AMD's "Small-Die" Strategy

We outlined AMD's "new" GPU strategy in our Radeon HD 4850 preview article, but in short AMD has committed to designing GPUs for the mainstream $199 - $299 segment and simply using CrossFire (multi-GPU) to address higher end markets. NVIDIA on the other hand will continue to make very large monolithic GPUs in order to continue to push the industry forward. Both approaches are appreciated and necessary, they simply target different markets.

In our GT200 review we highlighted the fact that NVIDIA had built an extremely large, highly parallel, microprocessor. With 1.4 billion transistors and a die size of around 576 mm^2, NVIDIA's GT200 is nothing short of huge.

The table on the previous page shows that AMD's RV770, despite being aimed at mainstream gamer price points ($199 - $299), is also very large. At 956M transistors, the RV770 has 44% more transistors than RV670 and 68% the transistor count of NVIDIA's GT200. We threw the RV770 into NVIDIA's die size comparison just for kicks:


Based on what we know of NVIDIA's die size, this should be to scale

Even AMD's die, although designed to be svelte and affordable, is big - especially for being fabbed at TSMC. NVIDIA still holds the crown for largest die fabbed at TSMC, but AMD shows us that even a more mainstream approach still requires tons of transistors. As we mentioned in our 4850 preview:

"A pair of RV770s, AMD's new GPU, end up consuming more power than a single GT200 - despite being built on a smaller 55nm process.

A pair of these RV770s only costs $400 compared to $650 for a single GT200, but I suspect that part of that is due to differences in manufacturing process. If NVIDIA hadn't been so risk averse with the GT200 and built it on 55nm (not that I'm advocating it, simply posing a hypothetical), the cost differences would be smaller - if not in favor of NVIDIA since GT200 is built on a single card.

When the smoke clears, AMD's strategy is to simply build a GPU for the masses and attempt to scale it up and down. While NVIDIA is still building its GPUs the same way it has for decades, starting very large and scaling down.

AMD isn't taking a radically different approach to building and designing GPUs than NVIDIA, it's simply building one market segment lower."

We've got a lot of discussion on efficiency between AMD and NVIDIA coming up in this article, although AMD's die is noticeably smaller than NVIDIA's - as you've already seen with the Radeon HD 4850 - there are many areas where RV770 can go toe-to-toe with NVIDIA's mammoth GT200.

Index Building a RV770
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  • araczynski - Wednesday, June 25, 2008 - link

    ...as more and more people are hooking up their graphics cards to big HDTVs instead of wasting time with little monitors, i keep hoping to find out whether the 9800gx2/4800 lines have proper 1080p scaling/synching with the tvs? for example the 8800 line from nvidia seems to butcher 1080p with tv's.

    anyone care to speak from experience?
  • DerekWilson - Wednesday, June 25, 2008 - link

    i havent had any problem with any modern graphics card (dvi or hdmi) and digital hdtvs

    i haven't really played with analog for a long time and i'm not sure how either amd or nvidia handle analog issues like overscan and timing.
  • araczynski - Wednesday, June 25, 2008 - link

    interesting, what cards have you worked with? i have the 8800gts512 right now and have the same problem as with the 7900gtx previously. when i select 1080p for the resolution (which the drivers recognize the tv being capable of as it lists it as the native resolution) i get a washed out messy result where the contrast/brightness is completely maxed (sliders do little to help) as well as the whole overscan thing that forces me to shrink the displayed image down to fit the actual tv (with the nvidia driver utility). 1600x900 can usually be tolerable in XP (not in vista for some reason) and 1080p is just downright painful.

    i suppose it could by my dvi to hdmi cable? its a short run, but who knows... i just remember reading a bit on the nvidia forums that this is a known issue with the 8800 line, so was curious as to how the 9800 line or even the 4800 line handle it.

    but as the previous guy mentioned, ATI does tend to do the TV stuff much better than nvidia ever did... maybe 4850 crossfire will be in my rig soon... unless i hear more about the 4870x2 soon...
  • ChronoReverse - Wednesday, June 25, 2008 - link

    ATI cards tend to do the TV stuff properly
  • FXi - Wednesday, June 25, 2008 - link

    If Nvidia doesn't release SLI to Intel chipsets (and on a $/perf ratio it might not even help if it does), the 4870 in CF is going to stop sales of the 260's into the ground.

    Releasing SLI on Intel and easing the price might help ease that problem, but of course they won't do it. Looks like ATI hasn't just come back, they've got a very, very good chip on their hands.
  • Powervano - Wednesday, June 25, 2008 - link

    Anand and Derek

    What about temperatures of HD4870 under IDLE and LOAD? page 21 only shows power comsumption.
  • iwodo - Wednesday, June 25, 2008 - link

    Given how ATI architecture greatly rely on maximizing its Shader use, wouldn't driver optimization be much more important then Nvidia in this regard?

    And is ATI going about Nvidia CUDA? Given CUDA now have a much bigger exposure then how ever ATI is offering.. CAL or CTM.. i dont even know now.
  • DerekWilson - Wednesday, June 25, 2008 - link

    getting exposure for AMD's own GPGPU solutions and tools is going to be though, especially in light of Tesla and the momentum NVIDIA is building in the higher performance areas.

    they've just got to keep at it.

    but i think their best hope is in Apple right now with OpenCL (as has been mentioned above) ...

    certainly AMD need to keep pushing their GPU compute solutions, and trying to get people to build real apps that they can point to (like folding) and say "hey look we do this well too" ...

    but in the long term i think NVIDIA's got the better marketing there (both to consumers and developers) and it's not likely going to be until a single compute language emerges as the dominant one that we see level competition.
  • Amiga500 - Wednesday, June 25, 2008 - link

    AMD are going to continue to use the open source alternative - Open CL.


    In a relatively fledgling program environment, it makes all the sense in the world for developers to use the open source option, as compatibility and interoperability can be assured, unlike older environments like graphics APIs.


    OSX v10.6 (snow lepoard) will use Open CL.
  • DerekWilson - Wednesday, June 25, 2008 - link

    OpenCL isn't "open source" ...

    Apple is trying to create an industry standard heterogeneous compute language.

    What we need is a compute language that isn't "owned" by a specific hardware maker. The problem is that NVIDIA has the power to redefine the CUDA language as it moves forward to better fit their architecture. Whether they would do this or not is irrelevant in light of the fact that it makes no sense for a competitor to adopt the solution if the possibility exists.

    If NVIDIA wants to advance the industry, eventually they'll try and get CUDA ANSI / ISO certified or try to form an industry working group to refine and standardize it. While they have the exposure and power in CUDA and Tesla they won't really be interested in doing this (at least that's our prediction).

    Apple is starting from a standards centric view and I hope they will help build a heterogeneous computing language that combines the high points of all the different solutions out there now into something that's easy to develop or and that can generate code to run well on all architectures.

    but we'll have to wait and see.


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