Final Words

With updated benchmarks and a more level playing field comparison to the Pentium M and Athlon 64 X2, we're truly able to see the potential of Intel's Core Duo processor.  Our initial analysis still holds true, that for a notebook processor, the Core Duo will be nothing short of amazing for professionals.  Looking at the performance improvements offered everywhere from media encoding to 3D rendering, you're going to be able to do a lot more on your notebook than you originally thought possible (without resorting to a 12-pound desktop replacement).  In the past, power users on the go had to sacrifice mobility for CPU power, but with the Core Duo, that is no longer the case.  You will still most likely have to resort to something larger if you need better GPU performance, but at least your CPU needs will be covered.  The one thing that Intel's Core Duo seems to be able to do very well is to truly bridge the gap between mobile and desktop performance, at least in thin and light packages. 

But what about the bigger picture?  What does our most recent look at the performance of Intel's Core Duo tell us about future Intel desktop performance?  We continue to see that the Core Duo can offer, clock for clock, overall performance identical to that of AMD's Athlon 64 X2 - without the use of an on-die memory controller.  The only remaining exception at this point appears to be 3D games, where the Athlon 64 X2 continues to do quite well, most likely due to its on-die memory controller. 

The problem with the Core Duo is that its clock speeds aren't going to be quite high enough to be competitive, on the very high end, with AMD.  Luckily for Intel, Conroe should be able to offer higher clock speeds without much of a performance penalty, thanks to its 4-issue core.  It is always interesting to note that Intel's marketing focus is moving away from focusing on ILP (Instruction Level Parallelism), yet one of its biggest features of their next-generation microarchitecture is a significant increase in ILP. 

Honestly, as it stands today, if Intel can get clock speeds up, the only area that they will need to improve on is gaming performance to be competitive with AMD.  We wouldn't be too surprised if the comparisons that we have shown today end up being very similar to what we encounter at Conroe's launch: with AMD and Intel performing very similarly at the same clock speeds, but with AMD's on-die memory controller giving it the advantage in gaming. 

Intel's Core Duo launches in January at CES, so if you've been thinking about buying a new laptop, we'd suggest waiting at least another month or so.  You won't be disappointed. 

Gaming Performance with Splinter Cell: CT and Quake 4
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  • vailr - Monday, December 19, 2005 - link

    Re: Chipset Drivers used in the review:
    nForce4 6.66
    Intel 7.0.0.25
    Check here: http://www.fdrsoft.fr.fm/">http://www.fdrsoft.fr.fm/
    Intel Version 7.2.2.1006
    nForce4 Version 6.70
  • Marlin1975 - Monday, December 19, 2005 - link

    Being that DVD shrink will not be updated anymore and the creator is now part of Nero, and the Recode program. Why not use Recode?
  • PrinceGaz - Tuesday, December 20, 2005 - link

    Personally I wouldn't touch any of the compressed domain transcoders like DVD Shrink as they sacrifice quality for speed. Something like DVD Rebuilder combined with the excellent CCE SP encoder provide the best possible quality and are just as easy to use as DVD Shrink. It's nowhere near as fast as DVD Shrink, but I'll take better picture quality over saving a few minutes any day.
  • mrred - Monday, December 19, 2005 - link

    Anyone else notice that the game benches seem horribly gpu-bound? How about giving us some lower resolutions in testing?
    Look at FEAR in particular: X2-4200 and X2-3800 getting exactly the same score? HELLO?!?!?!? That's not a cpu-benchmark. Gimme a break.
  • Anemone - Tuesday, December 20, 2005 - link

    Frankly I appreciate testing that shows resolutions we actually play at. Now if only we'd see 1920x1200 :)
  • blackbrrd - Monday, December 19, 2005 - link

    The games are benchmarked at 1024x768.

    Personally I haven't played a game below 1024x768 since I got my GF2mx four or five years ago.

    Most games look horrible below 1024x768, except the games ported from consoles ;)

  • saratoga - Monday, December 19, 2005 - link

    Yeah and above 1024 you're GPU limited. Its almost like this was a CPU review.
  • tfranzese - Monday, December 19, 2005 - link

    That's not the point. The point is to relieve the GPU so regardless of what GPUs come out a year or two from now that alieviate this bottleneck we'll have known beforehand how the CPU handles things.

    Further, this is a CPU preview and as such we don't care about system performance or GPU performance; that shouldn't be the focus or included in the article. Instead, every benchmark should serve the articles purpose of comparing the CPUs - GPU bound benchmarks do NOT serve that purpose and should have their resolution lowered to serve that purpose, otherwise they should not be included because what point do they serve except fluff?
  • tayhimself - Monday, December 19, 2005 - link

    Yeah this review is horrible, just like the first Yonah review.
  • uop - Monday, December 19, 2005 - link

    I wouldn't call it horrible.
    There are some weak points, but it does give a good idea about how the Core Duo performs.
    Mainly:
    - It's not as good as the A64 when it comes to games
    - FP is much improved but not there yet

    The article does do a good job of reminding us that Yonah is just the dress rehersal for the real deal. Conroe is supposed to be faster, wider, and full of 64-bit goodness. Think about it - with Yonah's die size, it could be the Celeron-M in just 6 months!
    If Yonah can compete with the A64, then unless AMD pull a fast one they're probably heading for the underdog position.

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