Who Scales: How Often?

A major topic in the multiGPU arena is software support. And there are two large factors here: how many titles benefit and how much do those titles benefit. In the past we've seen SLI provide scaling more frequently and consistently than CrossFire (especially right when games come out). With CrossFire we'll often see support for older games get broken in newer drivers and then fixed when a review site happens to stumble upon the issue. But we've also noted that when CrossFire worked, it worked really well. It's honestly been a long time since we did a quantitative analysis of how SLI and CrossFire really stack up as technologies, and there's no time like the present.

First we will explore whether performance scaling happened in our suite of games. We've looked at two different metrics to judge our cards, both of which look at percent increase from 2 GPUs. If we consider the success of a multiGPU solution to be contingent on a performance improvement of at least 30% out of a possible 100%, we can count the number of times we see success in our benchmarks as a benchmark. We ran 21 different tests (7 games at 3 different resolutions), so keep that in mind when looking at this of list successes per configuration.

NVIDIA GeForce GTX 285 17
NVIDIA GeForce GTX 280 18
NVIDIA GeForce GTX 260 20
NVIDIA GeForce 9800 GTX+ 19
ATI Radeon HD 4870 512MB 17
ATI Radeon HD 4850 19
ATI Radeon HD 4870 1GB 16

Since this takes into account CPU limited cases, our higher performance SLI and CrossFire solutions will see cases where 1680x1050 or even 1920x1200 isn't a high enough resolution to allow for any real improvement. Cards that look good by this metric are ones that both scale well and start off at a low enough performance point so as to allow good scaling to happen even at lower resolutions (well, lower for multiGPU application anyway). This shows the GTX 260 and the 4850 hit a sweet spot in terms of scaling and baseline performance in modern games to provide benefit for a larger number of users (many more people have 1680x1050 and 1920x1200 than 2560x1600 monitors). Because this 9800 GTX+ is older, we see headroom here too.

If we exclude the simply CPU limited cases and look at cases where the multiGPU solution got near zero or negative performance improvement we see a slightly different picture. Our data is on a per game basis, so all of these numbers are out of 7.

NVIDIA GeForce GTX 285 7
NVIDIA GeForce GTX 280 7
NVIDIA GeForce GTX 260 7
NVIDIA GeForce 9800 GTX+ 6
ATI Radeon HD 4870 512MB 6
ATI Radeon HD 4850 5
ATI Radeon HD 4870 1GB 7

This shows cases where certain multiGPU configurations have zero value to help improve performance because of some failing of the graphics solution. All these cases happen to be issues at 2560x1600 where the resolution proved too much to handle because of the limited amount of onboard RAM.

It's also important to point out that the Sapphire 4850 X2 doesn't suffer from the problems of the 4850 CrossFire we show here. The Sapphire card scales and performs well in every test we ran.

Index Who Scales: How Much?
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  • Nighttrojan - Wednesday, February 25, 2009 - link

    Well, the problem is that I tried it at the same settings too, the 7600gt was still faster. The difference is so great that it takes about 15s for the 4870 to even process a change in settings while with the 7600 gt it's practically instant.
  • mrmarks - Tuesday, February 24, 2009 - link

    Is bolting two video cards together really necessary? I've played Call of Duty at max settings on my two year old midrange card and it ran beautifully. These cards seemed to be designed for games not of today or tomorrow, but rather for games that may never exist. Few store fronts sell pc games today, and many of the games produced today are not terribly graphics intensive. Also, most popular pc games are available on consoles, which are much more practical. I know this sounds negative but the truth is that the video card manufactures are just ignoring the current pc game market.
  • SiliconDoc - Wednesday, March 18, 2009 - link

    Geeze dude, there are hundreds of PC games out every year. I suppose the couch console has a wider selection, but it's not like we're dead space here. (hahah)
    I guess it's easier to sell to Santa for the little curtain climbers when even Daddy has a resistence problem. ( Believe me, it's a standing joke amongst friends).
    Then we have the kiddies screwing up the computer issue - not a problem when the household heads do so... the console keeps the PC functional, so to speak.
    But really, lots of game choices for the PC - the biggest retailer in the USA - you know whom - has loads of PC games. Ever heard of best buy - aww just forget it.
    Just go whine somewhere else would ya ?
  • Elfear - Tuesday, February 24, 2009 - link

    ^ Go take a 2nd look at the 2560x1600 res graphs. In almost every case the single cards are struggling to keep their heads above water and in a few cases failing miserably. Ideally, minimum framerates would be >60fps in all of today's games for that buttery-smooth feel but we are far from that with even dual graphics cards.

