What is GDDR4?

The major advancement that makes the new X1950 series possible is the availability of GDDR4. This really is an incremental step forward from GDDR3 with an eye towards power saving. Of course, in the high end graphics world "power saving" is a euphemism for overclockability. Thus we have a technology designed to run efficiently and to be pushed beyond the limit of reason. Sometimes we can have our cake and eat it too. While the majority of the power savings come in at lower clock speeds, we will see in our tests that there are some power benefits at the high end as well.

We have gotten our hands on some information about GDDR4, and will do our best to extract the most useful data. The major advances of GDDR4 include a lower voltage requirement of 1.5V (or up to 1.9V if overclocking). At the low end, this offers a 30% power savings over GDDR3 clock for clock. We also see a fixed burst length of 8 bits with GDDR4 as opposed to 4 with GDDR3. This allows the RAM to run at half the core frequency while offering the same memory bandwidth as GDDR3, which results in significant power savings (a 2GHz data rate GDDR3 chip would run with a core clock of 500MHz, while GDDR4 can run at 250MHz). Alternately, this can be used to provide higher memory speeds in high end systems.

Data bus inversion (DBI) also makes its way into memory with GDDR4. This technique helps to lower the average power used by the bus by minimizing the number of zeros transmitted. At first glance, this might not make much sense, but it all has to do with how zeros are sent. These days, it's most common to see digital logic use active low signaling. This means that a digital 1 is actually represented by a low power state. This is ostensibly because it is easier to create a sink than a source (it's easier to pull voltage down from a high state than to raise it up from a ground state). This means that we are actually using more power when we are sending a zero because the signal for a zero is a high voltage state.

The way DBI works is that all the data is inverted if the current byte to be transmitted contains more than 4 zeros. A separate control bit (aptly named the DBI flag) is used to indicate whether the data is inverted on the bus or not. Here are a couple examples of what would happen when transmitting data over a bus using DBI.

data to send: 11100000
data on bus: 00011111, DBI Flag = 1

data to send: 11111000
data on bus: 11111000, DBI Flag = 0

Addressing is also done differently with GDDR4. If we are considering the 16Mx32 (this means 16 million address that hold 32bits of data each) 512Mbit GDDR4 modules currently available from Samsung, we will have only 12 address pins. A full address is sent in two consecutive clock cycles (as 24-bits are needed to select between 16 million addresses). This frees pins to use for other things, like power and ground which could increase the capability of the DRAM to run at high speeds. Among the other optimizations, a multi-cycle preamble is used to make sure that timing is accurate when sending and receiving data (allowing for faster speeds), GDDR4 has a lower input capacitance than GDDR3, and memory manufacturers have more control over the properties of the transistors and resistors used in the driver and receiver in order to better tune products to specific needs.

Right now, ATI is using Samsung's 80nm 0.91ns K4U52324QE GDDR4 modules on its X1950 products. This is actually the slowest GDDR4 memory that Samsung sells, clocking in at a max of 1100MHz. Their 0.714ns RAM is capable of hitting 1400MHz which will be able to put future graphics cards beyond the 2.5GHz data rate and up near the 80GB/s range in memory bandwidth. Of course, the X1950 XTX memory bandwidth of 59.6GB/s is pretty impressive in itself. From a clock for clock perspective, GDDR4 can offer advantages, but we shouldn't expect anything revolutionary at this point. We ran a couple tests underclocking the X1950 XTX, and saw performance on par with or slightly faster than the X1900 XTX.

Index The Test
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  • JarredWalton - Thursday, August 24, 2006 - link

    Anisotropic filtering was enabled in all tests at 8xAF as far as I know. When we use antialiasing, we generally enable anisotropic filtering as well.
  • LoneWolf15 - Thursday, August 24, 2006 - link

    Looks like there's no HDCP support or HDMI connector added like I'd expect with a brand new top-end card. And, they didn't add the new quieter cooler to the X1900XT. Pity. I doubt it would cost ATI more, and it'd up the sale of cards since people hate the noisy fan ATI has been currently using.

    I'll pass. My older (by alpha-geek standards) X800XL does the job fine.

    P.S. -1 for not doing any bench tests with Elder Scrolls: Oblivion.
  • DerekWilson - Saturday, August 26, 2006 - link

    also, all of these cards have HDCP support -- which I believe I mentioned somewhere in there. HDMI is up to the vendor.
  • JarredWalton - Thursday, August 24, 2006 - link

    +2 You might want to read page 8.
  • LoneWolf15 - Thursday, August 24, 2006 - link

    I don't know what's going on, I must have been blind. My apologies there, Jarred.
  • Dfere - Thursday, August 24, 2006 - link

    You just can't always eat your cake and then have it left over.

    YOu should change your phrase from "Sometimes we can have our cake and eat it too"

    to "Sometimes we can eat our cake and have it too"
  • poohbear - Thursday, August 24, 2006 - link

    the established exnglish expression is "you cant have your cake and eat it too", even if it doesnt make logical sense. There are many words and expressions that dont make sense in english (driveway, football, highway). Im guessing you're not a native english speaker, but that's the way the language is. now, please post about technology and not the logic of english expressions.
  • Griswold - Thursday, August 24, 2006 - link

    Whats wrong with football? Or do you mean american "football"?
  • poohbear - Thursday, August 24, 2006 - link

    can anyone confirm if those power consumption tests are for the entire system or just the vid cards? the highest figure was 267wts: a high end system that consumes 267wts underload is sweet! can you confirm that is indeed for the entire system (cpu, mobo, hdd, vid card... everything). thanks.
  • JarredWalton - Thursday, August 24, 2006 - link

    I'm pretty sure that this is power use for the entire system, but Derek's results are quite a bit lower than what I got on the ABS system I tested last week for X1900 CrossFire. Of course, the water cooling and extra fans on the ABS system might add a decent amount of power draw, and I don't know how "loaded" the systems are in this test. I would guess that Derek ran Splinter Cell: Chaos Theory for load conditions.

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