GeForce 8M Series Overview

Last month we took a look at NVIDIA's new midrange graphics offerings, the GeForce 8500/8600 cards. With 8800 series cards still costing well over $200, many users were hopeful that the new midrange products would hearken back to the days of the GeForce 6600 GT. The new cards offer decent performance and they definitely have some interesting new features, but in terms of providing a performance leap over the previous generation midrange hardware they seem to fall a bit short. That may change once we begin to see some DirectX 10 games on the market, but the reception so far has been generally ambivalent.

The GeForce 8M Series more or less follows in the footsteps of the desktop G84/G86 products. Here's a quick look at the specifications of the latest mobile NVIDIA hardware.

GeForce 8M Series Specifications
8400M G 8400M GS 8400M GT 8600M GS 8600M GT
Segment Mainstream Mainstream Mainstream Performance Performance
Stream Processors 8 16 16 16 32
Core Clock 400 MHz 400 MHz 450 MHz 600 MHz 475 MHz
Shader Clock 800 MHz 800 MHz 900 MHz 1200 MHz 950 MHz
DDR RAM Clock 1200 MHz 1200 MHz 1200 MHz 1400 MHz 1400 MHz
Maximum RAM 256MB 256MB 512MB 512MB 512MB
RAM Interface 64-bit 64-bit 128-bit 128-bit 128-bit
RAM Bandwidth 9.6 GB/s 9.6 GB/s 19.2 GB/s 22.4 GB/s 22.4 GB/s
Texture Fill Rate 3.2 GT 3.2 GT 3.6 GT 4.8 GT 7.6 GT

Similar to previous mobile graphics solutions, the feature set is nearly identical to the desktop offerings but with slightly different clock speeds. Power requirements are a far larger consideration, so for now we don't have any equivalent of the desktop GeForce 8600 GTS, and the 8600M GT has a core clock speed that's quite a bit lower than the desktop 8600 GT. Still, the new chips should provide more performance than previous generation mobile hardware, and there are other benefits.


Besides the addition of DirectX 10 support, NVIDIA has overhauled their video processing engine. We discussed this in the desktop G84 article, but the short story is that H.264 decoding is now handled completely by the GeForce 8M processors. We actually think the feature is quite a bit more important in the notebook market, simply because we feel more people are likely to use portable computers to watch movies than regular desktop computers. Our reasoning is simple.

Most houses have a set-top DVD player that comes with a remote and probably costs less than $100, and adoption rates of Blu-ray and HD-DVD in the computer market have been relatively slow. The most likely owners of next-generation HD formats are the people that went out and bought PlayStation 3 consoles. On the other hand, anyone that owns a notebook computer and travels on a regular basis has probably watched a DVD at some point or another. Blu-ray and HD-DVD adoption is still in its infancy on laptops, but that will certainly change with time and the high system requirements for decoding such content can easily overload the processors on even the fastest notebooks. With NVIDIA's new VP2 hardware pretty much any new laptop will be able to handle playback of the latest high-definition H.264 video content.


The decoding of CABAC and CAVLC bitstreams (the two types of entropy encoding supported by H.264) greatly reduces the CPU requirements for decoding Blu-ray and HD-DVD content. Not all content uses H.264, however, and the CPU is still required for handling certain aspects of video playback like AACS decryption. Still, anyone that hopes to watch next-generation video content on a laptop will almost certainly need something like one of the new NVIDIA mobile GPUs for the time being.


NVIDIA provided the above information on expected CPU utilization during H.264 decoding. Their results are similar to what we measured, though a bit lower in CPU use. You can read more about the performance NVIDIA's VP2 offers in our latest PureVideo HD article.


While we are unable to present any concrete benchmarks at this time, NVIDIA is claiming up to a twofold increase in 3D performance within the same power profile relative to their last generation hardware. Twice as much performance would definitely be welcome, especially if the price doesn't change much, but the charts in NVIDIA's presentation show 3DMark05 and 06 as delivering the highest performance gains over GeForce Go 7400 and 7600 hardware. We're hopeful that we will see large gains in other games like Oblivion and some of the latest DirectX 9 titles, but until we can investigate the situation more we would take any claims of twofold performance gains with a grain of salt.

Noticeably absent in our discussion so far is any mention of a new high-end mobile graphics chip. It appears that for the time being NVIDIA's GeForce Go 7950 GTX will remain their fastest mobile GPU. (Or if you really want to go nuts, you can get a notebook with GeForce Go 7950 GTX SLI.) NVIDIA hasn't given us any official word, but they're certainly not standing still and we would expect to see some higher performance DirectX 10 mobile solution in the future. Whether that will be in a couple months or a half year or more from now is currently anyone's guess, but the GeForce Go 7950 GTX is more than six months old as is the 8800 GTS/GTX, so we're hopeful that a more powerful GeForce 8 series part will make its way into notebooks in the not-too-distant future. We also hope that NVIDIA will manage to incorporate the VP2 hardware into whatever enthusiast solutions they might launch in the future. As we just finished explaining, we feel such hardware makes a lot more sense on notebooks than on desktop computers (though ideally we would see it in both locations).

