Re-evaluating Strategy, Creating the RV770 in 2005

Remembering what lead to success rather than the success itself is generally more important, and around 2005 ATI had another R300 moment. What made R300 successful was ATI re-evaluating the way it made GPUs and deciding on something that made sense. At the time, it made sense for ATI to work towards building the biggest chip possible, win at the high end and translate that into better, more competitive products at all other price points. It is worth mentioning that part of R300’s continued success was due to the fact that NVIDIA slipped up royally with the GeForce FX, it was the perfect storm and ATI capitalized. ATI built the biggest chip and NVIDIA had no real answer for some time to come.

Just as Intel bumped into the power wall when it tried to ramp Pentium 4 clock speeds to ridiculous levels, ATI was noticing that GPUs were getting a little too big for comfort. Design cycles were getting longer, die size was growing and financially there were some things that didn’t quite make sense when it came to making these large GPUs.

ATI asserted that a very large GPU, without the use of repair structures or harvesting (two techniques I’ll describe in a bit) may only have a 30% yield. That means for every 100 GPUs produced on a single wafer, only 30% of them would be fully functional and could be sold as advertised. Manufacturing these complex circuits is particularly expensive, those fab plants easily cost a couple of billion dollars to build and thus having most of your wafer go to waste isn’t really a good way of running a business.

Thankfully there are ways to improve that crappy 30% yield to a value north of 90%. The first is a technique generally known as repairability. The idea behind repairability is simple: build redundancy into your design. If you have a unit with 10 shader processors, actually build 11 but use one as a spare should there be a defect in any of the remaining processors. The same technique is often used for on-die memory, include additional cells so that a defect in one part of a cache won’t render the entire chip unusable. There are tradeoffs here however, if you build in too much repairability then you run the risk of having a die that’s large but offers no additional performance benefit. If you don’t build in enough repairability then your yield suffers.

Harvesting is another technique that all of you are quite familiar with, although its street name is feature binning. The idea here is that you assume that only a small percentage of the die on a wafer will be completely functional, but instead of throwing away the ones that aren’t fully functional, you disable features and sell them as a lower end part. For example, if your target architecture has 10 shader processors but only 30% of your production will have 10 working shader processors but 50% of the production will have 8 working units you’d sell a model with 10 SPs and a model with 8 SPs, the latter being at a reduced cost. This way instead of throwing away 70% of the wafer, you only throw away 20% - and if possible you could make a third SKU with fewer number of functional SPs and use close to 100% of the wafer.

Yields do improve over time, and what eventually happens if you build a product relying on harvesting is you hurt yourself financially. In the example above where you have two configurations of the same die, yields will eventually improve to the point where your 8 SP die could just as easily have 10 functional SPs but you have to sell them as reduced functionality parts because you’ve built up market demand for them. In a sense, you’re selling something worth $1 for $0.80. You could always create a new version of the chip with a smaller die, but that takes additional engineering resources, time and money.

The most recent public example of die harvesting was actually with NVIDIA’s GT200. The GeForce GTX 260 was simply a harvested version of the GTX 280 with 192 SPs vs. 240. As yields improved, NVIDIA introduced the GeForce GTX 260 Core 216 with 216 SPs. Note that NVIDIA didn’t use any repairability for the shader processors on GT200 there are no more than 240 functional SPs on a GT200 die, but that’s because NVIDIA would rely on harvesting anyway - if any of the 240 SPs didn’t work the chip would be branded as a GTX 260 or Core 216.

This is in stark contrast to RV770 where both versions of the GPU were functionally identical, the only differences were clock speeds and power requirements. But from a die standpoint, ATI didn’t have to sell any reduced versions of the chip to keep yields high.

Note that whether or not a company has to rely on harvesting doesn’t really impact the end user. In this case, the GeForce GTX 260 Core 216 actually benefitted the end user as it manages to deliver the same sort of value that AMD does with the Radeon HD 4870. It isn’t ideal for NVIDIA financially and if a company has to rely on harvesting for too long it will eventually take its toll, but I suspect that in the GT200 case NVIDIA will bail itself out with a 55nm revision of GT200 before things get too bad.

