile GPUs is HUGE!). Or, the OEM could just tell the customer, "Time for an upgrade" and sell them a new $1500 gaming laptop. Do we even need to guess which route they choose? Grrr....
  • Hrel - Tuesday, February 9, 2010 - link

    It STILL doesn't have a screen with a resolution of AT LEAST 1600x900!!! Seriously!? What do I need to do? Get up on roof tops and scream from the top of my lungs? Cause I'm almost to that point. GIVE ME USEABLE SCREENS!!!!!!!
  • MrSpadge - Wednesday, February 10, 2010 - link

    Not everyones eyes are as good as yours. When I asked some 40+ people if I got the location right and showed it to them via Google Maps on my HTC Touch Diamond they rfused to even think about it without their glasses.
  • strikeback03 - Thursday, February 11, 2010 - link

    I've never had people complain about using Google Maps on my Diamond. Reading text messages and such yes, and for a lot of people forget about using the internet since they have to zoom the browser so far in, but the maps work fine.
  • GoodRevrnd - Tuesday, February 9, 2010 - link

    Any chance you could add the Macbook / Pro to the LCD quality graphs when you do these comparisons?
  • JarredWalton - Tuesday, February 9, 2010 - link

    Tell Anand to send me a MacBook for testing. :-) (I think he may have the necessary tools now to run the tests, but so far I haven't seen any results from his end.)
  • MrSpadge - Tuesday, February 9, 2010 - link

    Consider this: Fermi and following high end chips are going to beasts, but they might accelerate scientific / engineering apps tremendously. But if I put one into my workstation it's going to suck power even when not in use. It's generating noise, it's heating the room and making the air stuffy. This could easily be avoided with Optimus! It's just that someone had to ditch the old concept of "desktops don't need power saving" even more. 20 W for an idle GPU is not OK.

    And there's more: if I run GP-GPU the screen refresh often becomes sluggish (see BOINC etc.) or the app doesn't run at full potential. With Optimus I could have a high performance card crunch along, either at work or BOINC or whatever, and still get a responsive desktop from an IGP!
  • Drizzt321 - Tuesday, February 9, 2010 - link

    Is there a way to set this to specifically only use IGP? So turn off the discrete graphics entirely? Like if I'm willing to suffer lower performance but need the extra battery life. I imagine if I could, the UL50Vf could equal the UL80Vt pretty easily in terms of battery life. I'm definitely all for the default being Optimus turned on...but lets say the IGP is more efficient at decoding that 720p or 1080p, yet NVidia's profile says gotta fire up the discrete GPU. There goes quite a bit of battery life!
  • kpxgq - Wednesday, February 10, 2010 - link

    depending on the scenario... the discrete gpu may use less power than the igp... ie say a discrete gpu working at 10% vs an igp working at 90%...

    kind of like using a lower gear at inclines uses less fuel than a higher gear going the same speed since it works less harder... the software should automatically do the math

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