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  • Scipio Africanus - Sunday, June 24, 2007 - link

    Not to nitpick, but the introduction comment about nvidia dominating ati at the midlevel is not right. The 7600 and X1600 Mobility were competitive with each other. The mobile version of the 7600 had only 8 pipelines, instead of the desktop version's 12. Consequently, depending on the game, one was faster than the other or vice versa. This was extensively benchmarked on notebookreview forums.
  • JarredWalton - Friday, August 31, 2007 - link

    All I know is I have an Mobile X1700 and a Go 7700. The latter spanks the heck out of the former. (That would be the ASUS A8Js vs. the ASUS G2P.)
  • ChrisLilley - Thursday, May 10, 2007 - link

    I think the workstation column is wrong. For series 7, the workstation lineup is 350M (low end), 1500M (midrasnge) and 2500M, 3500M (high end, 3500m is an overclocked 2500M) as follows:

    NVIDIA_G71.DEV_0298.1 = "NNVIDIA GeForce Go 7900 GS"
    NVIDIA_G71.DEV_0299.1 = "NNVIDIA GeForce Go 7900 GTX"
    NVIDIA_G71.DEV_029A.1 = "NNVIDIA Quadro FX 2500M"
    NVIDIA_G71.DEV_029B.1 = "NNVIDIA Quadro FX 1500M"
    NVIDIA_G72.DEV_01D8.1 = "NNVIDIA GeForce Go 7400"
    NVIDIA_G72.DEV_01DA.1 = "NNVIDIA Quadro NVS 110M"
    NVIDIA_G72.DEV_01DC.1 = "NNVIDIA Quadro FX 350M"

    The known released GPU IDs for 8xxxM are as follows

    NVIDIA_G84.DEV_0407.1 = "NVIDIA GeForce 8600M GT"
    NVIDIA_G84.DEV_0409.1 = "NVIDIA GeForce 8800M GS"
    NVIDIA_G84.DEV_040D.1 = "NVIDIA Quadro FX 1600M"
    NVIDIA_G86.DEV_0425.1 = "NNVIDIA GeForce 8600M GS"
    NVIDIA_G86.DEV_0427.1 = "NNVIDIA GeForce 8400M GS"
    NVIDIA_G86.DEV_0428.1 = "NNVIDIA GeForce 8400M G"
    NVIDIA_G86.DEV_0429.1 = "NVIDIA Quadro NVS 140M"
    NVIDIA_G86.DEV_042B.1 = "NVIDIA Quadro NVS 135M"
    NVIDIA_G86.DEV_042D.1 = "NVIDIA Quadro FX 360M"

    That makes the 1600M a replacement for the 1500m, based on 8600GS and midrange ('performance'). The 5700 should be under 'mainstream'. The enthusiast or perhaps 'heavy cad' cards - the replacements for the 2500M and 3500M - are, just like the enthusiast gaming cards, not released and likely waiting for a die shrink.
  • JarredWalton - Thursday, May 10, 2007 - link

    I'm going by the classification NVIDIA gave the various cards on one of the slides. Note that existing products are not included in the tables, only the new stuff, so outside of the mGPU parts (business) all of the cards are presumably DX10 capable. I would expect that the "enthusiast" 1600M is no faster than the other 8M parts listed, but there were no details on clock speeds or features of the workstation chips. I'm not sure any of the workstation parts listed are even shipping yet; most likely they are only being announced right now pending actual use in notebooks. I can check with NVIDIA for more details on those parts, though....
  • JarredWalton - Thursday, May 10, 2007 - link

    http://www.nvidia.com/object/IO_42274.html">More details on mobile Quadro cards are available here. Basically, they are all DX10 parts, and the 1600M will probably be similar to the 8600M GT. Possibly it will be tuned such that the performance offered in workstation apps will be worthy of inclusion in the "enthusiast" range, although I'd say "workstation enthusiast" is a bit of an oxymoron. :)
  • ChrisLilley - Saturday, May 12, 2007 - link

    Thanks for the link. And yes, its the same for mobile workstation cards as for mobile gaming cards: the top performing ones ('enthusiast' or 'serious cad user' or just lets say 'expensive' :) ) have not been announced yet as the hole in the model numbers shows. They will likely need a die shrink to get the heat down for mobile use. So the 7xxx series still hold top place for mobile.

    Plus of course the workstation models will be released a little after the gaming ones, due to the need for ISV certification.
  • Myrandex - Thursday, May 10, 2007 - link

    I believe Duke Nuken Forever should have been on that list :)
  • JarredWalton - Thursday, May 10, 2007 - link

    Oh, it will be DX10, but that's a "most anticipated game for 2010". LOL

    (I actually have no idea when it's coming out or if it will be DX10.)
  • Thatguy97 - Friday, June 26, 2015 - link

    lol
  • bearxor - Thursday, May 10, 2007 - link

    Any inkling or hints from nVidia that Apple might have picked a 8 series chip for the inevitable MBP refresh next month?

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