The Game



In 2006, the Xbox 360 and PC were graced with the latest installment of the Rainbow Six (R6) series, titled "Vegas." It wasn't until 2007 that PS3 owners got a taste of R6 Vegas, but eventually rave reviews stretched across the three gaming platforms. The original Rainbow Six game debuted on the PC in 1998. Since then, versions of the original game as well as its many follow-ups or sequels have been released on a number of different platforms, including the Sega Dreamcast, Nintendo 64, PlayStation 2, and Xbox. After ten years of games in the series, R6 Vegas 2 stays true to the first person shooter genre in which it began, with its intense tactical combat.


As with many great games, a follow up to R6 Vegas was inevitable and it has finally arrived. The story in R6 Vegas 2 begins five years prior to the events in the last game, thus serving as a prequel to its predecessor. Once more, the game takes place in the glamorous the city of Las Vegas. This time, the bulk of the areas you'll visit during the course of the campaign are considerably less glamorous, as the glitz of the bars and casinos have been replaced with the city's back streets, back rooms, and business centers. While this disheartened many fans of the series who anticipated an entirely new city for the setting of the game, they'll be glad to know that the avenue the game's developers have taken is not a disappointing one. In fact, the environments chosen for the game are a lot of fun to play in.

Many gamers seek rich story lines in the games they choose to play. However, military games are not known for having them. This trend continues in R6 Vegas 2 as the story element takes a back seat to its engaging combat. While cinematic cutscenes are used to portray story progression in most games, R6 Vegas 2 utilizes interactive sequences in between missions that inform you of your team's next objectives. During these sequences, you have the option to choose new weapons and body armor for use in the mission that follows. Once you're geared up, you'll be ready to take on the terrorists that saturate Sin City.

The Gameplay
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  • Omega215D - Friday, April 4, 2008 - link

    I'm still waiting for the PC version to come out with its mouse and keyboard goodness. I would hope it's a little more refined than the console versions. I'm still enjoying the first game but the graphics seem to have gone downhill after the first 3 levels.
  • Calin - Friday, April 4, 2008 - link

    "You can also order your team to repel down the side of a building "

    Rapelling is descending a rope under control. Is used to climb down a building, or to descend from an helicopter when the helicopter can't land (like in C&C Generals).
    Repelling is to drive or force back (an assailant, invader, etc.):
    "All hands repel boarders", this would be the order on a sail ship in the great age of sail.
  • nerdye - Friday, April 4, 2008 - link

    Much grief has been given to ign and all of the game ratings coming from different online/print publications for as long as games have existed. I love anandtech for the analysis on hardware and technology that I can't find anywhere else to such a degree of quality. But rating a game on the fact that its "sweet", or "good", or "crap" for that matter is not revolutionary, actually its a step backwards from the ratings systems we have grown accustomed to.

    Sure you can argue that I can read 5 pages of info and it will fill me in on your "personal opinion", but I have no time for such with so many other resources available on the topic.

    Forgive me anand as I have the utmost respect for you and your site and enjoy your articles more than anyone else's, but I must say my part my friend, game ratings systems are fine as they are.
  • tuteja1986 - Friday, April 4, 2008 - link

    Good start :!
    A little pointer :

    * Review is too long
    * Review system will face problem when reader start to question why every game you review is "Great game" & "Recommended" & "Must play". Best review scoring system is A - F as its most accepted standard everyone gets.
    * You start to review with PC games 1st as your majority of reader don't like console
    * You should review game based on how fun it is and the experiences you had while playing the game. You should see GFW's Shawn E reviews as i would consider him one of the best PC game review editor. less technical more emotions.
  • AcydRaine - Friday, April 4, 2008 - link

    Just because you don't like consoles doesn't mean that most other readers do not. I have a PS3/360 and mid-upper tier gaming PC and love them all. I see nothing wrong with a console review at AT.

    Great review Eddie. Keep it up. :)
  • pomaikai - Friday, April 4, 2008 - link

    I prefer anands rating system. I am not gonna pick up a game because it got a 8.7 instead of another that got an 8.2. I dont see how you can give a score if the scoring system is not laid out in plain terms. What equates to a 10 in graphics? What gets a 10 today might get a 8 two years from now. All I really care about is if the game is good and worth playing. If a game gets sweet that means that is was really fun to play and thats all I really care about.
  • JarredWalton - Friday, April 4, 2008 - link

    The conclusion should give you ample information to determine if the game is something you'd like to play or not. If it sounds interesting, then you can read the rest of the article to find out more details on the various aspects of gameplay, graphics, etc.

    We will basically categorize games as "Excellent", "Good", "Okay", "Subpar", and "Lousy". That's all a game score really tells you anyway. A game that one reviewer gives a 7.7 might receive an 8.7 by another person; there's a lot of room for opinion, and rather than getting tied down in the details we're going to take a step back.

    Personally, I used to love Computer Gaming World (R.I.P.) and the fact that they didn't give scores. Maybe that's how I ended up as a writer: I enjoyed reading the page or so of text to find out what a game was like, and then I'd try to decide if it sounded like something I wanted to try. I still take that approach in most of my articles, even if I have nothing to do with CGW.
  • Omega215D - Friday, April 4, 2008 - link

    Any chance of you guys reviewing the PC version when it comes out, hopefully in the middle of April?
  • Lonyo - Friday, April 4, 2008 - link

    Hopefully it'll support multi-core this time round.

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