    I agree with you that dual graphics cards are not needed by most gamers but to say that there is no need period is ignoring reality.
  • JPForums - Tuesday, February 24, 2009 - link

    I'm confused about your opinion on AMD drivers. You made this comment in this article:

    "Because of AMD's driver issues, we often have to wait when new games come out to enjoy proper CrossFire scaling with them. And when hotfixes come out it takes more than a month (usually more like two) to fully integrate changes into a WHQL driver."

    However, you've also made comments in multiple articles similar to this one from GPU Transcoding Throwdown: Elemental's Badaboom vs. AMD's Avivo Video Converter on December 15th, 2008:

    "The train wreck that has been the last few months of Catalyst has happened before and it will happen again as long as AMD puts too many resources into pushing drivers out every month and not enough into making sure those drivers are of high enough quality."

    So on the one hand it seems you are criticizing AMD for not releasing WHQL drivers soon enough. While on the other hand, you seem to want them to take more time with their drivers. Anandtech is not the kind of site to post contradicting opinions on a whim, so I have to assume that your opinion simply hasn't been stated clearly (or I just missed it).

    I remember a comment from an article to the effect of nVidia has a good driver release model. It is interesting to note that nVidia's driver release schedule over the last 6+ months hasn't been all that different from AMD's schedule.

    nVidia's driver release schedule:

    182.06 February 18, 2009
    181.22 January 22, 2009
    181.20 January 8, 2009
    180.48 November 19, 2008
    178.24 October 15, 2008
    178.13 September 25, 2008
    177.41 June 26, 2008
    177.35 June 17, 2008

    182.05b February 10, 2009
    181.22b January 16, 2009

    While nVidia doesn't have a specific release data, they have on average put an update out nearly every month. Being a user of more nVidia hardware than AMD hardware I know that nVidia uses beta drivers in a similar fashion to how AMD uses hot fixes.

    In my opinion, AMD needs to ditch the set release date. They should try to target updates about once a month, but release them only when they are ready. I do think their driver team is likely understaffed, but I a think nVidia's The Way it's Meant to be Played program plays a significant role in why nVidia can support certain games well at launch and AMD can't. Though, I can't say whether it's simply good nVidia developer relations or forced negligence towards AMD. I don't really have a problem with them releasing hotfixes, especially given that AMD has had issues supporting some games at launch, but if their driver team and/or developer relations were better, they wouldn't need them as often.

    I would, like to hear more clearly stated opinions from Derek and Anand on this subject. Thanks.
  • SiliconDoc - Wednesday, March 18, 2009 - link

    Here's a clearly stated opinion. ATI KEEPS ******* IT UP, while their competition does a good job.
  • Patrick Wolf - Tuesday, February 24, 2009 - link

    What's the word on overclocking these multi-gpu setups? I can only speak for the 9800 GX2 but it's a very good OCer. EVGA GX2's lowest end model is 600/1500/1000. The SSC edition is 675/?/1100. Same card, just factory overclocked.

    I was running the lowest end model @ a stable 715/1787/1050 Currently testing out 720/1800/1065 (w/ the GX2's cover removed) with good results.
  • mpk1980 - Tuesday, February 24, 2009 - link

    i think the 2 gtx 260's in Sli are a good value right now...that setup comes in the top of the charts most of the time competing with the 280 and 285 sli setups and right now...can be had for less than 400 at newegg after rebate (380ish i believe) which is just as cheap at 1 gtx 285 and 120 cheaper than a 295.....i dont think you can go wrong with that right now....and i cant wait to see 3 of those badboys in tri sli :)
  • gigahertz20 - Monday, February 23, 2009 - link

    Very few people (like around 1%) that read this article play games at 2560x1600, because that resolution requires a CRT monitor or a super high end LCD monitor (not even sure where to get an LCD that goes that high). I realize this article wanted to push the SLI and crossfire video card configurations and see what kind of FPS they would get at that resolution, but the FPS graphs in this article should be set at 1920x1200 by default, not 2560x1600, since that resolution is useless to almost every gamer.
  • 7Enigma - Tuesday, February 24, 2009 - link

    I think the point was to show that UNLESS you are running >24" monitors there is no REASON to have CF/SLI. I would normally agree with you but in this particular review I agree with the writer.

    I still think the broken line graphs showing all resolutions on the same x/y axis was more beneficial.

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