ATI didn’t want to build a GPU that would rely on excessive repair and harvesting to keep yields high. And then came the killer argument: building such a GPU was no longer in the best interests of its customers.

Sidenote: Building a GPU

Before we get too far down the rabbit hole it’s worth adding some perspective. ATI’s RV770 design took three years of work, that means ATI started in 2005. It takes about a year for manufacturability from tapeout to final product ship, another 1 - 1.5 years for design and another year for architecture.

The team that I met with in Santa Clara was talking about designs that would be out in 2012, we’re talking 4 TFLOPS of performance here, 4x the speed of RV770.

Decisions being made today are going to impact those products and in a sense it’s a big guessing game, ATI has no idea what NVIDIA will have in 2012 and NVIDIA has no idea what ATI will have. Each company simply tries to do the best it can for the customers and hopes they’ve got the right mix of performance, price and power.

To give you an idea of the intensity of some of these debates, Carrell debated, every evening, for three hours, for three weeks, the amount of repairability that would go into the RV770. Building redundant structures in the RV770 was an even bigger deal than before because ATI was going to be working within serious die constraints, simply making the chip bigger wasn’t an option. Repair structures in the RV770 wouldn’t add any performance but would increase the die size, on an already large chip that’s fine, but on a chip that’s supposed to target the sweet spot and can’t grow without limit it’s a big deal.

The Beginning: The Shot Heard Around the World Building a GPU for the Masses
Comments Locked

116 Comments

View All Comments

  • VaultDweller - Wednesday, December 3, 2008 - link

    I wish you had gotten greedy! I want to know about RV870, and about nVidia's first DirectX 11 part too.

    I had been thinking about building a new gaming rig in Q1 2009, but presently it looks like I'd be spending too much for too little improvement over my current box. I'm hoping that changes by late summer. :)
  • murray13 - Wednesday, December 3, 2008 - link

    Kudos to you Anand for a G R E A T article!!!

    And to AMD/ATI for making this possible!

    Now if only AMD on the cpu side could do something similar...
  • jzodda - Wednesday, December 3, 2008 - link

    This is one of the best articles I have read here and there have been so many over the years. In the more then 10+ years I have been coming here I have always enjoyed this site and Anand continues to produce great content. Here's to another 10 years!
  • pcfxer - Wednesday, December 3, 2008 - link

    Not only does anand do engineering, he writes like mad!

    "Passion has a funny way of being a person’s strongest ally."
  • prophet001 - Wednesday, December 3, 2008 - link

    great article. thank you for writing this :)
  • rqle - Wednesday, December 3, 2008 - link

    awesome article, very good read, thanks
  • wingless - Wednesday, December 3, 2008 - link

    Anand, you and all the hard working people at this website have just outdone yourselves. You raised the bar yet again.

    Your readers are probably as amazed as you are that AMD/ATI came out with such personal and intimate information as to what goes on behind closed doors. Your conclusion is on point as well. Without competition, we know these other companies will run wild with their prices. Unfortunately for us, the fate of competition in both the GPU and CPU market falls on AMD which needs a little financial lovin' right about now.

    My strongest desire is that the CPU team over at AMD pulls out all the stops with their next CPU to Bulldoze the competition (or just their prices). We need to make $1000 CPUs a thing of the past. Maybe your site and others can put pressure on AMD to bump up their CPU roadmap about a year so we see Bulldozer in 2010.
  • Zoomer - Wednesday, December 3, 2008 - link

    Yup. I have always voted Red with my wallet though! The only two green cards I had were the Riva TNT and the 7600GT. Got rid of that after a couple of months though: it was noisy and the drivers sucked.

    Radeon DDR 32MB, Radeon 8500, Radeon 9500Pro (Unlocked ;)), Radeon X800XT, Radeon x1950 Pro, and finally the Radeon 4850!
  • wingless - Wednesday, December 3, 2008 - link

    I know that is an unrealistic hope. I understand AMD has made it's road map decisions very carefully given their current situation. I can dream though....
  • Bull Dog - Wednesday, December 3, 2008 - link

    Awesome article Anand. I thoroughly enjoyed reading it and I hope for more articles like this in the feature. Many thanks to AMD for letting this happen.

Log in

Don't have an account? Sign up now