Not Quite a Pentium, Not Quite an Atom: The Larrabee Core

Intel gave us enough information about Larrabee to begin a discussion of specifications, but not enough to even begin making any conclusions. We'll start with what we pretty much already know.

Intel's Larrabee is built out of a number of x86 cores that look, at a very high level, like this:

Each core is a dual-issue, in-order architecture loosely derived from the original Pentium microprocessor. The Pentium core was modified to include support for 64-bit operations, the updates to the x86 instruction set, larger caches, 4-way SMT/Hyper Threading and a 16-wide vector ALU.

While the team that ended up working on Atom may have originally worked on the Larrabee cores, there are some significant differences between Larrabee and Atom. Atom is geared towards much higher single threaded performance, with a deeper pipeline, a larger L2 cache and additional microarchitectural tweaks to improve general desktop performance.

  Intel Larrabee Core Intel Pentium Core (P54C) Intel Atom Core
Manufacturing Process 45nm 0.60µm 45nm
Simultaneous Multi-Threading 4-way 1-way 2-way
Issue Width dual-issue dual-issue dual-issue
Pipeline Depth 5-stages (?) 5-stages 16-stages
Scalar Execution Resources 2 x Integer ALUs (?)
1 x FPU (?)
2 x Integer ALUs
1 x FPU
2 x Integer ALUs
1 x FPU
Vector Execution Resources 16-wide Vector ALU None 1 x SIMD SSE
L1 Cache (I/D) 32KB/32KB 8KB/8KB 32KB/24KB
L2 Cache 256KB None (External) 512KB
ISA 64-bit x86
SSEn support?
Parallel/Graphics?
32-bit x86 64-bit x86
Full Merom ISA compatibility

 

Larrabee on the other hand is more Pentium-like to begin with; Intel states that Larrabee's execution pipeline is "short" and followed up with us by saying that it's closer to the 5-stage pipeline of the original Pentium than the 16-stage pipeline of Atom. While both Atom and Larrabee support SMT (Simultaneous Multi-Threading), Larrabee can work on four threads concurrently compared to two on Atom and one on the original Pentium.

L1 cache sizes are similar between Larrabee and Atom, but Larrabee gets a full 32KB data cache compared to 24KB on Atom. If you remember back to our architectural discussion of Atom, the smaller L1 D-cache was a side effect of going to a register file instead of a small signal array for the cache. Die size increased but operating voltage decreased, forcing Atom to have a smaller L1 D-cache but enabling it to reach lower power targets. Larrabee is a little less constrained and thus we have conventional balanced L1 caches, at 4x the size of that in the original Pentium.

The Pentium had no on-die L2 cache, it relied on external SRAM to be installed on the motherboard. In order to maintain good desktop performance Atom came equipped with a 512KB L2 cache, while each Larrabee core will feature a 256KB L2 cache. Larrabee's architecture does stress the importance of large, fast caches as you'll soon see, but 256KB is the right size for Intel's architecture at this point. Larrabee's default OpenGL/DirectX renderer is tile based and it turns out that most 64x64 or 128x128 tiles with 32-bit color/32-bit Z can fit in a 128KB space, leaving an additional 128KB left over for caching additional data. And remember, this is just on one Larrabee core - the whole GPU will be built out of many more.

The big difference between Larrabee, Pentium and Atom is in the vector execution side. The original Pentium had no SIMD units, Atom added support for SSE and Larrabee takes a giant leap with a massive 16-wide vector ALU. This unit is able to work on up to 16 32-bit floating point operations simultaneously, making it far wider than any of the aforementioned cores. Given the nature of the applications that Larrabee will be targeting, such a wide vector unit makes total sense.

Other changes to the Pentium core that made it into Larrabee are things like 64-bit x86 support and hardware prefetchers, although it is unknown as to how these compare to Atom's prefetchers. It is a fair guess to say that prefetching will include optimizations for data parallel situations, but whether this is in addition to other prefetch technology or a replacement for it is something we'll have to wait to find out.

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  • ocyl - Monday, August 4, 2008 - link

    Larrabee will be shipped when Diablo III is, and it will mark the beginning of the end for DirectX.

    Calling it first here at AnandTech.

    Thanks go to Anand and Derek for the very well written article. You are the ones who keep tech journalism alive.
  • erikespo - Monday, August 4, 2008 - link

    "At 143 mm^2, Intel could fit 10 Larrabee-like cores so let's double that. Now we're at 286mm^2 (still smaller than GT200 and about the size of AMD's RV770) and 20-cores. Double that once more and we've got 40-cores and have a 572mm^2 die, virtually the same size as NVIDIA's GT200 but on a 65nm process. "

    this math is way off

    143 mm^2 is 20449mm.. if they fit 10 there that is 2044.9 per core
    286mm^2 is 81796mm.. that is 4X the space so 40 cores in 286^2
    and 572mm^2 is 327184mm is 160 cores..

    double length will double area.. doubling length and width will quadruple area.
  • bauerbrazil - Monday, August 4, 2008 - link

    Hahahaha, YOUR math is way off!!!

    Jesus.
  • erikespo - Monday, August 4, 2008 - link

    I see where the article and you got your math..
    you both did 143mm^2 / 10 and got 14.3 then divided 286^2 by 14.3 and got 20.. this math is only acting on the one number..

    I know this because the area of 14.3 is 204.49 mm. 10 of those would be 2044.9mm. but the area of 143mm^2 is 20449mm.
  • WeaselITB - Monday, August 4, 2008 - link

    Wow ... No.
    143mm^2 is NOT equivalent to 143^2 mm ... Your analysis is flawed.

    If we use your example, 2mm^2 is NOT 2mm x 2mm ... it's actually root(2)mm x root(2)mm ... 4mm^2 is 2mm x 2mm, not 4mm x 4mm (that'd be 16mm).

    Maybe you should examine in depth that Wikipedia article you linked earlier ...

    Thanks,
    -Weasel
  • MamiyaOtaru - Monday, August 4, 2008 - link

    143mm^2 is NOT equivalent to 143^2 mm

    ^^THIS

    That's it in a nutshell. mm² doesn't mean you square 143, it refers to Square Millimeters, a unit of area (unlike Millimeters, a unit of distance).

    Revised mspaint illustration: http://img379.imageshack.us/my.php?image=squaremmh...">http://img379.imageshack.us/my.php?image=squaremmh...
  • erikespo - Monday, August 4, 2008 - link

    Anandtech Comment Section.. Forever record of my retardedness
  • erikespo - Monday, August 4, 2008 - link

    Dang.. Many apologies..
    got my square area and squared numbers confused..
  • WeaselITB - Monday, August 4, 2008 - link

    [quote]4mm^2 is 2mm x 2mm, not 4mm x 4mm (that'd be 16mm).[/quote]

    Dang, that was supposed to read "(that'd be 16mm^2)."

    Thanks,
    -Weasel
  • erikespo - Monday, August 4, 2008 - link

    another way to look as it is how man 143mm^2 squares does it take to make up 286mm^2?

    only 2 would only be 143mm x 286mm

    since 10 cores fit into 143 x 143, 20 will fit into 143 x 286mm
    286 x 286 (which is double that of 143 x 286mm) the 286mm^2 would fit 40

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